Author Topic: Anyone was able to complie Glest with DevC++  (Read 1642 times)

aoliv

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Anyone was able to complie Glest with DevC++
« on: 27 December 2007, 03:29:02 »
I'm trying to complile Glest with Dev-C++, but some hearder files a missing. So I have some dificultis to find it, Anyone Could help me?
« Last Edit: 1 January 1970, 00:00:00 by aoliv »

hailstone

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« Reply #1 on: 30 December 2007, 12:00:14 »
It could be easier to help if you included any errors.
« Last Edit: 1 January 1970, 00:00:00 by hailstone »
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aoliv

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« Reply #2 on: 30 December 2007, 15:26:45 »
It is difficult to include any errors because I didn’t have it yet. I’m having difficulties do compiler it, to find the necessary lib for Dev-C++. I had been in Devpaks (One can also use Tools/Package Manager) and find this “DirectX SDK 9.0c”, “oggvorbis-win32sdk-1.0.1”, “OpenAL-0.099-mingw”, “SDL 1.2.8” and “xerces-c_2_5_0”. And then I tried to compiler the shared_lib from glest_source_2.0.1. I include all files into a project file (but only shared_lib\sources\platform\win32) and try to compiler it.

In font_d3d9.cpp I got two invalid conversion from `HFONT__*' to `INT' and from `ID3DXFont**' to `UINT' in the function D3DXCreateFont. And a too few arguments to function `HRESULT D3DXCreateFontA(IDirect3DDevice9*, INT, UINT, UINT, UINT, BOOL, DWORD, DWORD, DWORD, DWORD, const CHAR*, ID3DXFont**)'

I have similar errors in model_renderer_d3d9.cpp text_renderer_d3d9.cpp. Looks like I have a problem with “DirectX SDK 9.0c” lib.

I also have a problem to find the OpenGL. This should include the files gl.h glu.h and glprocs.h.

The last one is XercesC. I’m sure what is the problem.
« Last Edit: 1 January 1970, 00:00:00 by aoliv »

 

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