Author Topic: Hello Glest Team - eMails / contact  (Read 13590 times)

dino

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Hello Glest Team - eMails / contact
« on: 13 July 2007, 07:42:49 »
Hi,

i tried to send a mail to contact glest org - but the mail back:

host glest.org[69.73.181.90] said: 550-"The recipient
    cannot be verified.  Please check all recipients of this 550 message to
    verify they are valid." (in reply to RCPT TO command)

any ideas?
Can others mail them?

thanks,
Florian
« Last Edit: 1 January 1970, 00:00:00 by dino »

@kukac@

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« Reply #1 on: 14 July 2007, 18:24:29 »
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

dino

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« Reply #2 on: 18 July 2007, 06:31:22 »
thanks,

tried some of them, no anther jet :(

all @glest.org email addresses seem to be out of order.

(and btw my Spain is a pain.)
« Last Edit: 1 January 1970, 00:00:00 by dino »

@kukac@

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« Reply #3 on: 18 July 2007, 08:33:34 »
try to catch Enveloop, he was here in some days
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

enveloop

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« Reply #4 on: 21 July 2007, 00:32:46 »
Yep, I´m around :)
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

@kukac@.

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« Reply #5 on: 21 July 2007, 08:55:57 »
Next time stand in a row, so we can see you easier  :O
« Last Edit: 1 January 1970, 00:00:00 by @kukac@. »

dino

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« Reply #6 on: 21 July 2007, 22:24:36 »
hey cool,

wrote you a mail - did you get it? I would love to talk to you a bit 0:-) about several things...

Would love to see a answer mail :D
« Last Edit: 1 January 1970, 00:00:00 by dino »

enveloop

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« Reply #7 on: 21 July 2007, 23:39:53 »
Hi, I read your mail ;) [ :)
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

dino

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« Reply #8 on: 22 July 2007, 09:05:58 »
Thanks :wink: . these translations are hommade, by those, who speak that language. - @kukac@]


Glest Team
Quote from: "enveloop"
I don´t agree with you when you say that we are inactive but we don´t let others continue the game.
To me the game doesn't archived any notable changes within a year so I would call it inactive 0:-) From a foss project I suspect the team grows with it community - or am I wrong in this point? In most foss projects there are team members that are short with time - but as long as some others are around it doesn't matter too much since they can keep stuff up.


glevolution
Quote from: "enveloop"
On this that you wrote,

Quote
So I just whant to ask: Will you let the glevolution fork take over the
official glest (with website, domain etc)?? Please.

I believe that every project should have its own space. :)


It seems glevolution is the only serious fork out there and at least they are more active than glest. IMO you should put together you're efforts and not fragment the development - and the community. If glevolution will relase there first version perhaps even with multiplayer I guess the community will split into peaces.
They shouldn't be another project - they should be the same. Glest and glevolution share the same goals - so why is there a need to split up?
« Last Edit: 1 January 1970, 00:00:00 by dino »

enveloop

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« Reply #9 on: 22 July 2007, 12:07:10 »
Quote
To me the game doesn't archived any notable changes within a year so I would call it inactive 0Smile From a foss project I suspect the team grows with it community - or am I wrong in this point?

No, you are not wrong :P Read again:

I don´t agree with you when you say that we are inactive but we don´t let others continue the game.

That´s a single sentence. Precisely because we foresaw a decay in our activity, we made the game open source so that others could take that work and continue it.

Quote
It seems glevolution is the only serious fork out there and at least they are more active than glest. IMO you should put together you're efforts and not fragment the development - and the community. If glevolution will relase there first version perhaps even with multiplayer I guess the community will split into pieces.


I don´t think the community is fragmented. Actually it has spread out of this forum, which is very nice. We don´t aim to control any "branch", less favour one over the rest.

If someone with better vision or skills than ours adds those many things we haven´t to a new game based on Glest, we´ll be really happy. If that new game outgrows Glest in popularity that´s perfect too. We don´t fear losing anything because we already got more than we ever wanted from the game. :)
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

dino

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« Reply #10 on: 22 July 2007, 12:19:01 »
Quote from: "enveloop"
I don´t think the community is fragmented. Actually it has spread out of this forum, which is very nice. We don´t aim to control any "branch", less favour one over the rest.

You're right in this point, right now there is just this forum. I don't know if there are any other places where discussions are held... But I guess in the long run glevolution needs its own place, where they can announce news and such. So there will be two places for everyone to check :)[/quote]

To be honest... i like the name glest over glevolution 0:-)

I still didn't get it why you don't let other continue glest - meaning giving them, forum, the name glest, url and the neat! website :D [and what if they are still developing the game, but you cant see that? anyway, they are paying for the site, it would be not to best, to give it to anyone, and still pay for it - @kukac@]
« Last Edit: 1 January 1970, 00:00:00 by dino »

enveloop

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« Reply #11 on: 22 July 2007, 12:43:32 »
Quote
I still didn't get it why you dont let other continue glest - meaning giving them, forum, the name glest, url and the neat! website Very Happy


Perhaps it´s just that we want to keep something of our own, perhaps it´s that we have an inner hope to continue it in the future... It´s probably that and many other feelings. We´d like to keep our little garden untouched, but we´ll be happy to watch others grow gardens much better than ours from these seeds! :'( [yep, its possible. but you meant on Glest, or Duelfield? Tucho said, that you will continue the Duelfield if you will have enough time... - @kukac@]
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

enveloop

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« Reply #12 on: 22 July 2007, 13:14:39 »
We´d continue both games if we could, kukac. By the way, I think you should reply in "proper replies", you edits in brackets are sometimes confusing [I fully agree - RainCT :) [i just dont want to spam the whole forums, for 12 letters... - @kukac@]
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

dino

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« Reply #13 on: 22 July 2007, 13:19:46 »
i see...
so its all about glevolution :D

so still one question remain, the models: they are under a common license? Are they free to edit and redistribute?

and..
btw. what is Duelfield? ^^
« Last Edit: 1 January 1970, 00:00:00 by dino »

enveloop

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« Reply #14 on: 22 July 2007, 13:28:45 »
I have to ask Tucho about the models (nobody asks about music& sounds so I´m safe!).

Duelfield is... well, it is somewhere in the forum ;)  [here - RainCT]
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

enveloop

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« Reply #15 on: 22 July 2007, 13:34:05 »
Tucho says: you´re free to do whatever you want with the models as long as you use them in freeware projects.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

RainCT

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« Reply #16 on: 22 July 2007, 13:38:47 »
Quote from: "enveloop"
Tucho says: you´re free to do whatever you want with the models as long as you use them in freeware projects.


Well... Perhaps I'm wrong but I don't think that it's much easier to get it into Debian / Ubuntu now that we got an one sentence license... (Beside if it was "Released into the Public Domain", of course :P).
« Last Edit: 1 January 1970, 00:00:00 by RainCT »

dino

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« Reply #17 on: 22 July 2007, 13:55:51 »
RainCT is right...

but what is "freeware" ?
there is no good defenition out there. It might be a closed source app that doesn't cost something!?

btw Some debian folk found the following notice (thats why it was rejected):

----+++
This software may be redistributed freely, but all redistributions must
retain all occurences of the above copyright notice and web site addresses that
are currently in place.
----+++

0:-)
« Last Edit: 1 January 1970, 00:00:00 by dino »

@kukac@

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« Reply #18 on: 22 July 2007, 13:58:34 »
you are allowed to edit, and redistribute it, put these into other games, but you are not allowed to sell it in a commerencial game. this means, you are not allowed to make money from Tucho's models  ;) .
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

tucho

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« Reply #19 on: 22 July 2007, 14:03:49 »
you can use the models for any freeware projects, with freware I mean non commercial projects.

A project can be closed source and freeware, there isn't any problem
« Last Edit: 1 January 1970, 00:00:00 by tucho »

@kukac@

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« Reply #20 on: 22 July 2007, 14:05:06 »
"Heroes return"
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

enveloop

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« Reply #21 on: 22 July 2007, 14:13:16 »
Intro music: Play XD
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

dino

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« Reply #22 on: 22 July 2007, 14:16:41 »
i see.

So I guess it will go to "non-free" in debian anyway because you couldn't for example let a magazine press a dvd with it.
« Last Edit: 1 January 1970, 00:00:00 by dino »

@kukac@

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« Reply #23 on: 22 July 2007, 14:18:44 »
O.o the magazines are not part of distribution? i had Glest 0.7.1. from a magazine too. [devs had a free advertisement  ::) ]
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

dino

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« Reply #24 on: 22 July 2007, 14:34:33 »
this would be illegal though, IMO. Since a magazine is a commercial production it wouldn't be allowed to include stuff that is marked as "non commercial" right? [and what about the battlefield2 demo? that had free distribution too, right? - @kukac@]
« Last Edit: 1 January 1970, 00:00:00 by dino »

 

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