Yes it might be some glest bug. However, like I said, my glest crashes only when I play indians, and only after producing certain number of units. Same thing happened with glest 2.0
Preliminary investigation shows that crash occurs within Ai::update()
Can you think of a reason why would that happen? I mean regarding to indians faction.
Anyway, I'll try to gather some more specific data.
UPDATE:
Looks like a sound problem after all. Still not 100% sure though. Relation to this mod is that indians make lots of sounds (OoOooOoo! and likes
)
and many units -> many sound sources -> openal crash
Investigating further.
UPDATE:
Yes, OpenAl problem. CPU related. Setting environmental variable to OPENAL_DISABLE_MMX=1 solved my crash issue. My CPU: Intel Core2Duo T5600, X86_64 binaries.
Submited to 'Linux and other ports' forum section
http://www.glest.org/glest_board/viewtopic.php?t=3249