Author Topic: Indians Mod - megapack v1 / indians are glest 3.0.0 ready!  (Read 3102 times)

titi

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The indians are downloadable as a megapack now.
It includes the indians and the tileset jungle!

This version is multiplayer 3.0.0 ready and you get no trouble with checksum errors any more. The whole thing is in its own techtree, so if you want to use it you have to choose the techtree "megapack v1".
If you want to play with people who doesn't have this megapack, simply choose the magitech tech tree.

www.titusgames.de
« Last Edit: 30 March 2008, 19:08:39 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

revel

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« Reply #1 on: 15 February 2008, 11:23:57 »
This mod is nicee. Thank you for your work :)

There is some problem however, glest crashes while I play indians and produce too many units (glest 3.0, x86_64, linux)
Standard factions are fine with large number of units.
« Last Edit: 1 January 1970, 00:00:00 by revel »

titi

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« Reply #2 on: 15 February 2008, 12:26:45 »
Thank you for your feedback!!! It's good to hear that people like what I did.

It crashes? I don't think it's a problem of the indians, I and my son really played many many games and we never had a problem.
But you are not the first with a singleplayer  crash.
There is someone called duke who also uses 64bit linux and had a single player crash ( without indians! ). It looks a bit like a problem taht only appears on 64bit linux.
(http://www.glest.org/glest_board/viewto ... c&start=15)
« Last Edit: 1 January 1970, 00:00:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios

revel

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« Reply #3 on: 15 February 2008, 23:55:03 »
Yes it might be some glest bug. However, like I said, my glest crashes only when I play indians, and only after producing certain number of units. Same thing happened with glest 2.0
Preliminary investigation shows that crash occurs within Ai::update()
Can you think of a reason why would that happen? I mean regarding to indians faction.
Anyway, I'll try to gather some more specific data.

UPDATE:
Looks like a sound problem after all. Still not 100% sure though. Relation to this mod is that indians make lots of sounds (OoOooOoo! and likes ;) )
and many units -> many sound sources -> openal crash

Investigating further.

UPDATE:
Yes, OpenAl problem. CPU related. Setting environmental variable to OPENAL_DISABLE_MMX=1 solved my crash issue. My CPU: Intel Core2Duo T5600, X86_64 binaries.

Submited to 'Linux and other ports' forum section
http://www.glest.org/glest_board/viewtopic.php?t=3249
« Last Edit: 1 January 1970, 00:00:00 by revel »

 

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