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MegaGlest Forum
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Modding and game content creation
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Maps, tilesets and scenarios
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Blocking Units!
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Topic: Blocking Units! (Read 4327 times)
myles
Technician
Posts: 113
Blocking Units!
«
on:
3 February 2008, 20:53:01 »
Hey!
I have always had problems blocking units for moving through trees, or any other models that are set so the units cant walk through them. Is there something have to do to stop units from walking through them?
«
Last Edit: 1 January 1970, 00:00:00 by myles
»
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hardyvoje
Guest
(No subject)
«
Reply #1 on:
29 February 2008, 19:04:51 »
I'm also interested in this issue, so please if someone can help!
«
Last Edit: 1 January 1970, 00:00:00 by hardyvoje
»
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wciow
Behemoth
Posts: 968
(No subject)
«
Reply #2 on:
1 March 2008, 16:25:59 »
In the tileset you can set the parameters for each group of objects (trees,bushes,stones) to be walkable or not. If you set them all to non-walkable then units cannot move over any tile which has an object placed on it.
«
Last Edit: 1 January 1970, 00:00:00 by wciow
»
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myles
Technician
Posts: 113
(No subject)
«
Reply #3 on:
14 March 2008, 21:56:42 »
Yes I noticed the option but doesnt actually work for me in the editor even with the same model :/
«
Last Edit: 1 January 1970, 00:00:00 by myles
»
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you-just-got-owned
Guest
(No subject)
«
Reply #4 on:
24 April 2008, 19:10:26 »
cant you just build the defensive tower for the techs or put like 10-20 golems in the place you want to block and then some battle mages and dragons in the back to back them up?
«
Last Edit: 1 January 1970, 00:00:00 by you-just-got-owned
»
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Duke
Guest
(No subject)
«
Reply #5 on:
26 April 2008, 21:37:12 »
I think you missed the topic, this is about Map editing, not gameplay.
«
Last Edit: 1 January 1970, 00:00:00 by Duke
»
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MegaGlest Forum
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Modding and game content creation
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Maps, tilesets and scenarios
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Blocking Units!
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