Poll

Do you want a new ofiicial glest(or glevolution) release including the indians?

Yes
7 (58.3%)
No
1 (8.3%)
Probabaly later, some bugs must be fixed in the indians
4 (33.3%)
No, I don't like the indians
0 (0%)

Total Members Voted: 4

Voting closed: 10 July 2007, 11:48:21

Author Topic: new glest(glevolution) release with indians  (Read 7791 times)

titi

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new glest(glevolution) release with indians
« on: 10 July 2007, 11:48:21 »
Should there be a new release of glest including my faction the indians?
OK, my models probably don't have the quality of the original glests models, but I think we will never get better ones and the indians are fun to play.

Releasing a new version ( glevolution ? ) with something really new ( the indians ) will raise the interest for glest!  
By this we probably get more glest friends, which will help us coding and designing new nice things.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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andyglest

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« Reply #1 on: 10 July 2007, 12:59:47 »
will glevolution be something like glest 3.0.0? your northland (vikings) probably won't be finished in next 2 months, so it should include these: magic and tech (of course), science, indians and all available tilesets (forest, winter forest, luften, shnotuz, wandergart, sand and jungle (BTW how do u spell shotuz?)). After that we can release next glevolution with infestation and northland.

and r u going to make more mods after vikings? (robots and aliens !!!)

Quote
Releasing a new version ( glevolution ? ) with something really new ( the indians ) will raise the interest for glest!
By this we probably get more glest friends, which will help us coding and designing new nice things.

totally agree!
« Last Edit: 1 January 1970, 00:00:00 by andyglest »

titi

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« Reply #2 on: 10 July 2007, 13:33:23 »
Please tell me which bugs are still open in the indians?


glest 3.0 hm no glest 2.2 is enough for a change like this.


vikings: I don't know  if I will build more factions after this. I will try to build a multiplayer support for glest after the vikings.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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@kukac@

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« Reply #3 on: 10 July 2007, 14:46:12 »
thats good. but i think you should check the licence. we are not allowed to release the new version with the name of Glest, but i think it might be possible to release as Glevolution 1.0.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

andyglest

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« Reply #4 on: 10 July 2007, 17:04:29 »
true. we are not in glest team, and glevolution is our project based on glest.
« Last Edit: 1 January 1970, 00:00:00 by andyglest »

Yggdrasil

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« Reply #5 on: 10 July 2007, 18:30:46 »
i don't think this is really necessary. a modpack should be enough.
« Last Edit: 1 January 1970, 00:00:00 by Yggdrasil »

jbr

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« Reply #6 on: 10 July 2007, 18:43:35 »
I like the idea of releasing everything together, but people could just get the game engine from the official site and download the mods from one place.
« Last Edit: 1 January 1970, 00:00:00 by jbr »

titi

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« Reply #7 on: 10 July 2007, 21:09:45 »
Yes, they can do that, but that's not the point.
As I said before, by releasing an official release, we get more popular and can win new good developers by this. It also shows that it's now possible to modify glest just by using open source software ( linux/blender/gimp/audacity [and my favourite notepad :) - @kukac@]) as I did it for the indians..

And of course peoples without computer knowledge get in contact with the indians and some more kids have fun with them this way.

I vote for glevolution 1.0 or 2.1  Probabaly the guys from the glevolution sourcecode also have a present for us. They have build a new version called 2.1rc with new features, but I think this was nothing really official. When we release something together we get a bigger glevolution family.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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@kukac@

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« Reply #8 on: 11 July 2007, 13:25:43 »
make a new poll about what should we name our release
Glevolution 0.1
Glevolution 1.0
Glest many.many
something else 0.1
something else 1.0
something else many.many
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

titi

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« Reply #9 on: 11 July 2007, 13:49:07 »
I think those guys who are technical involved should name the glevolution version. In my opinion it's a good idea to call it 2.1 to show show that it has more features  than glest 2.0
« Last Edit: 1 January 1970, 00:00:00 by titi »
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andyglest

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« Reply #10 on: 11 July 2007, 16:16:33 »
I think it should be Glevolution 1.0 (or simply Glevolution, and next should be Glevolution II) But definitely not Glevolution 0.1. Glevolution 2.1 is bad too, because there is no Glevolution 1. And by license we cannot use name Glest so it is Glevolution 1.0
« Last Edit: 1 January 1970, 00:00:00 by andyglest »

@kukac@

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« Reply #11 on: 11 July 2007, 16:27:07 »
RainCT had an idea about a distributing program...
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

RainCT

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« Reply #12 on: 11 July 2007, 18:42:08 »
Yeah, let me explain the project:

Quote from: "me"
The idea is to develop a cross-platform installer (probably with Python and Qt) for Glevolution, that consists of a single, little file (not more than 100kb~2MB) that asks the user what he would to install beside the Glevolution engine (aka the modified Glest), like installing the Indians or any of the other complete factions that are available, install additional translations, install additional maps, same with tilesets, (also install the easyExtension installer, when it's ready), etc. A nice  graphical steep-by-steep assistant should ask that stuff, if possible with some little (but impressive) images of the different things it asks to install. Once the user selected everything he wants, it will download the needed stuff and install it.


I've talked with Nathan (Hailstone) about this and he agreed to do the programming; I'll do the GUI.

I have registered a project on Launchpad for it to make it easier to manage it and to share the code between use (using a Bazaar repository). A group, named Glest: Evolution, I created before (for the easyExtension installer) will be used as platform to interact with the project (for example, the code will be hosted on the group's page and the project will know that it is being developed there; also, all members of the group will have moderation right on the project's bug tracker).

What do you think of it?
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

titi

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« Reply #13 on: 11 July 2007, 20:52:32 »
That's a good idea, but at the moment we don't have so may factions and tilesets that we cannot distribute in one package.
At the moment I think we should release only one "normal" version called glevolution containing the new stuff which is done now.

I think these installer thing is probabaly something for the future. If we get  multiplayer support ( one day ) we will also have to build a map and unit distribution system for new maps/units from the server. Thats really something we can use in future. For the installation of the main game, we should use the traditional way of distributing a game. Those who are not connected to the internet can also play glevolution this way.Just like 3d-shooters for example Nexuiz( yeah !) do it.

We should release something really official in the next two month!
It doesn't have to be perfect it's glevolution 1.0, but by this we say to the world "glest is allive".
« Last Edit: 1 January 1970, 00:00:00 by titi »
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RainCT

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« Reply #14 on: 12 July 2007, 10:59:02 »
Quote from: "titi"
At the moment I think we should release only one "normal" version called glevolution containing the new stuff which is done now.

Read my next comment above. Also, I really thing the data should be divided into many packages (for example: data-base, data-tech, data-magic, data-indians), because if not it will start being a really big file.


Quote from: "titi"
For the installation of the main game, we should use the traditional way of distributing a game. Those who are not connected to the internet can also play glevolution this way.

What relation does this have with the installer? In fact, everything would be mostrly like it's now, but in addition to that you get the install if you prefer and let it download and automatically do whatever is needed with everything you want.


Quote from: "titi"
If we get multiplayer support ( one day ) we will also have to build a map and unit distribution system for new maps/units from the server. Thats really something we can use in future.

Yes, but that should be inbuild in the game, like it's in Battle for Wesnoth.


Quote
It doesn't have to be perfect it's glevolution 1.0, but by this we say to the world "glest is allive".


I fully agree.
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

titi

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« Reply #15 on: 12 July 2007, 14:51:33 »
1. I like big files  :O

2. Oh probably I missunderstand you. You mean we provide 2 ways of installation? One with full installation and one whith download installer?
That's ok too. But there must be a big fullpackage conaining lots of stuff for those kids out there who don't have an internet connection. If it's a local installation system it's ok.  
Another point is, that linux distris probably don't like the installer thing ( local or from internet ), due to security reasons etc.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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RainCT

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« Reply #16 on: 12 July 2007, 21:24:33 »
Quote from: "titi"
You mean we provide 2 ways of installation? One with full installation and one whith download installer?

No, I mean to provide the installer or else let them just download binary and data like now.


Quote from: "titi"
Another point is, that linux distris probably don't like the installer thing ( local or from internet ), due to security reasons etc.


True, but distributions have their own packages.

Actually, now that there's a Debian package available for Glest I have not that much interest on it, but rather in trying to get more additional packages into it (like glest-data-indians ;)). Of course that doesn't mean that I won't do it, I've no problem making the .ui file (GUI).
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

titi

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« Reply #17 on: 13 July 2007, 10:02:21 »
Quote
....just download binary and data like now.

Sorry, I only know one package distributions for linux and windows yet which were(linux) are(windows) linked from the glest page.

Linux:
http://liflg.org/?catid=6&gameid=58
Windows:
http://prdownloads.sourceforge.net/gles ... e?download

These binray/data/source packages you are talking about are only for technical experienced people. The "release" I was thinking about is something like the all in one packages above. I think this is what the simple gamer needs.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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RainCT

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« Reply #18 on: 13 July 2007, 13:39:26 »
Well, then both can be created. For the "all in one" package some autoextracting file could be created, where they just say the installation location and everything gets extracted there, that would be the easiest way.
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

 

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