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MegaGlests' game mods menu let's you install many new mods. Even more are available on the MegaGlest Wiki and the Mods forum.

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Hello Topic

Started by @kukac@, 2 October 2007, 13:49:48

battle machine man

Quote from: johndh on 14 February 2009, 20:09:56
I think he's getting a little better.  Just a little.
ugh I frogot my dictionaryyyyyy!

deathrun

y my names death run i like glest and am starting a mod for it
i am learning c++ doz anyone no good sites to learn it from and good programs?

-Archmage-

Hi i am me and i'm 11 years old(almost 12)
i ran into glest when i was going through the kubuntu package installer thingy-ma-jig
and at first i just opened it and clicked new game and then play game, and now i don't understand how it seemed like such a mystery, anyway
hi i joined in feb 2009
i am american, always lived in maine, my favorite town is litchfield although i don't live there
um...did i miss anything?

hailstone

Perhaps you could talk about your hobbies or any projects you are working on.
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

-Archmage-

my hobbies let's see

glest, sailing, swimming, having fun....well i have tons of hobbies

and projects i am working on

i am mainly working on one project right now which is a new tech, based on magitech but quite different

it involves my first faction Elementals v1.3
and will have another faction called Dominion

this is not an open project but you may submit ideas to me over private message

WilyAdso

Hi,

I'm looking forward to learning more about game design by studying the implementation of Glest.

Wily Adso

-Archmage-

hi and welcome to glest

Mark

I am the little brother of modman, and have helped him on his mods.  I am 12 years old (I turned 12 in March).  I am in 6th grade, and I like working on my computer, playing baseball and ice skating.  I enjoy learning about world history, and I know a lot about medieval European history.  My mods are the Invaders Techtree, most of the texturing and 2d art and visual effects and a little thought for Dark Magic, and some work that was never released on Dwarves, Elves, TechII and Military. I also drawn the concept art for Dark Magic.   Until now modman and I have worked together on modman projects.  In projects such as Dark Magic, I will work under the name of modman, just to keep things convenient. For new projects I will work under the Mark avatar.

modman


Omega

Hmm... That email address used by Mark looks familiar...

(but welcome anyway!) ;)
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

Yea, by little brother does most image work for me, but I do some.  He doesn't get much email so he doesn't need his own address.

Fazaam

Hi !

Please allow me to introduce myself, Nicolas, 20, student in Game Design and Production Management in Supinfogame (France).

To introduce the context, I'm currently in my 3rd year in this school. Our fourth and last year is dedicated to the design (conception) of the game and development of a playable prototyp of the game. Groups have just been formed, and I'm responsible for the technical part of the project.

While searching for engines that would fit our needs to develop the game (When Gods play -Working Title-), I was sent on your website and saw that Glest's engine would probably be a great help for the development.

That's why I have some questions I would like to ask you, and I hope you'll get the time to answer it.

I'm gonna create another thread to ask those, cyu there ^^

Omega

When you finish making these games at school, will you release them to the public (free and open source). Is it in english though (france == french).
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

Fazaam

Quote from: omega on 30 April 2009, 04:22:02
When you finish making these games at school, will you release them to the public (free and open source). Is it in english though (france == french).

Depends on the game, the team, and the school ^^
For example, on game made last year had a good success during the final jury and created a partnership with a french writer, Bernard Werber. Then the autor decided to create his own company to develop the game, officialy.
Some game (few, and mostly projects from others years, like those we work on during so-called "Intensives weeks") can be open-source, but more on our portoflio's than on 'official' OS website's. Last year projects are rarely open-source, mostly because people want to keep them in a drawer, to be able to develop those later, if they have an opportunity. (Last year projects are student's game concept, picked by a jury... So it's quite their babies for those who have been picked ^^)

And France is good in english, as long as i talk about the country, French is only for language & nationality ^^


Wiredbomb0

Hello everyone. Wanted to say hello!

I'm here to make a completely new game of Glest (complete makeover) and hopefully I learn some helpful coding tips along the way.

Omega

Hello Wiredbomb0! Welcome to glest. We at the glest community hope your game will be successful, and hope to play it once released. Good luck!
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

sg1efc

Hello everyone.  Recently switched from windows xp to Ubuntu and I don't intend to ever switch back, LoL.   :)

Was looking for some games to try on linux and google led me to Glest.  It is really cool & the developers should be proud of themselves.   :)

-Archmage-

Welcome. I have both Linux and Windows, but I prefer Linux.
Yes, the developers of Glest should be proud, because it's an awesome game!

Fqk3r

uh HI !
I'm a 16 years old french student and i've discovered glest some time ago. I'm a cs player and i only play glest for fun and because i kinda like the modding capabilities of the game. I've got a few ideas on how to improve it btw . I don't really have any knowledge in coding / scripting , i simply edit the game files using notepad and also some game menu images with the gimp ( i'm not a designer but i know a few things and i used to create some weapons skins for FPS ) i'm using windows ( windows LSD , a hacked windows xp ) but i also use ubuntu .

-Archmage-

Welcome to the forums!
Regular Glest is not being developed anymore, but GAE(Glest Advanced Engine) is being worked on by the GAE team.
They have a lot of new features that Regular Glest doesn't have.

Mark

Yes! Welcome to the forums.  What do you mean by 'FPS'?  Is that a game or just the genre?

Fqk3r

FPS = First Person Shooter ( like cs , cod4 , quake ... )
what's GAE exactly ? Does the GAE developer team have a forum or something ?


Mark

Quote from: Fqk3r on 19 October 2009, 11:17:03
FPS = First Person Shooter ( like cs , cod4 , quake ... )
what's GAE exactly ? Does the GAE developer team have a forum or something ?
Yes, which game did you mod for?

Fqk3r

i made a few weapons skins for Far cry ( i used to play FC but there was a probleme with my ubisoft login i've never been able to log in and those fuc*ers didn't help me when i asked on their forum )
and now i'm having fun with glest rofl easy to edit xml files !!
thanks by the way