Author Topic: Can Anyone make this models characters?  (Read 4299 times)

Aeroset

  • Guest
Can Anyone make this models characters?
« on: 13 November 2007, 00:59:04 »
I don't know how program or make models or anything. But I was wondering if someone could make me 1 character. I plan to make it a hero model.

But I downloaded some free models from Tubosquid and I was wondering if anyone could make them Glest compatible.

I also got a Dark Elf model and some new buildings if anyone wants to try and make like a new race of Dark Elves or something. Just ask.

Some Models (I Would Like To Use)
----------------------------------------
Medieval Soldier 
Code: [Select]
[img]http://files.turbosquid.com/Preview/Content_2007_06_01__15_06_32/Render1.jpg0b5bd400-ab43-45e8-8447-02b53b7ce384Small.jpg[/img]
Medieval Knight 
Code: [Select]
[img]http://files.turbosquid.com/Preview/Content_on_5_8_2006_21_22_02/knignt.jpg1f904f59-8bf0-43e2-80ae-3ed4211d1d02Small.jpg[/img]
Dark Elf 
Code: [Select]
[img]http://files.turbosquid.com/Preview/Content_2007_07_01__16_56_55/Dark_full.jpg519a9795-ac5d-4d14-94e4-23349b1c8466Small.jpg[/img]
« Last Edit: 13 April 2016, 21:15:22 by filux »

Ace

  • Guest
(No subject)
« Reply #1 on: 13 November 2007, 01:51:00 »
Well since i'm having trouble with the whole unwrapping uv thing i can model you something just give me a description or a rough drawing maybe a pic and i'll make it for you unless someone helps me with the uv thing, but for now i have free time =)
« Last Edit: 1 January 1970, 00:00:00 by Ace »

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,240
    • View Profile
    • http://www.titusgames.de
(No subject)
« Reply #2 on: 13 November 2007, 10:54:53 »
attention things from Tubosquid are copyrighted!
« Last Edit: 1 January 1970, 00:00:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Aeroset

  • Guest
-
« Reply #3 on: 13 November 2007, 22:55:54 »
I asked the people and I got their permission.  But I think a Dark Elf race would be cool. But anyways, heres the pictures blow.

Hero Model
-------------
Code: [Select]
[url=http://www.ffspirit.net/images/content/finalfantasy11/jobs/dragoon.jpg]Hero Model 1[/url]
[url=http://www.lordmars.com/paladin.jpg]Hero Model 2[/url] 
[url=http://www.thisismyguild.com/uploads/Paladin-no-glow2.png]Hero Model 3[/url]

Soldier Model
------------------
Code: [Select]
[url=http://paladinreports.com/images/paladin-history.jpg]Soldier Model[/url]
« Last Edit: 13 April 2016, 21:16:10 by filux »

Ace

  • Guest
(No subject)
« Reply #4 on: 14 November 2007, 22:26:56 »
ok i'll see what i can do since i still have no reply or any help lol ,but i'm working on my animations so i'll try to squeeze it in ok  :D
« Last Edit: 1 January 1970, 00:00:00 by Ace »

rabid_psyduck

  • Guest
-
« Reply #5 on: 15 November 2007, 02:02:21 »
There are tons of modelers around, somebody will probably get around to it eventually. The most important part is the texture for the model.

Um, the UV Unwrap thing is a piece of cake. I only know the 3DS Max way. With max, you select the model, select the "modify" tab on the right, select  the "edit mesh" modifier, then u select the "Unwrap UVW" modifier.

Then to export the unwrapped uvw's, you need "Texporter", a plug-in that let's you export that. You can get it from http://www.cuneytozdas.com/software/3dsmax/ Download the correct version, after it's installed, it will appear under the utilities tab on the right side of the screen. The 1st time you use it, you have to press the "more" button to find it, it's at the top of that tab.

After you select texporter, that area will open up and there are lots of options to experiment with. When you're ready, you press the button labeled as "Pick Object". Then click the object that has the unwrapped uvw's. Also, if you want, after you click "pick object" you can press "h" and select the model by name.

If you want easier access to texporter, you're gonna want to configure the menu. Select the "utilities" tab on the right, after you press that tab, look at the top-right of that section. Click the "Configure Button Sets" button and place texporter in that area.

Happy?
« Last Edit: 13 April 2016, 21:17:10 by filux »

Aeroset

  • Guest
(No subject)
« Reply #6 on: 23 November 2007, 04:25:20 »
Im just wondering if anyone has started work on these models yet?
« Last Edit: 1 January 1970, 00:00:00 by Aeroset »

rabid_psyduck

  • Guest
(No subject)
« Reply #7 on: 23 November 2007, 22:23:37 »
Sorry, but you really can't expect for other people to do this for you. Since you have the models available, you are already over that hill.

For example: I pretty much have only the weekends to work on my mod. But I don't want to spend all 3 days doing nothing but working on it. That's dull, lame and boring, especially when making icons or modifying xml's.

Learning to make 3D models isn't hard, the problem is whether or not you're available to want to learn how. Or if you don't care enough to learn. There are lots of video tutorials around, you just need to look.

That's why it's important for you to do them yourself. And it will be tons easier if you are an artist, i'm not, but maybe you are.
« Last Edit: 1 January 1970, 00:00:00 by rabid_psyduck »