Author Topic: Multiplayer feedback  (Read 17247 times)

weedkiller

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« Reply #25 on: 4 March 2008, 14:59:43 »
Hello, i'm so sorry but i have a problem playing Glest with XP sp2 over LAN.

I use a "Fritzbox", this is a router for Internet but i only use it as a switch.
Two Computers are connected to it via cable with 100mbit ethernet-cards.
I tried Glest v3.1.0 and 3.1.1 and its always the same:

If i connect to the other machine the framerate drops to 3 (~70 in singleplayer) and the game is unplayable. I pinged the other machine during playing and it gives
"Antwort von 192.168.178.23: Bytes=32 Zeit=<1ms TTL=128".
Also i installed Glest from the exe saved on the other machine and it went really fast.

I made sure that nobody uses the Internet and opened ports in firewall(of the machines, router isn't needed or?), then disabled it fully.
Then i found "NetworkLatency=700" in the forum and changed if from 1-5000 in the ini.
I also found ServerPort=6666 in the glest.ini, i thought it should be 61357? But changing doesn't help.

I can use a tokenring instead, but i must put the card in my second pc before using it. It provides 16 instead of 100 mbits(?) and perhaps it works better although i know it will have low ping.
Another thought is to install linux on another machine and testing the linux version with my router.
Then i will know if it depens on my router, but till now i really have no idea whats wrong.


//EDIT:
I replaced the second machine with an older one which has linux on it. So the Linux 3.1.0 works fine, i think the 3.1.1 will too. Makes not much sense as the old machine is too old for 3d-textures(water) and so it is with the shadows...

So the Network-Hardware is really fast enough for glest.

One issue could be that now one machine is much faster than the other and before they were both equal. But i think the problem is within the Windows Network-Configuration.
« Last Edit: 1 January 1970, 00:00:00 by weedkiller »

glestnost

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« Reply #26 on: 10 April 2008, 14:24:46 »
Same as weedkiller.

Even in well configured Lan only framerates about 2 frames/sec on WIN XP.

If I try to connect a server giving a wrong IP-Adress, everything slows down. The same slow behaviour is happening, if a server is found and succesfully connected.
I tried a lot with firewall-settings. Sometimes I can get one machine working  the other (client) stays slow.

Both are P4 at 3 GHz and width ATI-Cards.

Strange: on one machine running glest  occupies 97% CPU load. On the Other P4 CPU load stay always below 60%.
Without networks both machines are doing glest very fine.



Another dx bug?

sadly greeting
glestnost
« Last Edit: 1 January 1970, 00:00:00 by glestnost »

Kal_Torak

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« Reply #27 on: 24 April 2008, 19:29:05 »
Craaash and burrrrn!

Tried playing over teh intarnets,
My XP box to a Vista machine,
Usually the client disconnected from the host in 1-2 minutes.  
Error - Disconnected.

We tried switching hosts but got the same results.
« Last Edit: 1 January 1970, 00:00:00 by Kal_Torak »

orion

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« Reply #28 on: 24 April 2008, 19:46:06 »
It could be that one of you has a very low connection. If I recall correctly, Glest transfers 4kb of data over the internet. If one of you has a slow connection or is using dial up, that could be the problem.
« Last Edit: 1 January 1970, 00:00:00 by orion »

Kal_Torak

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« Reply #29 on: 24 April 2008, 21:26:30 »
I've got a phat cable tube coming to my house.

I assume the other guy had enough bandwidth also, because he said he'd gotten it working with other people
« Last Edit: 1 January 1970, 00:00:00 by Kal_Torak »

Admiral

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Re: Multiplayer feedback
« Reply #30 on: 29 November 2008, 03:22:52 »
Tried various scenarios all crash and burn. Apparently Wireless Connections and Glest don't get along well.

First Test

(PC1) Dell Laptop (Dual Core, Intel 1.7GHZ, 3GB RAM) Wireless Connection
(PC2) Compaq Laptop (Intel 1Ghz, 1GB RAM) Wireless
(PC3) Dell Laptop (Intel 1Ghz, 512MB RAM) Wireless

Had issues even trying to connect to the host PC. Sometimes it would, other times it wouldn't. Even tried the port forwarding and it didn't help.
When we did manage to connect. Game was EXTREMELY laggy to the point of us just wanting to disconnect.

Tried with PC1 and PC2. Connected with no issues. Game disconnected after 2 mins of playing. (Happened 3 Times)

When I got home, I tried with PC1 and My Home PC (AMD 64-3000, 512MB RAM) via Wireless. Computers would connect right away with no issues, but after launching the game, PC1 would say (Could Not Connect to Network, or Waiting For Network)

I may try with a Cat5 Cable and try. But I'm not holding my breath.

hailstone

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Re: Multiplayer feedback
« Reply #31 on: 3 December 2008, 06:58:00 »
Which version of Glest are you running?
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/

 

anything