Hello, some time ago you posted but...
I think its not bad for the begining. But you will have lower quality at the border of the arms and body. Take the Glest-Textures as an example, you can see how the uv was unwrapped and nearly every face is represented by a big enough square on the 2d map.
You could improve it for example if you pull the outer points mor to outside, so you see triangles again instead of now very small places.
Unwrapping is a very difficult topic, just try and see if the texture looks undisturbed on the modell.
Blender does have nice methods which make unwrapping quite simp,le but i don't know about max, best you ask in a max forum.