Ok, here sum more feedback.
-The graveyard seems a bit big... It surely doesnt need to be, the space inside is just empty. All it is is a frame of a graveyard. Unless ur gonna put sumtin in it, its a waste of space. Too big for the most part even if u put sumtin worthwhile in it like sum nice looking grave stones.
-earthquake-nice ripple effects. I can't really think of any better way to simulate a earthquake but u could put a visual effect on those damaged. Like maybe a puff of brown smoke as if the ground was exploding up or rocks if u could.
-Necromancer Tower, looks not very necromancy, the red flag or watever color it was was too bright for a evil look. The building looks fine but you could use sum darker colors.
-Summoning-for the necromancers. THe idea is great but the way u do it, theyre not even better than summoners.
Summoners can make infinite summons and not have to have them near them at all times and plus, the summons dont die when the summoners do.
So obviously Necromancers should be more powerful than summoners and the limits are making them weaker. At least add sum sort of advantage to counter these three bad things. (wups just realized i never tested the lich yet. If you fixed these problems when they transform into lichs, then great, sorta like an upgrade).
-Wall-seriously... huh??? why is it a pig... Maybe u just did that cus ur gonna fix it later but... yeah i think u get it
-and well, the modeling and walking and thas it. The models reuse everything but obviously seeing this finish as quickly as possible is best. These tweaks are best saved for last. Especially the walking, the legs dont move.
Ill come up with more later