Author Topic: building with msvc 2005 express and other question  (Read 1821 times)

anotherbum

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building with msvc 2005 express and other question
« on: 25 November 2007, 17:51:24 »
Hello, I tried to build glest svn with msvc 2005 express earlier today,using a modfied project file downloaded from one of the sticky threads,tons of errors and missing files but I managed to fix all of them and hacked around the problems in gl headers.

Unfortunately the exe I built crashes with a camera related exception as soon as I try to start a game,and I notice some glitches like '???' characters in main menu.

I am using the ogg/gl sdk downloaded from the urls provided in 'compile with msvc 2003 .net' thread,though the xerces url is broken,so I am linking against the latest 2.8.0 vc8 one.

Please let me know if anyone knows what I did wrong,thanks.

The question I wanted to ask is why this game is so demanding on CPU than anything else,it seems there isn't many units per side or player and I didn't find anything special in game that can eat so much cpu time.
« Last Edit: 1 January 1970, 00:00:00 by anotherbum »

@kukac@

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topic
« Reply #1 on: 25 November 2007, 18:24:45 »
??? are because the different versions of the game, and the language files.
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »

anotherbum

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(No subject)
« Reply #2 on: 26 November 2007, 11:11:35 »
Thx extracting the 3.0.0 alpha patch data files to exe's folder fixed the problems.
« Last Edit: 1 January 1970, 00:00:00 by anotherbum »