Hello, I tried to build glest svn with msvc 2005 express earlier today,using a modfied project file downloaded from one of the sticky threads,tons of errors and missing files but I managed to fix all of them and hacked around the problems in gl headers.
Unfortunately the exe I built crashes with a camera related exception as soon as I try to start a game,and I notice some glitches like '???' characters in main menu.
I am using the ogg/gl sdk downloaded from the urls provided in 'compile with msvc 2003 .net' thread,though the xerces url is broken,so I am linking against the latest 2.8.0 vc8 one.
Please let me know if anyone knows what I did wrong,thanks.
The question I wanted to ask is why this game is so demanding on CPU than anything else,it seems there isn't many units per side or player and I didn't find anything special in game that can eat so much cpu time.