As far as adding the load menu, I'm not entirely certain how easy that will be because of the way it treats menus, they are "ProgramState" objects. The Game class is also a ProgramState, the one that runs when you are playing and you can only have one "ProgramState" be run by the "Program" at a time. However, I'm thinking I can probably hack it by having the Game object call the load menu directly, but I'll have to see. I do agree however that it would be nice, as well as an auto save and auto load button.
Wow, looks like it very difficult to do now, so i will wait you implementation this to GAE.
And Thanks before.
you can now save your game from a network game and resume later -- HOWEVER, this is shaky right now and if your saved game file is too big it doesn't work. Will have to fix this later (was fighting with the damn zlib library and it won )
Too bad, i can not tes it, i don't have nice internet access to connect.
and i don't have friend to play LAN Game.
I have download , compile and play GAE version 0.1.7a, and now saw new bug.
1.Now i get Segmentation fault twice, and it leave this error message:
[tux-gamer@localhost Glest-3.1.2]$ ./glestadv
ALSA lib confmisc.c:769:(parse_card) cannot find card ''
ALSA lib conf.c:3500:(_snd_config_evaluate) function snd_func_card_driver returned error: No such device
ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
ALSA lib conf.c:3500:(_snd_config_evaluate) function snd_func_concat returned error: No such device
ALSA lib confmisc.c:1247:(snd_func_refer) error evaluating name
ALSA lib conf.c:3500:(_snd_config_evaluate) function snd_func_refer returned error: No such device
ALSA lib conf.c:3972:(snd_config_expand) Evaluate error: No such device
ALSA lib pcm.c:2145:(snd_pcm_open_noupdate) Unknown PCM default
Couldn't process event: Bad surface texture dimensions
Segmentation fault
And here the last glest.log:
[tux-gamer@localhost Glest-3.1.2]$ more glest.log | tail
Upgrade type: techs/magitech/factions/tech/upgrades/blade_weapons
Upgrade type: techs/magitech/factions/tech/upgrades/piercing_weapons
Upgrade type: techs/magitech/factions/tech/upgrades/robotics
Upgrade type: techs/magitech/factions/tech/upgrades/shield_level_1
Upgrade type: techs/magitech/factions/tech/upgrades/shield_level_2
Upgrade type: techs/magitech/factions/tech/upgrades/stables
Upgrade type: techs/magitech/factions/tech/upgrades/training_field
Faction types
State cells
Heightmap computations
And the "no cancel button" bug still in there, this "no cancel button" bug occur when upgrade too.
here the screenshot when upgrade (create training field )
big sizehere screenshot when producing in Farm:
big sizeAnd the BUG that
orion say, looks like it only happen to Guard, after upgrading the guard.
here the screenshot:
big size btw, thanks for Auto pause when saving the game.
another request, can you add "owerwrite confirmation" dialog too.
and what about "map resources aren't being saved (trees, gold, etc.)" bug you mentioned ini here
[url=http://www.glest.org/glest_board/viewtopic.php?p=14464#14464]http://www.glest.org/glest_board/viewtopic.php?p=14464#14464[/url]
I hope you could fixed this before other bugs, but of course, it's up to you to fixed this before other bugs or not.
Thanks before and after
ps: i'am sory if my english is bad.