Author Topic: Glest Advanced Engine  (Read 147257 times)

ZaggyDad

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« Reply #200 on: 5 April 2008, 17:14:34 »
What font did you use in the picture? It looks really cool. Maybe you could make a font database thing for the site with the letters and then make a sort of interpreter thing on the site for putting it on instead of the regular fonts. Unless you just put a gradient on a real font. Though this is probably too complicated, it would be nice.

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

orion

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« Reply #201 on: 5 April 2008, 17:35:15 »
I used "Copper Something" and font making isn't really my thing. I'm glad to here you like it though (I've gotten nothing but good reviews, which is a good thing :D).
« Last Edit: 1 January 1970, 00:00:00 by orion »

rollerride

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advanced engine
« Reply #202 on: 6 April 2008, 16:59:18 »
how do i put the advanced engine into the game?
« Last Edit: 1 January 1970, 00:00:00 by rollerride »

orion

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« Reply #203 on: 6 April 2008, 17:05:11 »
1). Go to glest.codemonger.org and download the format that suits your OS.

2) Extract in the root directory of you Glest installation (E.G "Glest_1.2" folder)

3) if on windows, choose one of the new executables extracted and play.
« Last Edit: 1 January 1970, 00:00:00 by orion »

rollerride

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« Reply #204 on: 6 April 2008, 17:10:19 »
so i just download the win32 since i have windows xp
« Last Edit: 1 January 1970, 00:00:00 by rollerride »

orion

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« Reply #205 on: 6 April 2008, 17:13:56 »
yep.
Choose between rar and zip format.
« Last Edit: 1 January 1970, 00:00:00 by orion »

rollerride

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« Reply #206 on: 6 April 2008, 17:16:41 »
thanks for the help
i really enjoy this game
i tried xml modding too... i made a daemon mine gold  :o
« Last Edit: 1 January 1970, 00:00:00 by rollerride »

rollerride

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« Reply #207 on: 6 April 2008, 17:36:31 »
i have a problem, when i play the glest advanced it loads and work just fine, but when i choose the four path magitech faction it closes after loading the magic faction
« Last Edit: 1 January 1970, 00:00:00 by rollerride »

orion

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« Reply #208 on: 6 April 2008, 17:49:09 »
That's a bug that I have had, but I fixed it temporarily by just restarting Glest.
« Last Edit: 1 January 1970, 00:00:00 by orion »

rollerride

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« Reply #209 on: 7 April 2008, 02:14:55 »
umm..how do i restart it?
« Last Edit: 1 January 1970, 00:00:00 by rollerride »

orion

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« Reply #210 on: 7 April 2008, 15:15:34 »
Quote
umm..how do i restart it?


1) Exit Glest

2) re-unzip glestadv in the root directory of Glest

3) start it up a again.
« Last Edit: 1 January 1970, 00:00:00 by orion »

daniel.santos

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« Reply #211 on: 7 April 2008, 16:48:59 »
sorry I haven't been on in a while, I've been trying to get the multiplayer problems solved.  It seems like I've got the majority of the issues resolved, there are still a few more quirks now, but I'm not getting conditions where a mutliplayer game stops (in the debug build) because of a data not being the way it's supposed to be.  This is a good thing.  I broke a few things, but it shouldn't' be too hard to fix (aerial units don't move in multiplayer games :) ).  Hopefully, I'll have 0.2.4 out soon and it will be multiplayer friendly (including cross-platform play).

There are also a few other problems with the game freezing when the server disconnects (or at least, it freezes for 30 seconds or so) and a few other conditions where it does that.  I've also had a few times where network data arrives out of order, but the core network play in gae seems to be intact, and that's what I've been focusing on.  Thanks to everybody who have posted bugs and feedback!
« Last Edit: 1 January 1970, 00:00:00 by daniel.santos »

daniel.santos

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« Reply #212 on: 7 April 2008, 16:50:43 »
Quote from: "rollerride"
i have a problem, when i play the glest advanced it loads and work just fine, but when i choose the four path magitech faction it closes after loading the magic faction
Does it give you any error messages?  I've had my game (when debugging as well) close without an error message and it's pretty damn frustrating because it's not supposed to do that.
« Last Edit: 1 January 1970, 00:00:00 by daniel.santos »

orion

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« Reply #213 on: 7 April 2008, 16:57:29 »
I've had the problem too, but not as frequently as rollerride has. It never really bugged me though.
« Last Edit: 1 January 1970, 00:00:00 by orion »

rollerride

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« Reply #214 on: 7 April 2008, 20:32:59 »
no i dont get the message
« Last Edit: 1 January 1970, 00:00:00 by rollerride »

ZaggyDad

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« Reply #215 on: 7 April 2008, 20:55:32 »
Download and install an older release of Glest Advanced (something less than 0.3.0), and try starting a game. If it gives a message then post it. If it doesn't, then try an earlier release.

Or else (and this may be easier), try running it from a command line.

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »

orion

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« Reply #216 on: 7 April 2008, 20:56:19 »
You didn't get an error message? I did. Hmmm.
« Last Edit: 1 January 1970, 00:00:00 by orion »

rollerride

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« Reply #217 on: 8 April 2008, 20:39:05 »
i have the advanced engine 0.2.3a from codemonger.org
« Last Edit: 1 January 1970, 00:00:00 by rollerride »

orion

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« Reply #218 on: 8 April 2008, 20:41:59 »
Me too. That's strange. I wonder what's the difference between our situations. Why did I get an error message and why did you not get an error message?

PS: Sorry, I wish I could be of more help.
« Last Edit: 1 January 1970, 00:00:00 by orion »

rollerride

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« Reply #219 on: 8 April 2008, 20:52:19 »
thats okay i can play without the engine cuase the games just as awesome without it
« Last Edit: 1 January 1970, 00:00:00 by rollerride »

orion

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« Reply #220 on: 8 April 2008, 23:14:15 »
Before you totally abandon the GAE :), just one question. What version of Glest are you using?
« Last Edit: 1 January 1970, 00:00:00 by orion »

daniel.santos

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« Reply #221 on: 8 April 2008, 23:54:36 »
Wow, it's been a rough ride, but 0.2.4 is finally finished, and mostly, the network consistency problems have been fixed!!  Of course, it hasn't faced wide testing yet and there's plenty of other quirks still.

Glest Advanced Engine v0.2.4
LInux binaries and other archive formats at http://http://glest.codemonger.org.  If you are using the subversion respository, 0.2.4 is tagged here: https://glest.codemonger.org/svn/repos/gae/tags/0.2.4

Glest Advanced Engine v0.2.4 Changes
  • GAE should now work for multiplayer (including cross-platform) game play.  It's possible that you may still need to disable NetworkConsistencyChecks in your glestadv.ini file however, if there are any differences in the tech trees you are playing on.
  • Added new crash handling, although it's not quite what I would like it to eventually be.  For the most part, the GNU/Linux build does what the windows build always did (catches crashes and makes a report), but it also includes a stack trace, so if it crashes (not an "Exception") you can send me the gae-crash.txt file (I'll need the binary too though)
  • Screwed with the timing in the game a *lot*. In situations where your game is lagging for whatever reason (usually on slower machines), the game will no longer suddenly speed up after a pause.  These changes may have unintended side-effects, but thus far it appears to scale fairly well across various performance levels.
  • Fixed a few 32 bit GNU/Linux compile problems.
  • Fixed the "operation already in progress" error message that Linux users were getting when joining a network game.
  • Cleaned up a few long-standing file pointer leaks.
  • Windows build now uses pre-compiled headers, which speeds it up tremendously. (not yet working in with gcc).
  • Added a glestadv-server.log and glestadv-client.log which logs server and client network traffic, respectively.
Known Issues
  • When a client drops from a network game, the server sometimes crashes when trying to auto-save the game.  This occurs when it's saving the selection groups (your shift-1,2,3, etc. groups)
  • The server believes the client disconnected in a non-friendly way when they just decided to quit the game (and the server auto-saves the game, etc.)
  • Sometimes, the new error handlers crash when cleaning up.
  • Workers building and repairing sometimes still do the one cell away bug.  I've also seen them do an indecisive pacing back and forth too when they can't get to where they want to get.
  • Sometimes, when restoring a saved network game, the client gets an error about file fragments arriving out of order.  I haven't figured this one out yet but I suspect it's a problem in how network data is getting managed and may be getting discarded under some conditions.  If I'm correct, it could cause other errors like "unexpected network message" as well.
  • Network bandwidth is still higher than it should be.
« Last Edit: 1 January 1970, 00:00:00 by daniel.santos »

Dr.Dixie

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« Reply #222 on: 9 April 2008, 00:50:55 »
Linux 32 bit binaries, .tar.bz2:
http://http://www.mediafire.com/?1ckswmdbuxm
Linux 32 bit binaries, .zip:
http://http://www.mediafire.com/?b4vbvwzf9d

Compiled and tested. For some reason, Glest had been showing just white when I try playing a game. I hadn't tried it without Compiz Fusion yet, but now it works.


!Dr.Dixie!
« Last Edit: 1 January 1970, 00:00:00 by Dr.Dixie »

daniel.santos

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« Reply #223 on: 9 April 2008, 01:19:31 »
Thanks Dr. Dixie.  Just a heads up, I've been doing some more testing and I'm running into some different bugs now, so it doesn't look like it's quite "there" yet.

EDIT: For multiplayer play that is.  A single player game I played seemed to go fine
« Last Edit: 9 April 2008, 11:58:41 by daniel.santos »

Dr.Dixie

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« Reply #224 on: 9 April 2008, 01:35:24 »
You're welcome, Daniel!


!Dr.Dixie!
« Last Edit: 1 January 1970, 00:00:00 by Dr.Dixie »