Your help in translating MegaGlest is much appreciated.
Quote from: wciow on 2 May 2011, 12:43:32With the GAE addons folder you can overide any file at run time. You would need to make some new models and name them the same as the existing statue models. This wil currently be an always-on overide, but it won't delete/change the original tileset and can be easily removed. The addons folder in GAE is fundementally deeply broken and you can't use it in this way.The order of who overrides whom is arbitrary and global.
With the GAE addons folder you can overide any file at run time. You would need to make some new models and name them the same as the existing statue models. This wil currently be an always-on overide, but it won't delete/change the original tileset and can be easily removed.
Technically speaking, you can use it that way, but no guarantees the files will be correctly overwritten, and I have no clue how the game would react to multiple mods overwriting the same files.
Quote from: Omega on 2 May 2011, 21:44:50Technically speaking, you can use it that way, but no guarantees the files will be correctly overwritten, and I have no clue how the game would react to multiple mods overwriting the same files.On the other hand, I might actually know how it works and what guarantees there are or aren't.Technically speaking, GAE addons is fundamentally broken and cannot be used this way.Which does indeed leave conventional tilesets as the only working way to change the tileset.
http://blogs.msdn.com/b/oldnewthing/archive/2005/06/07/426294.aspx
There is a directory of user made maps here