Hey, I would be willing to do characters including texture and animation for some custom coding in glest.
my work example
http://proviction.com/deathguppie/worker-walking.blendmy portfolio
http://proviction.com/deathguppie/index.htmlWhat i need..
to add a loop in the source that will allow me to use a second attack that happens if enemy comes within a specified range. The XML parse would generate <attack2> and this would be read in for a variable defining an attack override within a specific range.
The ability to use random animations for a skill. I hate being stuck to one animation for death or attack. The battle scenes would look so much better with random attack/death animations.
Add a random_attack_strength value that would allow for more interesting battle.
Allow random_attack_strength value to overide given attack_strength when target is behind a wall that may obstruct the projectile.
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And that is it... I would do your characters in exchange for the code.. It's all work. So I hope I can get some help with some of this. I will make suer you are happy with my work in exchange.
DG
PS. I've scoured the code and I'm pretty sure of what I need added/changed, so if you wan't I can give you a heads up on what I have found. .. not a c++ coder...