Author Topic: 3.0 Release: "Exception: Font not found."  (Read 3398 times)

Duke

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3.0 Release: "Exception: Font not found."
« on: 4 February 2008, 23:10:56 »
I compiled the source, copied the programm and the .ini to the data files and started the game.
with beta1 this worked, but 3.0.0 gives me this :

void Shared::Platform::Window::setStyle(Shared::Platform::WindowStyle) not implemented.
Exception: Font not found.

oh, and I made sure there were no files of previos installation left.

any suggestions?
« Last Edit: 4 February 2008, 23:22:53 by Duke »

martiño

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« Reply #1 on: 4 February 2008, 23:15:22 »
you need to use the right glest.ini file, the one in the source package, not the one in the data
« Last Edit: 1 January 1970, 00:00:00 by martiño »

Duke

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« Reply #2 on: 4 February 2008, 23:21:39 »
as I said, I coppied it.
the ini from the data files gives me this error:
Exception: Couldn't set video mode 1024x768 (32bpp 0 stencil 32 depth-buffer). SDL Error is: Couldn't find matching GLX visual.

Oh by the way I'm using Ubuntu 7.10 64bit if that helps any.
« Last Edit: 1 January 1970, 00:00:00 by Duke »

Duke

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« Reply #3 on: 4 February 2008, 23:30:49 »
Oh found it, pretty simple realy.
The game is searching for a font called utopia, which is rather uncommon I think.
Changed it in the .ini to one I have and the game starts.
« Last Edit: 1 January 1970, 00:00:00 by Duke »

Dr.Dixie

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« Reply #4 on: 7 May 2008, 17:21:11 »
How exactly do you change it to a different font? What do you put instead of:

Code: [Select]
...FogOfWarSmoothingFrameSkip=3
FontConsole=-*-*-*-*-*-12-*-*-*-*-*-*-*
FontDisplay=-*-*-*-*-*-12-*-*-*-*-*-*-*
FontMenu=-*-*-*-*-*-12-*-*-*-*-*-*-*
Lang=english.lng...


Oh... It wasn't the font. *bashes head on wall*


!Dr.Dixie!
« Last Edit: 1 January 1970, 00:00:00 by Dr.Dixie »

 

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