Author Topic: is it posible to...  (Read 1862 times)

verarticus

  • Guest
is it posible to...
« on: 22 November 2007, 15:51:04 »
copy one of the units folder and take the unit and put it on blender to change it?
« Last Edit: 1 January 1970, 00:00:00 by verarticus »

@kukac@

  • Guest
topic
« Reply #1 on: 22 November 2007, 15:55:06 »
what? you want to change the unit's model(s) with blender?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

weedkiller

  • Draco Rider
  • *****
  • Posts: 277
    • View Profile
(No subject)
« Reply #2 on: 22 November 2007, 20:28:21 »
I assume you want to copy a original glest unit and add it as a new one. Thats no problem.
Second: You want to change the original model. This is easy if you just exchange the texture, if you want to change the 3d-model you've got some problems:
The g3d format only saves the model in some keyframes and Glest morphes the vertices between this poses. Since you have no skeleton and new vertices or triangle can hardly be added.
To my mind you've got two possibilities: You could get the original files from wich the g3d was exported. There are some gived for download, but they are in *.max fileformat.
Or you use the first frame of idle animation and build a new skeleton into the model, but thats hard work.

If you want, we can give you a blenderprojekt with one of our viking-models. They have a skeleton, but the mesh must be rigged once again if you change it.
« Last Edit: 1 January 1970, 00:00:00 by weedkiller »

verarticus

  • Guest
(No subject)
« Reply #3 on: 22 November 2007, 23:39:52 »
na its ok just wondering
« Last Edit: 1 January 1970, 00:00:00 by verarticus »

 

anything