Any luck balancing out the units? I don't playing games where you just spam the best unit/weapon.
Thanks for your comment :wink:) surround ground enemies and attract fire, and then let battlemage to finish them; ninja lord is used to assault catapults or fire archers before they cause too much damage to the main units. The magic armor can only last for 40 seconds in battle and need constant supply; without them, the battlemages would get killed by enemy units easily.
- 3/1 fire archer + spearman/axe_indian, small groups of horseman/wild horseman (indian):
horseman to lure the enemies into the front of massive fire archers, who are protected by spearman/axe_indian. Unlike battlemage, fire archers can also handle heavy tech air units well due to the damage-multiplier for fire on wood armor.
- airship + ornithopter:
Extremely expensive but NOT effective againat air defense towers/units. The best use is to find a secure way directly to the enemy mining place and bombard it.
For magic faction, there is no usable air combat unit. Dragons are too weak and can only be used to harass ground units. However there is also the dark dragon, which is wizard' flying form, to land on islands or places where ground units cannot reach. (I never used that in real battle though)