Author Topic: Glest 3.0.0 alpha released - With experimental multiplayer  (Read 55369 times)

martiño

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Glest 3.0.0 alpha released - With experimental multiplayer
« on: 16 November 2007, 20:31:48 »
Hello,

I've just posted version 3.0.0-alpha, this is a huge step for Glest, and includes an experimental version of LAN/Internet multiplayer for test purposes.

The network game is not working properly yet (the games might get out of sync and eventually crash), however I wanted to share with everybody the progress we made so far.

This patch includes the windows binaries, if you want to play on Linux, you will have to download and compile latest code from the SVN, but still use the data files in the zip.

How to run the game:

- Download and install Glest 2.0.1 for windows
- Download the patch from here:
Code: [Select]
[url=http://www.glest.org/files/misc/glest_multiplayer_alpha4_patch.zip]http://www.glest.org/files/misc/glest_m ... _patch.zip[/url]- Unzip the patch in the same folder as glest, making sure that all the old files get overwritten
- One player has to host the game: go to "new game" and open some network slots
- The other players have to join by typing the IP of the host in the "join game" menu and then clicking on "connect".
- The host has to launch the game.
- If you are behind a router, you will have to use the IP of the router and redirect TCP port 61357 to your machine.
- If you disable fog of war or change any other files in the glest folder the game is more likely to get out of sync and crash.

You can also get latest from
Code: [Select]
[url=http://glest.svn.sourceforge.net/viewvc/glest/]SVN[/url] and compile it for any platform.

Remember that this version is experimental, please do not complain if it doesn't work for you, we are still developing and testing it.

Martiño.
« Last Edit: 12 April 2016, 18:37:32 by filux »

StrikerShot21

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« Reply #1 on: 16 November 2007, 20:38:58 »
Holy crap! You actually made it multiplayer! I've been waiting for this for years!
« Last Edit: 1 January 1970, 00:00:00 by StrikerShot21 »

@kukac@

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topic
« Reply #2 on: 16 November 2007, 20:40:42 »
Hey,

Praise Martinho!

Hmm, can we change our names, anywhere? Can we talk to each other ingame? Can we use letters in IP adresses as well?
« Last Edit: 18 November 2007, 16:18:37 by @kukac@ »

Thetargos

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« Reply #3 on: 16 November 2007, 20:51:39 »
Excellent news! As soon as I get back home, I'll download it, and hopefully be able to test it later. WOW!

Edit

Hopefully you'll have it available for Linux soon too! Still excellent news!
« Last Edit: 1 January 1970, 00:00:00 by Thetargos »

Kal_Torak

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« Reply #4 on: 16 November 2007, 20:57:14 »
Quote from: "StrikerShot21"
Holy crap! You actually made it multiplayer! I've been waiting for this for years!


What he said :D
« Last Edit: 1 January 1970, 00:00:00 by Kal_Torak »

josepzin

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« Reply #5 on: 16 November 2007, 20:58:48 »
:shock:  :shock:  :shock:  :o very good!
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
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enveloop

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« Reply #6 on: 16 November 2007, 21:02:36 »
Hehehe... nice Christmas present isn´t it? :)
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

@kukac@

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« Reply #7 on: 16 November 2007, 21:03:22 »
^^ we are still quite far from christmas
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

martiño

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« Reply #8 on: 16 November 2007, 21:17:40 »
Quote from: "@kukac@"
Hey,

If someone interested for tonight, check 81.182.123.62.

Praise Martinho!

Hmm, can we change our names, anywhere? Can we talk to each other ingame? Can we use letters in IP adresses as well?


No, it is the simplest possible implementation, so no nice interface features, we are focusing on making it work first.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Yackemflaber

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« Reply #9 on: 16 November 2007, 21:55:19 »
ooooh, nice! I've wanted this for a while!
« Last Edit: 1 January 1970, 00:00:00 by Yackemflaber »

Coz

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« Reply #10 on: 16 November 2007, 22:12:50 »
I know this is just to type what others have typed, but props for this  :D
« Last Edit: 1 January 1970, 00:00:00 by Coz »

enveloop

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« Reply #11 on: 16 November 2007, 22:19:21 »
By the way, we´d be very thankful if you can help us by spreading the news.  :)
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

josepzin

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« Reply #12 on: 16 November 2007, 23:19:47 »
« Last Edit: 1 January 1970, 00:00:00 by josepzin »
::. RetroInvaders .::::. My web .::

Kal_Torak

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« Reply #13 on: 17 November 2007, 01:19:31 »
8)
« Last Edit: 15 December 2007, 03:00:29 by Kal_Torak »

junglebeaver

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« Reply #14 on: 17 November 2007, 02:00:40 »
AWESOME!!
« Last Edit: 1 January 1970, 00:00:00 by junglebeaver »

Darkziel

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« Reply #15 on: 17 November 2007, 03:11:20 »
WOW MAN I WAS WAITING THIS SINCE I GET IN THIS GAME

THAT WAS A LOT OF YEARS AGO!

thanks for sending the e-mail newsletter, that's the only way i get informed of the progress of the game

you're doing great!!

also like someone in another message...

if someone wants a game just contact me

MSN: darkziel-^-gmail.com  =)!
« Last Edit: 15 April 2016, 20:19:19 by filux »

TylerMoyer

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« Reply #16 on: 17 November 2007, 03:15:36 »
Fuck.. Lol, I just uninstalled the older version because I thought I'd have too.
« Last Edit: 1 January 1970, 00:00:00 by TylerMoyer »

myles

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« Reply #17 on: 17 November 2007, 12:42:50 »
Sure ill get it on Moddb straight away,

This is great news! It works great on SST:LD too.
« Last Edit: 1 January 1970, 00:00:00 by myles »

ymaster

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« Reply #18 on: 17 November 2007, 14:26:12 »
Finally a multi-player mode!!! :D  :D  :D  :D Nice job guys.
« Last Edit: 1 January 1970, 00:00:00 by ymaster »

Beowulf

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« Reply #19 on: 17 November 2007, 16:06:11 »
Ah, geeze.  This is a good thing overall for me.  I was working on making an adaptable AI, but didn't get very far on putting it into Glest.  Looks like I'll keep it on hold.  Bad new is I'll probably have to download all the stuff again and re-modify some stuff.  Good new is that we can train the AI better, because we could give it better initial values because it can observe two people playing.
« Last Edit: 1 January 1970, 00:00:00 by Beowulf »

reigoskeiter

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« Reply #20 on: 17 November 2007, 16:23:54 »
this is just the beggining!
but is it virus free  ::)
« Last Edit: 1 January 1970, 00:00:00 by reigoskeiter »

RV-007

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« Reply #21 on: 17 November 2007, 18:29:37 »
Yes!

Now, human intelligence can now pit against one another in my two maps (which are quite hard).

My Maps...
Code: [Select]
[url=http://www.glest.org/files/contrib/maps/water_world_settlement_version_two_only.zip]http://www.glest.org/files/contrib/maps/water_world_settlement_version_two_only.zip[/url]

[url=http://www.glest.org/files/contrib/maps/sky_face_flats.zip]http://www.glest.org/files/contrib/maps/sky_face_flats.zip[/url]

Post your opinions about my maps here!

Code: [Select]
[url=http://www.glest.org/glest_board/viewtopic.php?p=6775#6775]http://www.glest.org/glest_board/viewtopic.php?p=6775#6775[/url]
« Last Edit: 12 April 2016, 18:38:57 by filux »

thebohemian

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3.0 Data files
« Reply #22 on: 17 November 2007, 20:15:51 »
Any idea when the data files for 3.0 appear? I am trying to run the game on GNU/Linux and cannot simply run a binary patch for a Windows app ...
« Last Edit: 1 January 1970, 00:00:00 by thebohemian »

qubodup

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« Reply #23 on: 18 November 2007, 02:14:26 »
That's great, this means it's just a matter of weeks to kick warcraft3's ass =)

http://freegamer.blogspot.com/2007/11/breaking-news-glest-updates.html

PS: may I brag about some castle? -
Code: [Select]
[url=http://forum.freegamedev.net/index.php?t=msg&th=327]http://forum.freegamedev.net/index.php?t=msg&th=327[/url][/b]

PPS:
Code: [Select]
[url=http://digg.com/pc_games/Glest_the_Free_3D_RTS_release_3_0_alpha_including_mutiplayer]http://digg.com/pc_games/Glest_the_Free_3D_RTS_release_3_0_alpha_including_mutiplayer[/url][/b]
« Last Edit: 12 April 2016, 18:39:52 by filux »

titi

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« Reply #24 on: 18 November 2007, 03:07:18 »
Very very good news!

Will we probably have a chrismas present (final 3.0) then?
« Last Edit: 1 January 1970, 00:00:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

 

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