Author Topic: I was wondering  (Read 2162 times)

verarticus

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I was wondering
« on: 13 November 2007, 03:34:39 »
If its posible to take a glest caracter and change his apperance.if there is could someone tell me how to do it im new at this.
« Last Edit: 1 January 1970, 00:00:00 by verarticus »

titi

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« Reply #1 on: 13 November 2007, 10:52:50 »
Have a look at the wiki

https://docs.megaglest.org
« Last Edit: 18 June 2016, 19:51:00 by filux »
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verarticus

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« Reply #2 on: 13 November 2007, 13:16:35 »
I didnt see anything about that there but i might be looking in the wrong places.
« Last Edit: 1 January 1970, 00:00:00 by verarticus »

titi

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« Reply #3 on: 13 November 2007, 13:37:46 »
https://docs.megaglest.org/Modify_Glest#3D_files
thats what I meant.

If you want to take one and modify it you will have to use 3ds-max and use the models published by tucho.

But I think this is the best way to start:
Just change the textures(painting) of the models by modifying the .tga-files with a painting program like gimp ( www.gimp.org).
(Hint: You have to save your .tga files without compression and the source down left to make them glest usable)

Most indians from the indian mod were made like this: www.titusgames.de

You'll find the .tga-file in folders like:  D:\Programme\Glest_2.0.0\techs\magitech\factions\magic\units\archmage\models\texture_archmage.tga
« Last Edit: 18 June 2016, 16:28:57 by filux »
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verarticus

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« Reply #4 on: 13 November 2007, 19:45:47 »
can something like that be done with blender?
« Last Edit: 1 January 1970, 00:00:00 by verarticus »

titi

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« Reply #5 on: 14 November 2007, 08:11:28 »
Yes, that's what I do, and why I learned how to use blender(a bit).
If you don't know it, you'll need a lot of time to get into it, but it's useful for a lot of games and 3d development.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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