Author Topic: Backstories/FanFics For Glest,Read and Respond,Please!Thaxs!  (Read 19221 times)

Silent

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This is a backstory for Glest that I have written, inspired by the orginal backstory for Glest.

By expanding the game story, I could help Glest out, so this is what I decided. Below is a rough

draft of my game story. Since the orginal backstory of Glest focused primrailly on Magic, I

decided to focus my story on Science. Forgive me if you are by any way appaled by this story, my

apolgies. Well, on with the story:

Deep rests Science in the Mind
as Magic deep in the Heart;
Those on which the Will is strong,
Those will reign on Their behalf.


Science was a fairely new doctrine, compared to the creation of Magic at the dawn of time. At the dawn of time, the followers of Magic played important roles in the creation of primivate socities and nations. Altough Magic has a dangerously high rate of failure of higher-level spells, and the
many failures of low-level spells, Mages proberly changed the weather for the benift of the caster, contorl the use of fire, and could summon monsters with the whim of their hand. While Magic reciviced much attention, Technogly also played its role in the rising of Man. While
Magic brought the rain for farming, technogly invented the plow. While Magic blessed hunters with
enchanced eyeshight and speed, Technogly blessed hunters with spears and camofloge. While Magic use senses to see where to go, Science use the stars to see where they are. Magicians are rare, and most tribes would be lucky to be blessed with more than 35 magicians during its lifetime, so  technogly was relied on usually. Even when magicians existed, technogly still assisted when the Mages failed, which is very often. Technogly and Science are very similar, however, Science wasn't devolped until the rise of the city-state of Spari.

Spari is different from other city-states formed during its period. Unlike most nations, which were kingdoms or priestdoms, it was a Republic, where people elect their repesentives. In the begining of the Republic's history, Mages and Wise Men ran for election, but soon, Mages were
banished from the city-state, sometimes even killed. It is still unclear why Spari did this.

Prehaps it was jealousy, haterd, or worse. According to recently revealed doucments, in the Spari Year 50, the last Archmage was put to death, and all elements of Magic was removed from Spari. The residents of Spari was very brave and must have been moviated by something terrible, like a bad mage, to elimante all the magicians, both good and bad.

It is likely that Spari is the first place where Science prospered. Philosphers reasoned on why the Earth was made, and was thought to question everything and everyone. The first Scienists of Spari did not just focus themselves on ideas. They also built outstanding new inventions such as schools and libraries and laid the foundations of Medicine and Algerba. Yet, ideas is what made Spari most famous. Strange ideas were exchanged such as that the Sun is at the center of the Solar System, not the Earth, and that there are no Gods, however these people were expounded by radicals who was distrusted by many. However, unlike other civilizations, they were allowed to speak their views. If these radicals lived in another city-state, and told an ounce of what he
belivied, then he would be lynched by the primivate people. Even the moderates of Spari would be lynched if they lived in another city-state. While a variety of views were shared in Spari, most people were very nationalist, and belivied in the desinty of Spari's domiance and
greatness.

It is no suprise that Spari started to take over Glest. In the begining, several city-states arounded Spari revolted against their kings and presists, allying with Spari. Spari, at first,
allowed for these city-states to join as citizens in Spari. Many people love the ideas of a republic, and idealizied Spari. However, Spari became corrupt with glory and arrogantly limited
citizenship and raised taxes. At the highest extent of Spari's rule, 64% of Glest was ruled by Spari, and yet, only 35% of all who lived in lands owned by Spari were citizens in Spari, and only 20% of those citizens could vote in Spari, not that any of them did vote, because there was
a polltax, and that even if you did vote, your vote wouldn't matter because the ballotbox would be stuffed with thousands of fake votes anyway.

There was much resistance to Spari's domiance, and rebellions were very common indeed. Spari's military was vastly spread apart, and republican debates that served well in the past proved
itself to be obostle and even deadly. (One debate over a bill to distrubte land equally caused a riot that killed 50 people and injured 260.) Only the rise of Juial Maio, a wily exile and warrior, saved Spari from sudden destruction. Juial destoryed the useless Republic in its enterity in the Spari Year 512, and turned Spari into a monarchy. Most people in the city of Spari and the people that lived in the lands occupied by Juial supported this new regime, as Juial cared about liberty and the poor more than the Republicans ever could. It must be noted that Juial and his descendants were magicians.

Spari wasn't saved from its eventual destruction by Juial. Instead of a rapid decline like those of past empires, Spari was destined to slowly lose power in Glest, surrendering it to warlords and barbaians one acre at a time. It is important to note also that the rise of Juial paved the
way of organization of magicians into 'schools'. These schools lived all around Glest, but these magicians rejected to see the peasentary or the poor. They only intended to meet the rich and powerful, so they can secure power. This is why people soon forgot that magicians was once
freindly towards them, and only know the magician who pushed the beggar on the street, or gave that beggar the evil eye.

Scienists became the freinds of the peasentary. They also courted favor with the freinds in high places too, but scienists supported the masses if rulers and the people came in conflict. Scienists gave their last pence to the beggar, and sometimes dressed as the commonfolk, just to
see how they live. These Scienists advanced their field so much that they knew everything, expect Magic. It not that Scienists know how Magic works. It is the 'WHY' that bothered them. Why did Magic was invented? Why did Magicians exist? There was suggestions that magic wasn't real, and that was accepted, for a while. It was obivous magic was real. No, the suggestion they accepted was that they were unnatural. They were conflicting with nature, battling against the forces of nature. Therefore, siding with nature, Scienists vow to destory mages. While the regural Scienist pray for the poor, he curses at the magicians.

Personally, after compiling this essay after a long while, we belivie that the reason that Scienists hated Magicians so much is that Juial, a magician, destoryed the Republic. The Republic champoined Science and Technogly. Juial, however, after declaring himself King, restriced Sciencists, fearing that Science has grown too powerful, and maybe because of revenge of the banishment of all magicians in the Spari Year 50. Several of these Scienists were die-hard Republicans and wanted self-rule back. All of the Scienists placed the blame of the destruction of the Republic on Juial, and claimed once all the magicians are gone, then the Republic will come back. These Scienists have forgotten that there were much flaws in the Republic, instead idealizing the Republic to such an extent that they never thought farther than the Republic.

Of course, Scienists needed the help of the royalty and the barbaians who ruled Glest. It was hard persuading these people, but after a long while, these people decided to ally with the Scienists. The magicians were too powerful in their eyes, and they were a bit suspicious on the part of the peasentry. Plus, the estates of the Magicians were ripe for plucking, and a little extra cash wouldn't hurt.

Finally, Scienists needed to overthrow the King of Spari. The current king, the Archmage Shandalar, was old and fragile, and the military was tired of his luntiacl speeches and laivsh contests. Now, Spari was a pale shadow of its former glory. It is only a collection of slums and
theives, thrown together. It was ripe for a revolution.

Scienists took cheer on the "Repression", which occured in the Spari Year 1000. This was a great and sudden movement with its main goal the destruction of magic everywhere. It started with the murder of a young peasent boy by a bad Elementailist, which was really a Scienist in
disguise. This minor event snowballed into the greatest purge ever in history. Schools were burnt. Magicians were lynched. Properties confisicated. Most Magicians, including the last King of Spari, Shandalar, have fled into the four corners of Glest, and the "Repression" was
considered finished by the Spari Year 1005. The Republic was reformed, and the Scienists took pride. The revolution has finished, and now the Scienists can start on rebuilding Spari's domaince over Glest.

Yet, the magicians were down, but not out. Indeed, several magicians were protected by some barons and dukes, who belivied that securing their alliance will futher their own goals. Some people geiunely belivied the Magicians were attacked wrongly, and hated Science. There was loyalists to the last King Shandalar. Plus, some people in Spari were disilluisoned by the failures of the Republic to root out corruption and bring the nation of Spari back to power. The "Counter-Repression" has begun. All areas of Glest is now under this conflict, between the
Magicans and the Scienists, for domaince of Spari and the world.

Today, it is the first of the new year, the Spari Year 1010. There is nothing to celeberate however. We must now conclude, it is now daylight, and we must ascend back to our garrison duties. Our city is under seige by terrible enemies. We really don't care if there are magicians or scienists. These two civilizations need each other, and without each other, they wouldn't exist. We wouldn't exist. Why don't these people live in peace?

But, no, they can't. They will never live in peace. They will contuine fighting, and leave me and thousands of other peasents to fear for their lives and suffer for their useless feud.
========
(Here is also an interperation of the Properechy I got today that I wanted to write down, so here it is...)

PROPHET CENTERAL:

Deep rests Science in the Mind
as Magic deep in the Heart;
Those on which the Will is strong,
Those will reign on Their behalf.


In this week's edition of Prophet Centeral, let us exmaine this properchy. This properchy came from the Deliph Orcale in Spari in the Spari Year 1002, in the middle of the "Repression". This is worderd in a strange manner, obiviously to allow for any fool to interpt this into any manner,
as it have been done. However, let a professional do this:

"Deep rest Science in the Mind"
(This is true, very true. Science is movivated by the Mind, the intellcut.)

"as Magic deep in the Heart;"

(Of course! Magicians belivied in the Heart as the root of their powers, not their Mind, which

they call useless and disgusting.)

"Those on which the Will is strong,"

(The Will. The Will can mean anything and everything. It can mean valor in battle, maybe destinty. But, according to Prophet Centeral, the Will is the Will of the Gods. The Gods, long ago, have made a 'Will' after creating Glest. The 'Will' pluses with it great powers of the Gods.
Whoever that contorls the 'Will' contorls...Glest. It doesn't contorl the Gods, but it can allow
the possesor to rival with the Gods. This is why the 'Will' is protected by the Gods, and some Gods even tried to burn it, with no success. I think this properchy says that the two sides, the
Scienists and the Magicians, will go on a quest in search of the Will, and they will both find it, and they will both fight over this Will. These people will resort in pulling the Will until the Will finally breaks up into two parts, the 'Strong' and the 'Weak'. Now, at the begining, both sides will not know which is the Strong Part of the Will and which is the Weak, so they'll
fight for both parts of the Will, so they will have 100% chance of having the Strong part of the Will.)

"Those will reign on Their behalf."

(Those people who will have the Strong Part of the Will, or maybe both parts of the Will [and proberly binded those parts together], will reign on 'Their behalf'. Most likely, the 'Their'
will be the Gods. At first, the Gods will be angry that these people have the 'Will', but maybe see that this can be useful. These people will be 'contorlled' by the Gods, and while thinking they are indepedent, actually slaves. They have the 'Will' which gives them powers, but they won't be able to use them unless with the consent of the Gods. This faction will find itself pawns and will resort to rebellion, but the people holding the Will is fully brainwashed and doesn't understand what is going on. Many people will take a posiston against the Gods after this, maybe calling the Gods evil and corrupt, which may be rightly true. The Counter-Repression will end, as Humanity will unite together, setting aside their differences, to invade and destroy the Gods, and to set free the 'Will'.)

Note: This is just a interperation, you can reject it or accept it. I think this way would be good because you do say that maybe the two factions will reconcil their differences. If they do, they will have to fight some other enemy forces...like in warcraft3...

DOWN WITH TEH GODS.  :)

Techincally, it doesn't have to be Gods. It can be any race you want the Humans to fight after the end of the Counter-Repression, like Demons, Orcs, etc. What counts is the Will and its' ulitamte power.
========
Thanks For Considering,

Silent
« Last Edit: 4 April 2016, 05:54:57 by filux »

enveloop

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« Reply #1 on: 12 July 2004, 05:40:19 »
Nice, very nice indeed... I´ll re- read it again tomorrow, but for now I´d say that your story gets better where it develops aside from the main one. If I was you I would cut some passages which more or less copy what has been written before, like the first paragraph, and focus on improving the structure and style of the paragraphs where you develop your own plot, which I find really interesting.

Oh, maybe you should take some time too to go over typing errors... it was hard for me to read it some times.

Then, I´m not sure if this of making Spari so important is a good idea... it´s like setting boundaries too early. If instead of glest you say "the region of..." -or just use another name-, then the city and the plot won´t be less important but you are still leaving room for many other stories, other regions. For the same reason, I wouldn´t give too exact data: the past often looks better behind a veil of uncertainty. Don´t say that mages could summon monsters: menction that there is some evidence which could lead to that conclusion. There´s a sentence which needs more development: "Technogly and Science are very similar, however, Science wasn't devolped until the rise of the city-state of Spari". Explain why are they different, why they split and why in spari and not in other places: by doing so you create the idea of this big shining city, a cultural center of its time; from cultural advances also came political advances, and so, the primitive council-like goverments evolved into a elective system, thus making Spari emerge as a Republic
among its neighbouring states.

From the following paragraphs, I would omit those percentages. Better say "two thirds" than "64%", which sounds too exact. It was far away in time, and after those years of war so many documents have been lost... :P
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

Silent

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« Reply #2 on: 12 July 2004, 15:29:36 »
Ok, I decided to take your advice to heart, and rewrote the story below. But, I must tell you why I put stastitics there. This was because your backstory didn't have stats. I thought that, prehaps to show how advanced Science is compared to Magic, I add stats to show how well they know. (shrug) Well, the revised story below:
-------
Deep rests Science in the Mind
as Magic deep in the Heart;
Those on which the Will is strong,
Those will reign on Their behalf.


Science was a fairly new doctrine, compared to the creation of Magic at the dawn of time. At the dawn of time, the followers of Magic played important roles in the creation of ancient societies and nations. Although Magic has a dangerously high rate of failure of higher-level spells, and the many failures of low-level spells, Mages could have changed the weather for the benefit of the caster, might have controlled the use of fire, and might of even summon monsters with the whim of their hand, however, there is evidence of this all myths and legends. While Magic received much attention, Technology also played its role in the rising of Man. While Magic brought the rain for farming, Technology invented the plow. While Magic blessed hunters with enhanced eyesight and speed, Technology blessed hunters with spears and camouflage. While Magic use senses to see where to go, Science use the stars to see where they are. Magicians are rare, and most tribes would be lucky to be blessed with more than 35 magicians during its lifetime, so Technology was relied on usually. Even when magicians existed, Technology still assisted when the Mages failed, which is very often. Technology and Science are very similar, however, Science wasn't developed until the rise of the city-state of Spari.

This was because Technology is a firm believer of Magic. Technology involves creation of new machinery, and inventions. In fact, Technology not only supported Magic, but believed Magic is actually integral to Technology. Several supporters of Technology tried to learn Magic, with some extent of success. Technology was very moderate, and believed in the current ideas at the time. However, Science is different from Technology. Science is a doctrine that tried not only to improve buildings and machines, but also to improve on ideas. A few Scientists was born in these early villages controlled jointly by Magic and Technology. However, their endless questioning and strange beliefs caused them to be lynched and murdered. They were cursed to be madmen, and were brutally suppressed by the elite and the peasantry.

Spari is different from other city-states formed during its period. Unlike most nations, which were either kingdoms or priestdoms, it was a Republic, where people elect their leaders. In the beginning of the Republic's history, Mages and Wise Men ran for election, but soon, Mages were banished from the city-state, sometimes even killed. It is still unclear why Spari did this. Perhaps it was jealousy, hatred, or worse. According to recently revealed documents, in the Spari Year 50, the last Archmage was put to death, and all elements of Magic was removed from Spari. The residents of Spari was very brave and must have been motivated by something terrible, like a bad mage, to eliminate all the magicians, both good and bad.

It is likely that Spari is the first place where Science prospered. This is because Spari had a tolerant attitude on all ideas, good and bad. Spari was originally just a settlement built by outlaw Scientists who fled nearby city-states. Some of these outlaw Scientists belivied in such radical ideas that even their own comrades were appaled: The Sun was at the center of the Solar System, not the Earth, there are no such things as Gods, a mystical force called Gravity is what keeps everything from flying…Still, all of these Scientists were allowed to speak their views. They wanted this to happen because even the moderate of the Scientists were considered radical by their city-states in which they left, and they didn’t want to lynch anybody.

These Scientists-in-exile created a City Council to rule over their settlement, seeing it dangerous and scary to actually appoint a King. Soon, many people started to flee to this safe sanctuary and the Council expanded its territory. In the Spari Year 25, the Council officially became a Republic, with two consuls, the Tribal Legislative Body, and the Senate. Philosophers reasoned on why the Earth was made, and was thought to question everything and everyone. The first Scientists of Spari did not just focus themselves on ideas. They also built outstanding new inventions such as schools and libraries and laid the foundations of Medicine and Algebra. Yet, it was the strange ideas is what made While a variety of views were shared in Spari, most people were very nationalist, and believed in the density of Spari's dominance and greatness.

It is no surprise that Spari started to take over Sairai, an important region in Glest. It was located in the middle of Glest, and it was central to most trade routes. In the beginning of Spari’s quest for glory, several city-states around Spari revolted against their kings and priests, allying with Spari. Spari, at first, allowed for these city-states to join as citizens in Spari. Many people love the ideas of a republic, and idealized Spari. However, Spari became corrupt with glory and arrogantly limited citizenship and raised taxes. At the highest extent of Spari's rule, most of Sairai and parts of other regions of Glest was ruled by Spari, and yet, only a few who lived in lands owned by Spari were citizens in Spari, and only a few of those citizens could vote in Spari. However, not many of them vote because of the high poll taxes, and that some elections were tampered with. Nevertheless, at the height of its glory, Spari became a major power in Glest, allowing for the once radical ideas of Science to spread to all parts of Glest, and allowing for these radical ideas to slowly become accepted norms.
 
There was much resistance to Spari's dominance, and rebellions were very common indeed. Spari's military was vastly spread apart, and republican debates that served well in the past proved itself to be obsolete and even deadly. (One debate over a bill to distribute land equally caused a riot that killed about 50 people and injured 260.) Only the rise of Juial Maio, a wily exile and warrior, saved Spari from sudden destruction. Juial destroyed the useless Republic in its entirety in the Spari Year 512, and turned Spari into a monarchy. Most people in the city of Spari and the people that lived in the lands occupied by Juial supported this new regime, as Juial cared about liberty and the poor more than the Republicans ever could. It must be noted that Juial and his descendants were magicians.

Spari wasn't saved from its eventual destruction by Juial. Instead of a rapid decline like those of past empires that existed before Spari, Spari was destined to slowly lose power in Glest, surrendering it to warlords and barbarians one acre at a time. It is important to note also that the rise of Juial paved the way of organization of magicians into 'schools'. These schools lived all around Glest, but these magicians rejected to see the peasantry or the poor. They only intended to meet the rich and powerful, so they can secure power. This is why people soon forgot that magicians was once friendly towards them, and only know the magician who pushed the beggar on the street, or gave that beggar the evil eye.

Scientists became the friends of the peasantry. They also courted favor with the friends in high places too, but scientists supported the masses if rulers and the people came in conflict. Scientists gave their last pence to the beggar, and sometimes dressed as the common folk, just to see how they live. These Scientists advanced their field so much that they knew everything, expect Magic. It not that Scientists know how Magic works. It is the 'WHY' that bothered them. Why did Magic was invented? Why did Magicians exist? There were suggestions that magic wasn't real, and that was accepted, for a while. It was obvious magic was real. No, the suggestion they accepted was that they were unnatural. They were conflicting with nature, battling against the forces of nature. Therefore, siding with nature, Scientists vow to destroy mages. While the regular Scientist pray for the poor, he curses at the magicians.

Personally, after compiling this essay after a long while, we believe that the reason that Scientists hated Magicians so much is that Juial, a magician, destroyed the Republic. The Republic championed Science and Technology. Juial, however, after declaring himself King, restricted Scientists, fearing that Science has grown too powerful, and maybe because of revenge of the banishment of all magicians in the Spari Year 50. Several of these Scientists were die-hard Republicans and wanted self-rule back. All of the Scientists placed the blame of the destruction of the Republic on Juial, and claimed once all the magicians are gone, then the Republic will come back. These Scientists have forgotten that there were much flaws in the Republic, instead idealizing the Republic to such an extent that they never thought farther than the Republic.

Of course, Scientists needed the help of the royalty and the barbarians who ruled Glest. It was hard persuading these people, but after a long while, these people decided to ally with the Scientists. The magicians were too powerful in their eyes, and they were a bit suspicious on the part of the peasantry. Plus, the estates of the Magicians were ripe for plucking, and a little extra cash wouldn't hurt.

Finally, Scientists needed to overthrow the King of Spari. The current king, the Archmage Shandalar, was old and fragile, and the military was tired of his crazy speeches and lavish palaces. Now, Spari was a pale shadow of its former glory. It is only a collection of slums and thieves, thrown together. It was ripe for a revolution.

Scientists took cheer on the "Repression", which occurred in the Spari Year 1000. This was a great and sudden movement with its main goal the destruction of magic everywhere. It started with the murder of a young peasant boy by a bad Magician, which was really a Scientist in disguise. This minor event snowballed into the greatest purge ever in history. Schools were burnt. Magicians were lynched. Properties were confiscated. Most Magicians, including the last King of Spari, Shandalar, have fled into the four corners of Glest, and the "Repression" was considered finished by the Spari Year 1005. The Republic was reformed, and the Scientists took pride. The revolution has finished, and now the Scientists can start on rebuilding Spari's republic, and soon dream of one day when they will conquer Sairai, nay, the whole Glest!

Yet, the magicians were down, but not out. Indeed, several magicians were protected by some barons and dukes, who believed that securing their alliance will further their own goals. Some people genuinely believed the Magicians were attacked wrongly, and hated Science. There were loyalists to the last King Shandalar. Plus, some people in Spari were disillusioned by the failures of the Republic to root out corruption and bring the nation of Spari back to power. The "Counter-Repression" has begun. All areas of Glest is now under this conflict, between the Magicians and the Scientists, for dominance of Spari and the world.

Today, it is the first of the new year, the Spari Year 1010. It has been 1010 years after our Founding Fathers laid foot on the city that is now called Spari, and convened the first Council meeting. There is nothing to celebrate however. We must now conclude, it is now daylight, and we must ascend back to our garrison duties. Our city is under siege by terrible enemies. We really don't care if there are magicians or scientists. These two civilizations need each other, and without each other, they wouldn't exist. We wouldn't exist. Why don't these people live in peace?

But, no, they can't. They will never live in peace. They will continue fighting, and leave me and thousands of other peasants to fear for their lives and suffer for their useless feud.
----------
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Then, I´m not sure if this of making Spari so important is a good idea... it´s like setting boundaries too early

I understand, with the revised verison, other powers can exist, and maybe Spari is proberly a weakling if they came up against the other powers. Setting up boundaries can prevent other fans of Glest to expand, but maybe it can help some less-creative folks of Glest to add in their say. I based Spari a little on Rome, and its Republic.

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From the following paragraphs, I would omit those percentages. Better say "two thirds" than "64%", which sounds too exact. It was far away in time, and after those years of war so many documents have been lost...  I don´t like the last comment about the fake votes for the same reason, it sounds too clear and too near. Better say that polltaxes restricted voting and in most of the cases the results were tampered.

Again, as I said, I wanted to show how advanced Science is compared to Magic. I was a little disappointed when your backstory didn't even have the date for the creation of Medience. Then again, I now realize your reason...to allow for the vaugeness of the past. I have allowed for that, but I also wanted to make so that the vaugness on the part of Science is a little less so than that of Magic.

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About the "prophecy", I´d like to ask that you remove the reference to a certain composer and an exact date. The poem may appear on many compilations as it got very known, but its origin should remain in darkness, as belonging to everyone, no matter if over the years many people may have claimed for its authorship.

Again, back to the centeral theme of vaugness and detail. Ok, done, and done. Deliph Orcale claimed they made the prophecy, but, of course, they lied, they heard it from some beggar, who heard it from some traveller, who heard it from some animals, who heard it from....

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Interesting, this thing about the gods. but maybe there are no gods, and the will is just something spiritual... however a materialistic society would be more tempted to believe that the will is actually a thing. Yes, yes, there were those quests for the will, this story of how it breaks... but maybe that´s only the surface, just stories. Maybe the war will end when the two parts belong to a same person, but only if that one understands that the will to find them was what made him strong, that it´s not the goal but what you get while trying to reach it that counts. One who´s able to understand that will be able to reign in peace. OR maybe I´m wrong, who knows...


Uh...I think you must realize the properchy is talking about the future, during the Counter-Repression. Also, realize that whoever that contorls the Will will become pawns of the 'Gods', and there is no peace whoever that gets the Will. :) Very movivated, and the battles would be outstanding...maybe the two factions will team up for a little while to battle the gatekeepers of the 'Will'.
« Last Edit: 1 January 1970, 00:00:00 by Silent »

enveloop

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« Reply #3 on: 12 July 2004, 16:52:06 »
Quote
It was located in the middle of Glest

nononono... Glest is not a country. Glest is a game we are making based on a world which right now hasn´t got any name. Or maybe it has a name, "the world". Let´s say that sairai was a region on which many trade routes coincided, a prosperous region on which spari raised, but not the center of THE world, because maps are still being made and who knows what adventurous explorers will find...

Then, sairai could still be the center of the world for the maps made taking spari as the reference, as rome was the center of the world by its time. Just don´t make it the absolute center of everything.

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most of Sairai and parts of other regions of Glest was ruled by Spari


Maybe it would sound better "Spari ruled over Sairai and its its power reached places far away its boundaries".

I think you understood perfectly the reason why I wanted to be vague.
Once you say "the world of glest spans 5000 square kilometers, it has three seas and four regions, and right now we are in the year 1456, the war starting in 1320", then there´s no way back. That could be done, but in order to make a coherent timeline a lot of effort has to be made, so for now instead of doing that it´s better to give a framework, just a little set of rules or known common events so that many regions can be made, many stories told.

If we find some time, I may ask tucho to start working on a partial map for the known lands of The world of Glest. Spari and Sairai will be there.
By the way, how does sairai look? a fertile land? vast plains? mountains? and spari?
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

Silent

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« Reply #4 on: 12 July 2004, 22:29:58 »
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nononono... Glest is not a country. Glest is a game we are making based on a world which right now hasn´t got any name. Or maybe it has a name, "the world".

Oh. I thought Glest was the name of the World. Guess it was a misunderstanding.

Quote
Let´s say that sairai was a region on which many trade routes coincided, a prosperous region on which spari raised, but not the center of THE world, because maps are still being made and who knows what adventurous explorers will find...

Then, sairai could still be the center of the world for the maps made taking spari as the reference, as rome was the center of the world by its time. Just don´t make it the absolute center of everything.

Done, and done. :) BTW, if you haven't noticed, I based Spari on Rome, esp. the part of it being a Republic, and its taking over by Juial. Compare the names of Julius Ceaser and Juial.

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Maybe it would sound better "Spari ruled over Sairai and its its power reached places far away its boundaries".

Prehaps. Then again, I want to mention that Spari owns lands outside of Sairai. So, here is what may be a sentence:

"Spari ruled over Sairai and had built several colonies outside of Sairai. Spari's power reached places far away its boundaries".

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I think you understood perfectly the reason why I wanted to be vague.

Once you say "the world of glest spans 5000 square kilometers, it has three seas and four regions, and right now we are in the year 1456, the war starting in 1320", then there´s no way back. That could be done, but in order to make a coherent timeline a lot of effort has to be made, so for now instead of doing that it´s better to give a framework, just a little set of rules or known common events so that many regions can be made, many stories told.

I guess that could be possible. Also, as an adressing, I dated my backstory to the Spari Year 1010, but note that doesn't mean the game Glest begins in 1010. Actually, I belivie Glest's campagins will occur over a variety of timelines and reigons, centering over the war, but spilntering into small storylines that are represented by fan fiction and military campagins, including, I hope, the hunt for the 'Will'.

Pretty soon, I assume, the many stories that will be told will morph into a coherent timeline.

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If we find some time, I may ask tucho to start working on a partial map for the known lands of The world of Glest. Spari and Sairai will be there.

By the way, how does sairai look? a fertile land? vast plains? mountains? and spari?


I never thought of how Sairai would like. I think Sairai have fairely fertile grassland and, Spari should have seven hills, like Rome. If possible, base Sairai on Italy and Spari on Rome.
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Also, a question. Do you like my view of the 'Will' properchy? Or is there any problem you think should be addresed?

Thanks,

Silent
« Last Edit: 1 January 1970, 00:00:00 by Silent »

enveloop

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« Reply #5 on: 12 July 2004, 23:47:44 »
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Oh. I thought Glest was the name of the World. Guess it was a misunderstanding.

No, well, in fact I was dubtious about that, but when I was reading your essays I realized that it´s better this way. By the way, do you know why the game is called Glest? ;)

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BTW, if you haven't noticed, I based Spari on Rome, esp. the part of it being a Republic, and its taking over by Juial. Compare the names of Julius Ceaser and Juial.

Yes, I already noticed that. But spari could be also equivalent to the greek Sparta, and Democracy was invented by the greeks, so both options are possible.

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Pretty soon, I assume, the many stories that will be told will morph into a coherent timeline.

I really hope so.

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I never thought of how Sairai would like. I think Sairai have fairely fertile grassland and, Spari should have seven hills, like Rome. If possible, base Sairai on Italy and Spari on Rome.

ok.


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Also, a question. Do you like my view of the 'Will' properchy? Or is there any problem you think should be addresed?


I like it! it´s a possible interpretation. But talking about the gods introduces a whole new aspect that had been previously untouched: Religion. gods? which gods? which religions? Which is the relation between religion and magic? As you see this poses a lot of questions difficult to answer. However, as for now let´s say that it´s perfectly possible that people believed in gods "a-- la- greek", you know, like Zeus and all the crew; maybe we could consider Religion as something related to nature and contained within a "private" sphere. The interpretation of the prophecy that you comment took benefit of these previous beliefs and materialized them in the shape of "the will", the mythic object that many seeked and even more would die for. For me this is better than giving an entity to the gods as real beings. I remember to have discussed the idea of a third faction with martin-o long ago; I also thought in the beginning that the will could be some kind of object, and my idea for the plot was that by the end of the war, at the moment someone possessed it, something unexpected would happen(*), the Will revealing itself as a gate for a new evil faction... but I talked to martin-o about this and he said that this plot ressembled warcraft 3, so I decided to leave that direction, and I think it was for good: I now realize that the "open" meaning of the poem gives room to that interpretation or to the spiritual one, which I prefer, so the plot can be developed in very different ways.      


------------------
(*) In fact, instead of two, I pictured a "will" divided in many pieces scattered in several different realms; in this way a campaign could be made on which the objective was to recover all the pieces by conquering the realms; finally, after the pieces were joined, the third faction would appear... but by that time, and still now, that is far more than what we can implement in the game, and anyway I had a sensation of "I have seen this before", so when martin-o told me his thoughts I decided to put that aside, just leaving the poem with its vague meaning. Also, I was unsure that "the will" was a good name for an object, and even if it was clear that the will should promise a big power of some kind, I felt that something was missing. The fact that you went into the "will as an object" direction proves that I was wrong with the question regarding the name, and your addition of the gods hits the spot on the question about where do said powers come from. (but as I said, religion is something to handle with great care).
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

enveloop

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« Reply #6 on: 13 July 2004, 00:46:21 »
Ah, yes! one last thing: but is the poem really a prophecy? what a complex plot could derive from this: in some places it would be taken just as a poem; in some others, people would believe the will was an object, controversy made on which kind of object it was, and treasure- hunting started; in some other places, the poem could be unknown... It could be even possible that some strange objects were once found along the realms, objects which seemed to be pieces of a bigger one: in mistake, some people would relate that to the will described in the poem, thus starting the quest. In the end, when the pieces get finally joined, the object reveals to be something very different, the gate for an evil race.  

In this way, the story about "the will" adds to the story about the war between magic and technology instead of taking over it; it can be conceived as a part of it, like sort of a campaign, and could imply or not the entire world of Glest.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

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« Reply #7 on: 13 July 2004, 13:27:40 »
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No, well, in fact I was dubtious about that, but when I was reading your essays I realized that it´s better this way. By the way, do you know why the game is called Glest?

Better what? Having Glest the name of the game, or the name of the world? BTW, why is the game called Glest?

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Yes, I already noticed that. But spari could be also equivalent to the greek Sparta, and Democracy was invented by the greeks, so both options are possible.

No. Athens invented the Democracy, not Sparta. Sparta and Athens were moral enemies, and fought against each other in a big war. Athens had the best ships, but Sparta has the best army. Still, Sparta is contorlled by an oiliograchy, so prehaps it could be possible that a blend of Republican Rome and Oppressive Sparta.

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I like it! it´s a possible interpretation. But talking about the gods introduces a whole new aspect that had been previously untouched: Religion. gods? which gods? which religions? Which is the relation between religion and magic? As you see this poses a lot of questions difficult to answer.

Uh...I never thought of what the gods could be. I just called them 'gods' for lack of a better name. They could be Orcs, Demons, Elves, Draves, anything with a mystical power. Gods just seem the most powerful of all those creatures.

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However, as for now let´s say that it´s perfectly possible that people believed in gods "a-- la- greek", you know, like Zeus and all the crew; maybe we could consider Religion as something related to nature and contained within a "private" sphere.

Yes, we can surely do that.

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The interpretation of the prophecy that you comment took benefit of these previous beliefs and materialized them in the shape of "the will", the mythic object that many seeked and even more would die for. For me this is better than giving an entity to the gods as real beings.

Yes, we can. In fact, we don't even need to make a fan ficition. We can say 'The Will' was once excess power the Gods used on making Earth, and the excess power turned into these objects known as 'The Will'. Obivously, the Gods tried to destory 'The Will', fearing the excess power can be used against them. However, numerous tries, and they failed. They hide it, ever so often...but, now the Will is about to be discovered...during the Repression/Counter-Repression.

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I remember to have discussed the idea of a third faction with martin-o long ago; I also thought in the beginning that the will could be some kind of object, and my idea for the plot was that by the end of the war, at the moment someone possessed it, something unexpected would happen(*), the Will revealing itself as a gate for a new evil faction... but I talked to martin-o about this and he said that this plot ressembled warcraft 3, so I decided to leave that direction, and I think it was for good: I now realize that the "open" meaning of the poem gives room to that interpretation or to the spiritual one, which I prefer, so the plot can be developed in very different ways.

Maybe the spirtual and the physical are the same...the object by itself is minor, but the spirtual vaule in the objects can enlighten you to greatness. In my story, obivisouly, the Will is captured, and the Gods got angry, but then saw this as a happy event. They use the person who captured the Will as a pawn, and tried to reassert authority over the World. The Magicians and the Scienists got mad, and began waging war over the Gods...

I don't think you would want humanity facing the gods, so it would be better that either the Will creates the portal where the "Third Race" comes in...or, maybe the Third Race gets tho the Will first. :)

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In fact, instead of two, I pictured a "will" divided in many pieces scattered in several different realms; in this way a campaign could be made on which the objective was to recover all the pieces by conquering the realms; finally, after the pieces were joined, the third faction would appear...

I pictured the Will as one complete entiy, spilt by two after the two factions pulled on the Will. (literally!) The Strong Will is the Will that is strong, the Weak Will is the one that is weak. But, in actuaitly, let say that you need BOTH parts of the Will for it to work. It doesn't matter which is Strong, Which is Weak, both have benifts for the opposing sides, and both want to capture the other will. Then, they bind the will together, and...Third Race comes marching in!

We can term the Strong Will "The Will of the Mighty", and the Weak Will "The Will of the Intellecut". Obiviosuly, the Will of the Intellecut goes to Science, and the Will of the Mighty goes to Magic. The war will still have other theaters of wars, some very, very important, but this teather of war, between the two wills, will take up center stage.

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Also, I was unsure that "the will" was a good name for an object, and even if it was clear that the will should promise a big power of some kind, I felt that something was missing. The fact that you went into the "will as an object" direction proves that I was wrong with the question regarding the name, and your addition of the gods hits the spot on the question about where do said powers come from.

Thanks. What inspires me is that a will is legal paper that tells you who is entitled to what after a person's death. This implies that this is already predestined...who will get the Will. And what better way to have it be predesinted by having the Will an object?

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(but as I said, religion is something to handle with great care).


I will.
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #8 on: 13 July 2004, 15:23:04 »
Bored, I decided to make some fan ficition for Glest. I suggest other people of Glest make fan ficition and contrubite to Glest in any way, shape or form. Also, I am wondering...will any of my fan ficiton will go onto the Glest website?
======
The Legend of Atl:

Many people today belivie Atl is not the legendary city-state that it is assumed to be. However, those many are actually a few. Most people take comfort in this legend, and leave their homes to find this lost and forlong city.

According to legend, Atl was built upon a city-continent. No accurate maps exists of this continent, but myths say the continent is a very tropical climate, with several rainforests and mountains dotted about. This continent was orginally settled as a farming village, but then grew into a land of commerce, and trade. Legend has it that Atl actually prospered because of a spell cast by a loyal magician. In fact, Atl owed everything to the magicians, who strangely appeared more commonly in Atl than in other areas. Atl became a gathering place for wizards and warlocks of the World to learn how to do magic. The Kings of Atl was content with their luxarious lives, and seemed to enjoy the magicians' loyalty. However, later on, the Kings of Atl became more and more angry at the magicians, who swear loyalty to the Magical Order of Atl, not to the King of Atl. It was a matter of time before the Magical Order of Atl was clamped down by the royalty of Atl.

A deveasting Civil War devolped, between the kingdom of Atl and the Magical Order of Atl. The Kingdom of Atl won several battles, but they soon gave in, and the last King committed sucidice while in prison. The Magical Order of Atl became the rulers of Atl.

The Magical Order became power-hungry, and filled with greed. They did not remain content with the wealth, they want more! They see themselves as the rightful ruler of magic, and therefore, the rightful rulers of all. The Magical Order slowly began charging tribute, and taking over nearby lands, with some successes, and most failures. The Magical Order's futile campagins drained the income and prosperity of Atl.

What did the Magical Order in was the quest for the "Will". They wanted to find this Will, and rule all of the world. They belivied the Will has magical powers, so they sent their best warriors to try and find the Will, with failure. The Gods were very angry at this Order, and the Gods try to prevent the Order from getting the Will. The Order came very close to grabbing the Will had it not been for a breeze or for a straw.

Anyway, one God finally got an idea to destroy the Order before they get the Will. It was a suprise the Gods never thought of that before, and it can be assumed the reason the Gods didn't do it before is because they were stupid.

Atl was "gobbled by the living seas". Destoryed, and deveasted, the mythical city is now an watery grave...remains of the Magical Order of Atl did escape from the disaster alive, and disperse themselves throughout the world.

The Second Magical Order of Atl was formed from self-proclaimed descendants of the orginal Magical Order of Atl. This was created in the Spari Year 815. This Second Magical Order swear their loyalty to the King of Spari, and were counted upon to be the old guard of the King during the Repression. The Second Magical Order fought against the Republicans, and were soon routed, but they are regrouping, preparing to liberate Spari from the Republicans.

The Second Magical Order is also on the quest, searching for the Will...The Second Magical Order is movivated on finding the Will maybe for glory, maybe for gold, or maybe, just for curiosirty. Not much is known about the Second Magical Order...

The Headquaters of the Second Magical Order is at the Sea of Tranquialltisa. The Sea has a myriad of lifeforms, and is next to a small fishing village. The Sea of Tranquialltisa is belivied to be where the magician who blessed Atl with prosperity and greatness long ago descended to the World from the Gods as a gift.
« Last Edit: 1 January 1970, 00:00:00 by Silent »

enveloop

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« Reply #9 on: 13 July 2004, 19:47:24 »
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will any of my fan ficiton will go onto the Glest website?


The forum is part of the website, and I´m almost sure that there´s more people reading this thread than reading the background story :P

But an option could be to make a subsection in the downloads page called "fan fiction" and put the stories there, in a zip file.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

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« Reply #10 on: 14 July 2004, 03:04:35 »
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But an option could be to make a subsection in the downloads page called "fan fiction" and put the stories there, in a zip file.

It has a little bit more importance than fan ficition, because this gives important hints about Glest.

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And what about the Will being a Name? you know, maybe the prophecy means that one William, and those on which the Will is strong, that is, his family, or in a broad sense, his allies, will bring peace...

Yes, it can be possible. Will could be a person, or a spirit. This spirit/person, if captured/enslaved/persuaded, will grant powers beyond the imangaitons one may convience, including that (now) hypotetical Third Race. I suggest it be a spirit, because this still keeps with the Will being an object.

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As to the third race, for now it´s better to leave it as hypotetical. I still want the story and the game to match, and I don´t know if we will ever have time or resources to work on a third race.

Understood. So, whoever owns the Will owns the world, and the game ends. Or contuines over the conflict of the Will.

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A many- piece will is better perhaps for a dynamic campaign on which you can conquer realms in the order you want, whereas the two- piece Will could work better in a linear campaign. The only problem here is, who knows if we will have the chance to develop any...


Campagins are the heart and soul of any RTS game. I hope you will have the chance to deveolp some. :D If you make a campagin editor, I can assist by creating campagins for you.
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Sea of Tranquialltisa and Balisa

The Sea of Tranquialltisa is named after the wizard Tranquialltisa. Tranquialltisa cast the magical spell that made Atl prosperus and grand. He descended from the heavens as a gift from the Gods from this very sea. Tranquialltisa founded the Magical Order, and led it until the civil war when the royalty of Atl clamped down on Tranquialltisa's Order. Tranquialltisa died in a skimrish outside of Atl's Town Hall.

At the Sea of Tranquialltisa is a small fishing village, named Balisa. Balisa is the home of the Second Magical Order of Atl. Balisa is the capital of a state-within-a-state; while the Second Magical Order swear loyalty to the King of Spari, the Order also swear loyalty to themselves. Balisa and the Second Magical Order wants to capture the Will, and use it to domiante the world...and resurrect the fallen city of Atl. The Second Magical Order felt a connection to the First Magical Order, and worships them religiousally.
« Last Edit: 1 January 1970, 00:00:00 by Silent »

enveloop

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« Reply #11 on: 14 July 2004, 04:15:55 »
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It has a little bit more importance than fan ficition, because this gives important hints about Glest.


You called it "fan fiction" on your previous post, I thought that´s how you´d like it to be.

I don´t know how things will evolve as to people writing stories for Glest; right now, since you´re the only one contributing, there´s no problem; but in the future, if some other people start to write their own "History of Glest", with their own plots, it may be very difficult to keep a global coherence. The only solution I find to this is that the materials that people send are offered in this "fan fiction" section as texts "inspired" by the game, no matter how loosely. Then, if I find among those materials things that could be added to the main storyline, I´d try to add them in a suitable way.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

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« Reply #12 on: 14 July 2004, 14:08:10 »
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You called it "fan fiction" on your previous post, I thought that´s how you´d like it to be.


I don't know...I am a strange guy. It is fan fiction, yes, but...not excatly...since this is going to be attached to the mainstory anyhow. I hate fan ficition, by the way.
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Also...we can have a small campagin for each part of the will, if there is a mulitipile pieces of the Will. There could be 5 campagins, all downloadable from the glest site. After beating each campagin, you will be granted a 'part' of the Will, which is a password. Unscramble the word when you have all 5 campagins completed, and send it to martino to go onto the Last Campagin of The Will.

Or, we can have most of the campagins give the letters that is needed to unscramble, and one campagin tells you how to unscramble those words...it will ONLY help you if you beat the campagin.

Also, we can have small campagins for each hotspot of "The World", one small campagin over Spari, another one over the Sea of Tranquialltisa, and still another over the fallen remains of Atl.

All you need to do is create a Mission Maker, and find a way to string missions together...maybe not like cut scences, but maybe some text to inform the viewer what coming up next. I think this is as important as muliti-player...maybe even more.

Anyway, more fan fic dishing out:
====
Aswan:
(Based on Ancient Egypt. Desert landscape, with oasises, and a farming climate near the Hierak River)

Aswan is a backward-looking reigon. It rarely improves on its technogly, and the people of Aswan farm the same way they farmed thousands of years ago. It is a land time have forgotten, and life remains the same as always on the land, with the subtle changes of rulers, and polices.

Most of the popluation live alongside the Hierak River, but the desert landscape is still sparesly settled, if only to spread the infulence of the royal family and presithoods that ruled Aswan, and to expiolt the riches that lie below the surface. These small settlements are usually centered around the rare oasis that turns up in the harsh Desert.

The Royal Family of Aswan is powerful, as there is a major ruler-cult over this Royal Family. According to folktale, the Royal Family is actually the sons and daughters of the Gods themselves, and so should be treated as Gods. The Royal Family claimed that they have not been threatened by revolts or chaos or anything, and says they rule uninterrupted for hunderds of thousands of years. They just might be strechting the truth.

However, the Royal Family increasingly was being squeezed out of power in Aswan by the Royal Presithood. The Royal Presithood is made to support the religious affairs of Aswan, and was orginally a pawn of the Royal Family. Soon, the Royal Presithood became indepedent, and acted as regent for weak kings once in a while. The Royal Presithood soon know that the King is useless, and the Presithood rules over all.

Indeed, there was much chaos at the Presithood, and politics in the Presithood is much complicaited with secert tearties with secert clauses, and hired assisans who kill by posion. The Royal Family is afforded token support during the conflicts of the Royal Presithood, due to its religion, but it was only a figurehead, and the Royal Family knew it, but never told that unless in priviate.

Aswan has fought several wars to defend its frointer, and one of its most famous wars was the wars with Republican Spari. Spari tried to subject Aswan to its domiaince, as Spari hated Aswan. The religion on Aswan placed much empasish on magic, and the presists ususally are also magicians. People who studied Republican Spari knew that they were all united in their hatered of Magicians.

Once, Spari forces occupied the mouth of the Hierak River, and massacured thousands of magicians living at the small town of Alkai. This massacure symoblizes the hatered of the Republican Sparians and the Aswanians. Later, when Alkai is taken back, the Aswanians killed most Sparians that were living there.

Once the Republic ended, relations started to improve with the new magician-ruled Spari, and trade started to occur. Spari and Aswan became allies, but there was still that hatered.

The leadership had essenisally been the same, with the Royal Family living in splendor, then dying and being placed in mystical buildings called Yarimds, where they will remain forever. There has been several moves for reform in the past...all has failed, but this time, one reform movement might succeded...

The current king of Aswan, Aton, was a reclusive fellow, and seemed to be minor in the struggle for power in the Presithood...until Aton got a 'revelation'. Aton told his family, and then announced it to the public...Aton got a message to worship One God...not the many Gods who ruled the world, but One True God, who is fighting against all the Other Gods to gain power, but is the True and the Ultiamte God who is Destined to Triumph Over All The Other Gods...The God of the Sun, Kola.

Kola was worshipped much before, but this revalation sparked a civil war, as peasentry, commanded by Aton, killed presists and tore down temples of the other Gods. The Presists retailted, saying that Aton is a fraud, who is supporting an evil force. Great chaos ensured in the reigion of Aswan.

In fact, some people said that Aton had this 'revelation' presically to counter the Presists. Aton and his Royal Family wanted the power, not to be figureheads. This was their way to gain their rightful power. Aton said that the Royal Family are sons of Aton, and that the Presists are sons of the Other Gods who wanted evil to occur.

The great conflict started in the Spari Year 995...5 years before the start of the Repression in Sariai. Shalandar, the King of Spari, decided to aid the Presists, and sent Military Aid to protect the Presists. Some of that Aid was intercepted by Aswan's navy fleets, and Aton himself plotted an invasion of Spari to seize its throne and futher expand his power.

However, in the Spari Year 1005, the Kingdom of Spari ended, and a feeble Republic takes power. The Republic and Aton decided to reinstate a peace treaty with each other, for the time being. The Republic wanted Aswan's soils, and Aton wanted Sariai lands. They did not send military aid to one another, and decided to let them fight their own internal conflicts...

The relations between the two nations are shaky, and could collaspe any mintue...even so they both hate magic, and they both support technogly. Aton is a firm supporter of technogly, because Aton said technogly and science are a gift from Aton. Much reform is done with Aton's regime, but there is still more reform to be done, and the civil war still contuines...as the Presists secured Southern Aswan, and is preparing to assault the North, contorlled by Aton. The Presists are in direct allanice with the last King of Spari, Shalanadar (who might be hiding in Southern Aswan), and of all magicians in concern, including the powerful Second Magical Order of Atl.
===
Gaul (Gaul is the old name of the territory known as France during the Roman period...Gaul has the same tempature and look as France) :

This region has been a center of chaos and barabains. It wasn't always that way, Gaul was once a major world power, led by the mighty Jamis Family. The Jamis Family ruled over a vast territory including outlying fortresses on Sairai. The Jamis Family allowed for city-states in Sairai to rule however they will, but they must pay tribute to the Jamis Family.

The Jamis Family became worried at the rise of Spari, the Republican city-state that hated royal familes. Spari led a colation of rebels who overthrew Jamis' rule over Sairai. Later, Spari marched deeply into Gaul territory, and took over the Jamis' family...that was around the Spari Year 215.

Spari held onto this powerful reigion, using it as a powerbase. It also used it as a properganda tool, trying to how the Republic is the correct form of government. The properganda had mixed results, some Gauls supported Spari, but most hated it.

After Juial's rise to power in Spari, and the fall of the Republic, it became harder for Spari to excrise contorl over Gaul. Barbabains, which was always a thorn in the Republic, became a raging tide. Barbabains overran Gaul, and its capital, Maisa. The Kingdom of Spari was succesful sometimes in these mighty campagins, but finally, the Kingdom's final outpost of Geanis was destoryed in the Spari Year 713, and no more reinforcements were expected to arrive.

The Barbabains were all united against the Sparians, but they all hated each other too, and therefore, the chaos that now plaqued Gaul. There are around 35 tribes in Gaul, each claming to be the rightful ruler of Gaul. Maisa, the capital of Gaul, once a properosus city, is now a crime-ridden village. When the Repression came, there was not much that change in Gaul. There was still fighting amongst themselves. However, some of the tribes, in order to finance their campagins, decided to sell themselves as merchanries to the conflict, giving the oath of allaince to those with the highest bidder and only for the duration of the contract.

Some of the Tribes of Gaul has possessed magical items that they use in combat...these magical items are not shown to forigeners, espcially the Sparians, but this hiding of these magical items actually increases interest in them...some belivie these magical items can grant the person who has it powers in battle and might be useful in the current conflict between Magic and Science, while other speculate that the items might be bits and parts of the Will itself...
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #13 on: 14 July 2004, 16:05:04 »
Quote
Also...we can have a small campagin for each part of the will, if there is a mulitipile pieces of the Will. There could be 5 campagins, all downloadable from the glest site. After beating each campagin, you will be granted a 'part' of the Will, which is a password. Unscramble the word when you have all 5 campagins completed, and send it to martino to go onto the Last Campagin of The Will.

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All you need to do is create a Mission Maker, and find a way to string missions together...maybe not like cut scences, but maybe some text to inform the viewer what coming up next. I think this is as important as muliti-player...maybe even more.


Far away you´re going, far away... I don´t want to repeat myself too much, but again I say: contributing is not developing. You can contribute whatever material you want, but decissions as where the game is going are taken whitin the developers group and I can´t grant you anything as to which of your material, if any, will go into the game. I appreciate your enthusiasm, but for that same reason I think I should warn you so that you don´t get disappointed.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

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« Reply #14 on: 15 July 2004, 13:57:47 »
Rouge Islands/Norse Republic
(Based on England)

Legends said of the people from the north that ravages the entire World and can loot everyone and everything. These people are the Norse, and the Norse Republic rules over what is known as the Rouge Islands.

Rouge Islands has a great navy, the most advanced in the world. The Norse Empire uses it for piracy, patrolling the seas and seizing nearby ships. They are so effective that merchants pay Norse Empire to 'ignore' their ships. However, the Norse Empire also exploits Rouge Islands' natural resources.

Before, Spari conquered this land in the Year 312, which was easy since no empire a foothold established there. Spari's oppressive rule, with its high taxes and massive looting, united the rivaling barbarians together. This is what Spari feared. A famous Spari proverb is “Divide and Rule”. If the barbarians unite, Spari will no longer ruler. In the Year 512, the barbarians started a major revolt which forced Spari out of the Rouge Islands.

It is assumed the Barbarians would fight against each other, and they did for some time…but soon, the barbarians agreed to form a republic, much like Spari, only ‘better’ and ‘more improved’. Each tribal leader ruled their own territory, but will send representatives to the central council at Engisiam, the capital, owned by no tribal leader. The Council at Engisiam decided the major decisions for the Republic. This system was stable for some time, expect for just a few disturbances and civil uprisings.

There are 15 tribes in the Norse Republic, and all of them engage in piracy in one way or another. The Norse Republic has plundered several fortresses off the coast, and competed with Spari for dominance of Gaul. The Norse Republic and Spari fought several wars in the 8th century and the 9th century, with the Norse Republic often times winning. While Spari was a falling star, the Norse Republic was a rising empire, and all feared it.

When Shandalar ascended the throne of Spari, it was obvious what has happened. Shandalar was a puppet of the Norse Republic. A humiliating peace treaty forced Shandalar to be ‘protected’ by the Norse Republic, and ‘generous gifts’ must be paid every year. In return, Shandalar has full rule in his own nation. This made Shandalar very unpopular, and allowed for Scientists to gain support from the peasantry and the military. Even if it seems Shandalar was a sell-out, this treaty was forced upon, and If Shandalar didn’t accept it, ‘unfortunate events will happen’.

At its peak, the Norse Republic is the de facto ruler of the known World. But, the Norse Republic is secretly divided. The 15 Tribes of the Norse usually compete against each other in wars and Engisiam was sacked several times. A power vacuum was forming, and the tribes compete to fill it.

When the Repression began in Spari, the Norse Republic backed the feeble Shandalar against the rebels. Shandalar has fallen, and it can be believed that the Norse Republic gave Shandalar refuge until the Norse Republic finds a way to put Shandalar back on his throne. The Norse Republic’s devastating navy blockaded Spari, and fought several campaigns against the rebels…

However, the Norse Republic was divided. 6 Tribes of the Norse Republic left the Council at Engisiam in support for the Scientist rebels. Some of these tribes may be vowed over by the Scientist charms…other of these tribes want to usurp properties of the mages, and still others wanted to challenge the main government. These 6 Tribes left the Council and formed a New Council at Aisfg. A general Civil War has finally begun. The country was evenly divided. The Rouge Islands exploded in the midst of barbaric warfare, reverting back to their former selves of looting and razing…
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #15 on: 15 July 2004, 14:29:07 »
EPIC POEM OF ZAN:

This is a poem that was passed down from generation after generation. No accurate manuscript of this exist, and it varies from reigon to reigon. It is a long poem, and here is only a summary of what it talks about:

The Epic Poem of Zan is named after the legendary warrior-king Zansial, a Viking who wanted to rule the known world. Zansial rose to power in the northern seas by using diplomacy and war. He was confirmed as the king of the Northern Armies, and so marched onwards to capture land for the North.

Zansial conquered much land and easily swept the world in flames. Zansial was not looking for land, but was looking for The Will. Zansial belivied he was destined to find it, and so he marched everywhere, razing down empires and city-states, and leaving a wasteland behind. Some people of the Northern Armies settled in the wastelands, but then raped it of all its resources.

Zansial was an evil man who 'ate humans' commonly. However, we belivied Zansial is not as evil as the Poem claims he was. Zansial was proberly like most empire-seeking people at the time, ruthless, powerful, and mighty.

The watershed for Zansial's empire came with the seige of Ri, an important settlement which Zansial belivied has important clues about the whereabouts of The Will. Zansial saw that Ri was tough, and he was getting tired. Finally, Zansial convienced himself the only way to destroy Ri once and for all is to summon a dragon (a 'winged flame')...and so he did.

The spell went horribly wrong. Zansial and his army was decimicated by the Dragon, who then left wandering for more tastey morsels, not even passing a glance at the scared city of Ri. Only 50 to 100 suriviors escaped; not one of them was Zansial. This is the climax of the Epic Poem of Zan, of how a magic spell went arway saved the World.

It also saved the Gods, who is known for making so no mortal ever lay touch on the Will.

(It is belivied by some, but not confirmed, and most likely a lie, that Ri is actually the city of Spari...)
====
The Northlands:

The Northlands is a snowy reigon domianted by Vikings, who usually form themselves into tribes and fight each other for contorl before the time of Zansial. When Zansial came into power, the Northlanders went on a cursade to victory. To learn more about Zansial, read the Epic Poem of Zan. After Zansial's untimely death, the Northern Armies' fronts collasped and the Vikings once more competed. The armies were routed back to the Northlands...as strongman after strongman take contorl of the Northlands.

The Northlands is a land of barbaisim, but it recently formed itself into a republic similar to that of the Norse Republic in the Sparian Year 810. Nationalism entered into the blood of the Vikings who lived in the Northlands, and they vowed to return back to "Ri" and find the pieces of the Will. In the ealry years of the Republic, however, there was much chaos and mayhem between the tribes, but then things started settling down.

In the begining, the Northlands was supposed to be puppets of the Rouge Islands, but the Northlands won a war in 931 against the Rouge Islands, and easily asserted itself. It seemed as if the Northlanders are about to face off against the Rouge Islanders for domiance over the world...

After 6 tribes left the Engisiam Council and formed their new Council at Aisfg, the Northlanders gave assistance to this new government. They didn't care if it supports Scienists, it just wanted to form a puppet government in the Rouge Islands. Therefore, much campagins are fought during this time between the Northlanders and the Rouge Islanders who support Engisiam.

There are some Northlander rebellious tribes that existed for quite some time, starting in 931. These tribes hated technogly and wanted magic to rule. They follow a religious cult that belivied that Zansial will come back to lead the Vikings and the Northlanders, and that Zansial backed the rebellious tribes and will curse any Viking who fight against 'the truth'.

These tribes fought a gurreilla war against the main government, but was considered inactive. Once the Civil War began in Engisiam, the tribes became more active, and more daring. These Northlander tribes want nothing more than to lay waste to the capital of the Republic, Leaos. It is belivied that these tribes are supported by Engisiam.

(Northlands based on Scanvidian countries [Finland, Sweeden, Norway], Iceland, and Greenland)
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #16 on: 16 July 2004, 13:34:47 »
bump. I do wish for any response to my stories, to see if any of you like my fan fic/stories. Please reply if you like, and if you don't like, reply why. Please?

And I would accept any comments on where I'm taking this story, wheter you support or do not support my undertaking. Please place reasons.


Thank you,
Silent
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #17 on: 17 July 2004, 14:11:36 »
Uh...please respond. I do like comments...my stories need improvements, and I think the only person reading these stories are...me! So, please respond with your comments, I dont want to be left alone...
------
THE ATEOLIA
(Based on Greece)

The Ateolians were a dividied civilization, as many city-states competed for domiance in the land of Ateolia. Much wars occured, dividing the Ateolians making them weak. The Ateolians once unified to battle the invading Northlanders and again with the empire of Aswan, but after they fought off their foes, they returned back to battle with themselves.

Several philosphers in Ateolia did not approve of this fighting. They did not want barbarians to rule over their homeland, and so they wanted to form a colation that would rule all Ateolains and then rule the world. These philosphers were few, but their numbers increased. They were not very popluar with the peasentry, as they do not support Magic, and most were 'scienistis'.

The Ateolians were known for their advanced technogly. They were grand in building, in writing, in reading, in poetry, in trade, in everything. They infulenced the culture of Spari, as several philosphers from Ateolia actually fled to Spari because of their beliefs. The city of Spari is named after an Ateolian, Spari Masiao, the first Consul of the Spari government.

When Spari launched into a world empire, it attempted to unifed Ateolia. The major city-states did not approve of this, and claimed they want "freedom". Spari, domianted by Ateolians-in-exile, wanted to unify Ateolia, in the extent that they waged a deadly war against Ateolia and massacured thousands of people, and uprooted hunderds of homes. This war, known as the Ateolian Liberation War, happened in 142-146.

The War was a turning point. Ateolia has submitted to Spari. A puppet government was formed, called the Ateolian League. The Ateolian League had the same government as that as Spari. Properganda said the Ateolians are happy, but they were not. Most were angry at this, and the city-states wanted freedom, not to be unifed together by Spari. Ironically, this allowed the city-states to work together to try and overthrow Spari. Revolts always happened in Ateolia, and as it became more and more obvious Ateolia doesnt want Spari, Spari holds Ateolia even stronger, because it was an important properganda victory, and if they leave Ateolia, they will abanon their 'ideals'...

In 510, important rebels in Ateolia backed Juial, by then, an important senator and warrior in Spari. Juial made secert deals with rebels that if the rebels work with Juial, Juial will allow them 'power' in the new regime. In 512, Juial seized Spari and ended the Republic...but instead of giving rebels power, Juial annexed Ateolia, and made it a province of Spari...This betrayal angered the Ateolians and made them more angry, and more rebellious.

The rebellions proved too much for the falling empires of Spari. Finally, latter regimes of Spari left more and more territories, giving them to city-states to try and pacicify them. By 911, the foothold of Spari on Ateolia only extended to the mere slums of Salo.

The Ateolians fought against each other, as the city-states battled for superemacy. It seems as if they became 'barbarains'. Still, Ateolians are the cultural masters of the world, and they are known for their outstanding ablities, including that of mastering magic.

When the Repression occured, the Republicans in Spari seized power and exiled Shalandar. The Republicans were a bit starry-eyed, and were blinded by their past. They want to resurrect their empire back, and so, began a "Reliberation" campagin in Ateolia. They started with founding the "Second Ateolian League", with Salo as the capital.

Ateolia was dividied, with some city-states backing the Sparians and others wanting to defend their 'freedom'. A major war had begun. The city-states that wanted to defend their 'freedom' enlisted the help of magicians who hated the Scienists.
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #18 on: 18 July 2004, 13:43:09 »
Again, anyone who is reading, please respond! This is a little isoslating to be typing stories and not hearing any responses! Gah! Please?
======
ARUSSI
(Based on Russia)

Arussi was a territory of barbarians, until with the rise of the Northlanders described in The Epic Poem of Zan. Arussi became one of the first territories ruled by the Northlanders. It was quickly subduded, and never revolted much. This was because the Northlanders, after searching all of Arussi for The Will, allowed for the autonomy of the city-states in Arussi, as long as these city-states pay tribute to the Northlanders. This system is similar to other systems the Northlanders instituated among the territories that the Northlanders occupied during their 'golden age'.

After the untimely death of Zansial, the territories that the Northlanders occupied was reconquered, and the Northlands went into a steep decline. While that occured, a city-state named Petrograd in Arussi risen up to the top, as they conquered nearby city-states and formed an empire. Petrograd is ruled by a monarchy, the title of the King is Tsar.

The Northlanders wanted to keep Arussi, seeing its tatical importance. So, they tried to prevent Petrograd from rising to the top. However, Petrograd succeded in all their attempts, and even became a little haughty. In 626, Petrograd declared that it does not owe any more taxes to the Northlanders. This started an epic war between the Northlanders and Petrograd, with Petrograd winning. In 635, the Northlanders signed the terrible Treaty of Bernes-Isaos. Not only did the Northlanders leave all of Arussi, and give it to Petrograd, but Petrograd also recivice a annual tribute of 10,000 gold from the Northlanders for 100 years. This worsen tensions in the Northlanders between the barbaric families, and allowed for Petrograd to enter the world stage.

In celeberation of this, the current Tsar, Phillip, named himself "Tsar of Arussi", and made Petrograd the capital. Arussi entered into a golden period, of trade and prosperity. Barbarians still had to be fought, but Arussi fought them off easily. Arussi even attempted to gain land in the Northlands, taking advantage of the chaos. They were cut off when the Northlanders formed a Republic in 810, which was backed by a major power, the Norse Republic. The boundries between Arussi and the Northlands was actually between Arussi and the Norse Republic.

When the Northlanders declared war against the Norse Republic in 931 Arussi decided to assist the Northlanders. In return, the Northlanders seccded some disputed territories to Arrusi, and become full allies. Arussi and the Northlands became major allies, and traded with each other often.

The Golden Age of Arussi ended around 965. New trade routes made Arussi obsolte. Finainces were handled wrongly, and Arussi was deeply in debt. Tsar after Tsar spent and spent, knowning more money would come, but when they notice no money is coming, it was too late. Arussi is now a weakling. The Northlanders gained much power and infulence in Arussi by assisting it in its ever weaking state.

Finally, an ultra-nationalist, Niaghr, seized power in Arussi, in 989. Niaghr used diplomacy and courage to persuade the armed forces to back him and overthrow the last corrupt Tsar, Nighter. Nighter was excuted, and Niaghr proclaimed that Arussi is changing, changing into something more.

Niaghr first decided to back rebellious tribes in the Northlands who wanted to overthrow the "republic". These Northlander tribes decided Niaghr was the "assisant" of Zansial, and should be trusted. These rebellious tribes were great worshippers of Zansial. At first, Arussi tried to remain freindly with the Northland Republic as well, but then declared support outright in 992, and broke off ties with the Northland Republic.

Niaghr then slaughtered all scienists in Arussi, after an attempted coup that occured in 995. Scienists were angry at Niaghr's conversiate actions, which was crushing of all modern items, and rescriting science. This only seved for Niaghr to increase his persucration. In 997, Niaghr made it "an act of treason" to become a scienist or to aid one.

Niahgr then assisted Shalandar and Spari when the Repression happened over there in 1000. Military aid was sent, and much wars were fought, but the Scienists won. Niahgr did not support the rebels however, and contuined the war effort. It seems that Niahgr is supporting Shalandar, and might put him back on the throne, but it is also possible, Niahgr could just take Spari and call it his own.

Niahgr's ultra-nationalist policies had mixed success in Arussi. Some recovery was made, but Niahgr's failures are paved over by the countless talk of war. Niahgr contorlled Arussi, running it totally with secert policies patorlling about, looking for 'enemies'.

Several scienists, allied with some of the local popluation, formed a terrorist group called the Arussi Freedom Fighters (AFF). The AFF want nothing more than the complete destruction of the Niahgr's regime. The AFF is most wanted by Niahgr's secert police, which are known for their powerful interragation tatics and experince in espoinage. Still, Niahgr has many enemies in the government, who hated his policies that are increasingly self-centered. Still, these enemies keep their haterd to themselves, at least for now.
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #19 on: 18 July 2004, 20:04:36 »
Inquisti:

(Spain)

Inquisti is a territory that had local barbaric tribes that existed. These barabic tribes were allowed to live and fight amongst themselves under the rule of the Jamis Family which was based in Gaul. Soon, however, the Jamis Family's rising taxes and infererence in local politics made the Jamis Family hated amongst the nobles and peasentary of Inquisti.

Inquisti forces assisted Spari in overthrowing the Jamis Family that ruled in Gaul. After the conflict, Spari and Inquisti city-states had border tensions, with the city-states of Inquisti wanting full contorl over Gaul. These border conflics erupted into several wars on the borders, but all of those wars were inconclusive.

In 501, the five major familes of Inquisti got together and decided to create a Kingdom. They elected a royal family, but this royal family was only a pawn, really contorlled by Inquisti city-states. The city-states contuined to compete internally for contorl over the new Inquisti Royal Family, but they also focused on gaining power outside of the domains of Inquisti. The city-states became united together under one nation.

Inquisti forces took advantage of the chaos in Gaul in the late 500s to the ealry 700s to try and seize infulence in the area. Sometimes, Inquisti fought against Spari, allied with the tribes in Gaul, and other times, Inquisti fought against the tribes of Gaul, allied with Spari. It is belivied that Inquisti generals were behind the decivise battle of Geanis in 713 that hearld the end of Spari rule in Gaul, leaving Inquisti as the sole heir to this territory.

However, Inquisti could not secure this barbaric land, and the Gaulians were very indepedent. In 731, the hastily built fort of Neo-Inquisti was crushed, and Inquisti started to retreat to the borders of Inquisti for protection. Still, the nation of Inquisti contuines to be a power-broker in Gaul, and, until 992, was allied with a total of 5 tribes in Gaul. Usually, Inquisti sees it useful to trade with the Gaulians for preicous minerals and weaponary.

The noble families of Inquisti still contorls the weak Royal Family up until 992. Angered with the corruption of the noble familes, and driven by the motto of "Bread, and Land!", the peasents of Inquisti rose up and exiled the nobles. The Royal Family was drowned. The "Inquisti Revolution" has begun.

This Revolution was backed by Scienists, who remembered fondly the time of the Republic of Spari. These Scienists, however, are different from other Scienists. Other Scienists belivied in recreating the Republic in Spari, while the Scienists at Inquisti belivied that the way to success is enlightening the barbabic nations and bringing the traditions of the Republic to them.

The Republic begins to reform the country, and the first thing they did was the killing and destroying of all magicians. Riots happened, and purges was common. In 998, over 2000 magicians was slaughtered in Halliao, a small city known for its experiments in Magic, after accusations of trying to 'destroy the Republic'. The death toll was so huge that blood flowed to the knees of the rioters.

Today, the Republic is contending with an insurgancy being protected by 5 tribes in Gaul. This Insurgancy is led by nobles wanting to regain their land back and put the powerless Royal Family back on the throne. The Insurgancy is being backed by magicians who fled the persurcation and murder by the Republic in Inquisti.

The capital of the Republic in Inquisti is Nightfall.
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #20 on: 20 July 2004, 14:27:36 »
Atimid Monarchy
(Territory Based on the modern-day countries of Algeria, Tunisina, Lyiba)

Before the creation of the Atimid Monarchy, there was barbarians living here. The Aswan Empire laid claim to this voilate reigon known as "The Sarrahsi". It was hard to fight off the rebels and the barbarians, and several campagins were fought in the Sarrahsi. Yet, the barbarians were not united, helping the Aswan Empire out in subduing this terrible land.

In 510, the Atimid Monarchy was born. It was started as a small cult called the Darsi. The cult of Darsi belivied that their founder, Atimid, is an incarante of God, and that Fatimid will trimpuh over the Aswan Empire. The Darsi religion reciviced much praise and attention, and so the barbarians united together, and fought off the Aswan Empire one by one. In one battle, Atimid was shot by an arrow, and died right there on the spot.

This caused for a morale drop and the Darsi cult seemed to end, but a 'prophet' then appeared in 545, and explained away the death, by saying Atimid will come back one day, and rule the world until the end of time. He will bring about a great Darisan revolution and create an utopia on Earth.

The 'prophet', Alexander, led the flatering resistance, and made so the Atimid Monarchy would remain. Alexander became the Second King of the Atimid Monarchy, the first King was Atimid. Therefore, the Sarrahsi was divided into the eastern and the western. The eastern part is contorlled by the Atimid, and the western is contorlled by the Aswan Empire.

In 912, the last fortress of the Aswan Empire in Sarrahsi fell to the Monarchy. The Atimid Monarchy aims towards subduing Aswan and then conquering more land. However, by then, the Atimid Monarchy have strechted too far. Rebellions was common, and military desertions increased. New rulers of the Atimid Monarchy now realize that past rulers have devouted much time to conquering and not enough time consialadating power. A series of weak rulers undermine the Monarchy, and Aswan has even tried staged a comeback in the Sarrahsi, with some mixed success.

In 981, one out of many countless rebellion began. This rebellion claimed that Atimid has descended from the Heavens and is ready to take up the throne. They call themselves the Armies of Atimid, and rallied much forces in an attempt to conquer the capital of the Atimid Monarchy, Cario. Many scienists who lived in the area seem to support Atimid, as Atimid has made a proclamation in 985 that all Magicians are evil and are to be put to death. He justified this proclamation by saying that magicians backed the evil monarchy that ruled in Cario.

In 990, the Armies of Atimid marched through the gates of Cario. The Utopian Rule has begun. Atimid fought against the presists' armies in Aswan, until Aton had his 'revelation' and began clamping down on presits. Atimid and Aton decided to have a 'cease fire' for the time being; both knew that war will happen in the near future.

The Armies of Atimid must fight against loyalist magicians, guards of the Old Order, who wants to return the last King of the Atimid Monarchy, Tony, back onto the throne, and get rid of what the loyalists magicians call a 'lying pretender'.
« Last Edit: 1 January 1970, 00:00:00 by Silent »

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« Reply #21 on: 21 July 2004, 18:29:02 »
After reading my stories, I realized I have made too many reigons...Warcraft has only 4 islands...I have more than 7 areas! Gah! I think it is time to end it, but before I do, I decide to end it with my last fan fiction:
=====
THE WILL:

The gods of the past created the Will by accident, really. Nobody knows what the Will looks like. Some say it is actually physical, and the Will are forgotten relics the Gods made as tests. Others says the Will are actual ideas of the gods that was created and forgotten.

After the Gods created the Will, they didn't put much thought to it, until it dawns on them that the Will has special powers that can easily bring a mere mortal to immortality. Who knows what would happen if mere Gods gain this? So, the gods fought for this Will, and the Great Wars of the Gods began in earnest, as the Gods plotted and scheamed for contorl of The Will...until they realized ONLY mere mortals can use it, not Gods.

Then, the Gods decided to unify together, and keep this Will safe, so that no mortal can gain contorl of this Will. Yes, the Gods still fight, but they sometimes do unify to destroy any mortals that goes on quests to find the Will. It is the Gods that sunk the city of Atl, and the Gods that used the Dragon that Zansial summoned against him.

The gods are very numerous, and it is only The Will, or the threat of a mere mortal taking the Will, that bands them together. Even so, the Gods feud in their heavens, fighting over and over. The battles on the world could be mere exenstions of conflicts in the Heavens.

In order to protect the Will, the Gods decided to 'possses' mortals, taking them and turning them into slaves of the Gods themselves. These 'Guardians' know only of obiendience, and will obey the God that contorlled them forever. These 'Guardians' hide in rare outposts and pay homage to their ruler. Whoever that sees these Guardians' secert bases either die or convert to their cause. The Guardian is used to fight in the wars in the Heavens, and in other worlds too, but are usually stationsed on this world for the protection of the Will.

The Gods tried to destroy the Will, but that failed. The Gods even TRIED to move the Will, but after they move the Will to another World, or even to the Heavens themselves, the Will would just 'warp' back to this world...Some prophets belivied that this could mean that the 'Will' is destined to be found...
« Last Edit: 1 January 1970, 00:00:00 by Silent »

goldenerasuburb

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« Reply #22 on: 8 July 2007, 23:14:44 »
I like this stuff, I really do, and have something to contribute. This is a little piece of something I was hoping to put in a campaign:

Two big figures for the Tech Faction would be
King Varnubus- Main intent in war: Protect his seat of power. Fears the magicians for the power they have. Despises Technologue Eirn, who he views as dangerous but necessary for the war effort.


Technologue Eirn, Head Technician, Views Technology as a liberator of the people, and Magic as unnatural. Sort of a Prometheus like figure. Clashes often with the feudal kingships that his Science Faction fights alongside with against the Magicians. The game begins with him asking for resources crucial to completing the Walking Fortress - A super weapon that is supposed be able to break the stalemate that both sides of the war are stuck at. The Walking fortress is steam-powered, and represents the beggining of industrialisation.

The son of Varnubus, named Prince Oedep, is sent to keep an eye on Eirn.

On the way there, they find one of the Magic Faction's outposts. There is a breif conflict, after which an enemy hero is captured: Alura. She is interrogated, and from her Oedep learns that her group had been seperated from a larger army, which in Alura's words "As we speak is marching towards your scientist brethren's settlements." By the time they get there, the Scientists' base is destroyed, completely replaced by a Magic Faction settlements. The goal becomes to build up a settlement nearby to the point where it can take on the magic faction. While doing this, help arrives from the Guardians, you know, the servants of the Gods, who offer aid in the battle against the magic faction. After the base is retaken, The Guardians tell Oedep what they want in return for the aid given recently. The Magic faction is searching for something called the Will, which will give them immense power, enough to be Gods. The Guardians tell Oedep where  the Magic Faction is looking for the will at, and asks for aid. Oedep's superiors agree with the Guardians' plan, and so must Oedep, though he also hangs on to the beleif that Eirn is still alive

There is more to add, but what do you have to say add to it?
« Last Edit: 1 January 1970, 00:00:00 by goldenerasuburb »

jbr

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« Reply #23 on: 10 July 2007, 18:46:43 »
look at the dates! 2004!
« Last Edit: 1 January 1970, 00:00:00 by jbr »

@kukac@

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topic
« Reply #24 on: 10 July 2007, 18:55:48 »
never heard about a resurrection projects?
« Last Edit: 1 January 1970, 00:00:00 by @kukac@ »