Author Topic: Glest 3.0.0-beta released, with improved multiplayer  (Read 21778 times)

martiño

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Glest 3.0.0-beta released, with improved multiplayer
« on: 15 January 2008, 22:03:15 »
Hello,

I have uploaded 3.0.0 beta. This version should be way more stable, we've tested the game quite a lot with 2 players. Please send us your
Code: [Select]
[url=http://www.glest.org/glest_board/viewtopic.php?t=3147]feedback[/url].

How to play:

1) Download the data package.

2a) Under windows, download the binaries package and unzip both in the same folder.

2b) Under Linux, download the latest code from the svn and compile it. Please nothe that you have to either use the same build of the game, or disable network consistency checks in glest.ini.

You can also download the data from the svn now, however remember to delete all .svn folders, otherwise glest will crash at startup.

Improvements:

- New network code:
Makes the game more stable and with less lag

- Hotkeys:

a => activate attack command for selection
m => activate move command for selection
s => issue stop command to selection
i => select next idle harvester
b => select next building
d => select next damaged unit
t => select next storage unit
r => select next producer unit

- Units renamed:
Daemon Giant is now called Behemoth, Armored Swordman is now called Guard, Magic Armor is now called Ghost Armor

- Reworked some of the upgrades for the tech faction

- Many balance changes
« Last Edit: 7 April 2016, 05:35:59 by filux »

charlieg

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« Reply #1 on: 15 January 2008, 22:41:55 »
« Last Edit: 1 January 1970, 00:00:00 by charlieg »

thebohemian

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« Reply #2 on: 16 January 2008, 06:43:52 »
Server IP adress can now typed in from a connect menu and switching a player to network mode does not freeze the game anymore. :)

Furthermore the data files have been put into the Subversion repository!

Very well done!
« Last Edit: 1 January 1970, 00:00:00 by thebohemian »

Jakatak

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« Reply #3 on: 16 January 2008, 08:40:10 »
Great job

I also made the franch langage file i'll send you it.
« Last Edit: 1 January 1970, 00:00:00 by Jakatak »

titi

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« Reply #4 on: 16 January 2008, 11:02:23 »
Great!

I hope I will find some time soon to test it!


Quote
Many balance changes

Uuh, I hope the things doesn't change too much. Balancing really needs a lot of time and I think my indians have to be rebalanced too. At the moment I'm working on a new version of the indians, because some of the buildings didn't had teamcolor in their textures. It was really annnoying when playing cooperative multiplayer games.
« Last Edit: 1 January 1970, 00:00:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

andre.merzky

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« Reply #5 on: 16 January 2008, 11:09:20 »
Is a precompiled linux version available somewhere?

Thanks! :)
« Last Edit: 1 January 1970, 00:00:00 by andre.merzky »

titi

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« Reply #6 on: 16 January 2008, 14:34:44 »
You can ask these guys ( in their forum) if they will do it:

http://www.liflg.org/

(I want it too!)
EDIT:
http://liflg.org/forum/viewtopic.php?p=4961#4961
« Last Edit: 16 January 2008, 15:22:05 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

vinicius

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« Reply #7 on: 16 January 2008, 14:56:00 »
Quote from: "andre.merzky"
Is a precompiled linux version available somewhere?

Thanks! :D
« Last Edit: 1 January 1970, 00:00:00 by vinicius »

Inhibit

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Commands/Directories for SVN Download, Please
« Reply #8 on: 16 January 2008, 17:36:52 »
Could someone post the access commands for SVN and make it a Linux forum sticky please?  I did a few searches and am coming up with nothing as far as cut-paste for the svn commands, and the above didn't give me the correct files to compile.  Thanks!
« Last Edit: 1 January 1970, 00:00:00 by Inhibit »

titi

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« Reply #9 on: 16 January 2008, 18:52:30 »
there is a description now
Code: [Select]
[url=http://www.glest.org/glest_board/viewtopic.php?p=12969]http://www.glest.org/glest_board/viewtopic.php?p=12969[/url]
« Last Edit: 7 April 2016, 05:38:28 by filux »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

Shakeme

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« Reply #10 on: 16 January 2008, 22:33:52 »
What is IP and port games, sameone game in multiplayer?
 I've static IP it is good to multiplayer?
Please answer me concisely becouse my english  is bad/weak
« Last Edit: 1 January 1970, 00:00:00 by Shakeme »

vinicius

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« Reply #11 on: 17 January 2008, 13:01:38 »
Quote from: "Shakeme"
What is IP and port games, sameone game in multiplayer?
Yeah!
Now glest has multiplayer support!


Quote from: "Shakeme"
I've static IP it is good to multiplayer?
Please answer me concisely becouse my english  is bad/weak


I think that static IP is not good for internet games. But if you want to play LAN games, it´s easy and fast to do.

Ok?


  ;)
« Last Edit: 1 January 1970, 00:00:00 by vinicius »

Shakeme

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« Reply #12 on: 17 January 2008, 14:02:53 »
If I'll can game multiplayer, must fireward ports?
eg. sameone knows hamachi it's emulation Lan in network, but where Can I'wiil seek players in multipayer Glest that i make?
« Last Edit: 1 January 1970, 00:00:00 by Shakeme »

andresjriofrio

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« Reply #13 on: 17 January 2008, 23:12:12 »
Quote from: "vinicius"
I think that static IP is not good for internet games. But if you want to play LAN games, it´s easy and fast to do.

Static IP's have nothing to do with it. In fact, they may be better... The problem is that you have to open the firewall in your computer and/or router/modem.
« Last Edit: 1 January 1970, 00:00:00 by andresjriofrio »

Shakeme

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« Reply #14 on: 18 January 2008, 09:53:03 »
Quote from: "andresjriofrio"
Quote from: "vinicius"
open the firewall in your computer and/or router/modem.

I use AutPost Firewall
So on the margin come into being server to multiplayer some day?
« Last Edit: 1 January 1970, 00:00:00 by Shakeme »

KyuubiNaruto

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« Reply #15 on: 26 January 2008, 04:46:17 »
i think i have aproblem i'm using the browser OPERA and i downloaded the files but all it shows is my opera files  and does the a) & b) mean that it depends on your system?

and nice work
« Last Edit: 1 January 1970, 00:00:00 by KyuubiNaruto »

Rave Collars

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« Reply #16 on: 26 January 2008, 17:19:30 »
Watzup Dudes. I waz wondering if "Glest Online" will be able to host both Human players and Computer AI players. Also, how many people will be able to play on the same level? And, will you still be able to play in teams? So soz, j/w.
« Last Edit: 1 January 1970, 00:00:00 by Rave Collars »

codaarrella

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Glest 3 0 0 beta released with improved multiplayer
« Reply #17 on: 7 December 2009, 12:18:24 »
you seem to have an old version of pvectl.
 
# dpkg -l pve-manager
 
should show  "pve-manager      0.9-4"
 
What version do you use?
 
- Dietmar

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Re: Glest 3.0.0-beta released, with improved multiplayer
« Reply #18 on: 7 December 2009, 12:56:39 »
Welcome to the boards, but please do not post in old topics, the last post here was on January 26th 2008!
Besides, the member with those issues hasn't been on this year. :-\
The date on which they posted is shown below the posts topic name.

No hard feelings or anything of the sorts.
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