That is the concept name. The basic outline of the new game is as follows, but is
completely open for input. That is the idea with open source anyways.
The game works like this. It is RTS just like Glest but offers a full campaign with little twist and turns to catch you off balance. Here is a basic outline.
First level you start as French or British (these are the currently functional armies) . You begin with just peaons that you can turn into militia and work your way up to regular infantry fighting against the French or British depending on you preference.
This is where things get sticky. Just as soon as you are winning against you enemy a new enemy appears. These guys are different.. actually here is a sketch..
[url=http://img171.imageshack.us/my.php?image=opforwr3.jpg][img]http://img171.imageshack.us/img171/5273/opforwr3.th.jpg[/img][/url]
The new army are actually from a captian Nemo like madman that is trying to take over the world. They have new technologies and you will have to develop new technologies to defeat him.. These guys will have some cool new weapons and there will be a combination of black powder weapons and steam and wood. Early 1800's style.[/color]
Right now the only problems I have with the existing glest code is that I need a way to have a skill that cans say if this character or object is nearby, the do this command. That way a character can switch weapons if something is near and fight hand to hand, and also so that I can detach the horse from the cannon for firing and then reattach the horse to move it more like a real cannon.. etc.
Of course Parralax mapping would be nice