Author Topic: Creating a team with 3d max  (Read 1497 times)

elena

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Creating a team with 3d max
« on: 21 January 2008, 12:48:00 »
  hello everyone! im a fan of glest...i want to create my own team from scratch with 3ds max.  Where do i start...do the characters need to be rigged and how many polys etc.. Hit me back  8)
« Last Edit: 1 January 1970, 00:00:00 by elena »

martiño

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« Reply #1 on: 21 January 2008, 13:50:59 »
The exporter just writes vertices sou you can animate as you whish. Glest models are made using biped. About the poly count i think Glest models have around 800, but nowadays you probably could use more.
« Last Edit: 1 January 1970, 00:00:00 by martiño »