Author Topic: Blender/Glexemel Problems... (I might just be stupid)  (Read 2116 times)

jbr

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Ummm... How do I stop the G3D from coming out sideways? When I rotate the model in Blender, the model comes out exactly the same in the G3D previewer. (even if I tilt the model on a crazy angle!)
« Last Edit: 1 January 1970, 00:00:00 by jbr »

weedkiller

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« Reply #1 on: 29 June 2007, 21:27:14 »
that is because the object matrix (mathematic thing used to rotate/scale/move the whole object) is not regarded in the current export.
we should update the version, my one at home is already fixed with it...

you can work around it by reseting all transformations:
"apply scale/rotation"
this is a menue-entry in (object?)mode. After this the exporter should export like yu see the mesh in blender. (for Glest the must lie on the ground, you can see it if you import other models).
« Last Edit: 1 January 1970, 00:00:00 by weedkiller »

titi

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« Reply #2 on: 30 June 2007, 23:57:36 »
okok
I will soon release weedkillers lates edition of the blender exporter, which usually fixes these annoying errrors.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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jbr

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« Reply #3 on: 3 July 2007, 00:40:17 »
Thanks, and the new version of the binaries would be great.
« Last Edit: 1 January 1970, 00:00:00 by jbr »

 

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