Hello,
I've just posted version 3.0.0-alpha, this is a huge step for Glest, and includes an experimental version of LAN/Internet multiplayer for test purposes.
The network game is not working properly yet (the games might get out of sync and eventually crash), however I wanted to share with everybody the progress we made so far.
This patch includes the windows binaries, if you want to play on Linux, you will have to download and compile latest code from the SVN, but still use the data files in the zip.
How to run the game:
- Download and install Glest 2.0.1 for windows
- Download the patch from here: [url=http://www.glest.org/files/misc/glest_multiplayer_alpha4_patch.zip]http://www.glest.org/files/misc/glest_m ... _patch.zip[/url]
- Unzip the patch in the same folder as glest, making sure that all the old files get overwritten
- One player has to host the game: go to "new game" and open some network slots
- The other players have to join by typing the IP of the host in the "join game" menu and then clicking on "connect".
- The host has to launch the game.
- If you are behind a router, you will have to use the IP of the router and redirect TCP port 61357 to your machine.
- If you disable fog of war or change any other files in the glest folder the game is more likely to get out of sync and crash.
You can also get latest from [url=http://glest.svn.sourceforge.net/viewvc/glest/]SVN[/url]
and compile it for any platform.
Remember that this version is experimental, please do not complain if it doesn't work for you, we are still developing and testing it.
Martiño.