Author Topic: Multiplay  (Read 16575 times)

Ropi

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« Reply #25 on: 23 August 2004, 10:05:53 »
:D
« Last Edit: 1 January 1970, 00:00:00 by Ropi »

StrikerShot21

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« Reply #26 on: 28 August 2004, 20:38:05 »
Ok people I have searched and found nothing on UVW unwrapping for 3DS Max 4. Could someone please explain how to do it. I don't want some tutorial from the internet. I want someone on the forums to explain it.
« Last Edit: 1 January 1970, 00:00:00 by StrikerShot21 »


StrikerShot21

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« Reply #28 on: 29 August 2004, 02:20:33 »
I will awaken you from your cryogenic sleep once I figure this out.
« Last Edit: 1 January 1970, 00:00:00 by StrikerShot21 »

Ropi

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« Reply #29 on: 29 August 2004, 18:05:06 »
Hi !

Striker I dont know how to help, but unwrapping is easy.
Put the modifier on the modell, then selcet the faces, map them planar in which way they face (x,y,z), then in the editor put them to the coresponding place on the bitmap, (if it is dark turn on brightness).

Hey tucho in the catapult.xml what is this property:
</properties>   
   <property value="rotated_climb"/>
</properties>
What is rotated_climb ?
And can you send me a full list of propertis and commands that can be put into xmls (or where I can find them)

Edit: Is there a command(?) that can gather/store other commands?
       Like I push the spells button and and the command panel opens
       showing 4 spells. (Like at Tech : I push basic buildings and it shows
       3 buildings than.)

Thx.

Your Powa fan Ropi.  :(  ;)
« Last Edit: 1 January 1970, 00:00:00 by Ropi »

martiño

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« Reply #30 on: 30 August 2004, 19:49:38 »
Hi,

Rotated climb is that the unit rotates when it moves through cells with different altitude. But it's yet unimplemented. There is only another property: the "burnable" property that causes the unit to burn when it takes damage (it's used for buildings).
« Last Edit: 1 January 1970, 00:00:00 by martiño »

enveloop

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« Reply #31 on: 22 February 2005, 13:41:20 »
Beforehand, the problem was paying for a server because we had a limited bandwidth and getting more is expensive, but that had nothing to do with multiplayer. Currently the game is opensource, so the server is ensured and anyone with the appropriate knowledge can implement multiplayer.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »

enveloop

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« Reply #32 on: 22 February 2005, 21:52:03 »
Actually we stopped developing the game after the currently available version; that´s a reason why we made the source available for everyone, so that other people could contribute by adding those features.
« Last Edit: 1 January 1970, 00:00:00 by enveloop »