sorry I haven't been on in a while, I've been trying to get the multiplayer problems solved. It seems like I've got the majority of the issues resolved, there are still a few more quirks now, but I'm not getting conditions where a mutliplayer game stops (in the debug build) because of a data not being the way it's supposed to be. This is a good thing. I broke a few things, but it shouldn't' be too hard to fix (aerial units don't move in multiplayer games
). Hopefully, I'll have 0.2.4 out soon and it will be multiplayer friendly (including cross-platform play).
There are also a few other problems with the game freezing when the server disconnects (or at least, it freezes for 30 seconds or so) and a few other conditions where it does that. I've also had a few times where network data arrives out of order, but the core network play in gae seems to be intact, and that's what I've been focusing on. Thanks to everybody who have posted bugs and feedback!