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Creating a team with 3d max
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Topic: Creating a team with 3d max (Read 1497 times)
elena
Guest
Creating a team with 3d max
«
on:
21 January 2008, 12:48:00 »
hello everyone! im a fan of glest...i want to create my own team from scratch with 3ds max. Where do i start...do the characters need to be rigged and how many polys etc.. Hit me back
«
Last Edit: 1 January 1970, 00:00:00 by elena
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martiño
Behemoth
Posts: 1,095
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Reply #1 on:
21 January 2008, 13:50:59 »
The exporter just writes vertices sou you can animate as you whish. Glest models are made using biped. About the poly count i think Glest models have around 800, but nowadays you probably could use more.
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Last Edit: 1 January 1970, 00:00:00 by martiño
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Creating a team with 3d max