I just realized that when you have multiple buildings being built, a Worker/Initiate starts building whichever building it first hits, not necessarily the one that you are right-clicking. Bug...
I hope you understand.
!Dr. Dixie!
yup, sure is. thanks
@ZaggyDad@, off-screen notification isn't working yet, but if it says that it can't find a closing tag, then you need to check your xml. I don't quite understand the gathering point, but I'll mess around with it and see if I can figure it out. As for the auto-repair, your villagers won't go running off to do repairs if they are busy harvesting or something -- this only occurs with idle workers. Also, they will attempt to return to their starting point once they are done repairing whatever it was that was broken, hurt or being built. The only major thing I need to do with this is have them turn around faster if what they are going to repair gets repaired before they arrive. But I still think having an option to toggle it on or off at the unit level is a good idea.
@Duke@, I didn't make actual changes to the "data pack" per se, but the Four Path Magitech
adds to it. You can use the glest advanced engine with the normal glest magitech tree, although it needs some entries in the .ini file and also the lanuage.lng file (optional if you don't mind ???HpRestored??? and such). It didn't used to matter much if you use gae with the magitech faction because the new features didn't matter if you didn't use them in the tech tree. But with the command queuing, auto heal, returning from auto-attack, etc, it does make a difference now. I'm going to get a more windows friendly setup soon.