Author Topic: Trade for coding  (Read 1609 times)

deathguppie

  • Guest
Trade for coding
« on: 6 December 2007, 07:19:38 »
Hey, I would be willing to do characters including texture and animation for some custom coding in glest.  

my work example http://proviction.com/deathguppie/worker-walking.blend
my portfolio http://proviction.com/deathguppie/index.html

What i need..

    to add a loop in the source that will allow me to use a second attack that happens if enemy comes within a specified range.  The XML parse would generate <attack2>  and this would be read in for a variable defining an attack override within a specific range.

    The ability to use random animations for a skill.  I hate being stuck to one animation for death or attack.  The battle scenes would look so much better with random attack/death animations.  

    Add a random_attack_strength value that would allow for more interesting battle.

    Allow random_attack_strength value to overide given attack_strength when target is behind a wall that may obstruct the projectile.  

    [/list]

    And that is it...  I would do your characters in exchange for the code.. It's all work.  So I hope I can get some help with some of this.  I will make suer you are happy with my work in exchange.

    DG

    PS.  I've scoured the code and I'm pretty sure of what I need added/changed, so if you wan't I can give you a heads up on what I have found.  .. not a c++ coder... ;)
    « Last Edit: 1 January 1970, 00:00:00 by deathguppie »

     

    anything