Author Topic: Glest 3.1.0 Released  (Read 17559 times)

martiño

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Glest 3.1.0 Released
« on: 14 February 2008, 00:06:37 »
Hello,

Today we've released version 3.1.0 of Glest. This version contains several improvements for the online component and a new menu background.

New features.

- In-game chat
- Main menu background model changed
- Server IPs are now stored in a file, and can be used later
- Network status key
- Map changes: Added 'Swamp of Sorrow' and 'Valley of Death', removed 'One on One' and 'The Ruins'
- Balance changes

How to get the game.

Windows: Download the installer and follow the instructions.

Linux: Download the data. Then you can download the source code and compile it, however if you are going to play over LAN/Internet, is highly recommended the you use the official binaries(thanks to titi), to prevent the game from getting out of sync.

Images.



« Last Edit: 5 March 2008, 20:06:16 by martiño »

titi

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« Reply #1 on: 14 February 2008, 09:17:02 »
You removed one-on-one map?
That's bad :( I really liked it! maps are so small, why don't you include all good maps out there ? ( for example 50 different maps )
This will give us more fun playing it without having trouble that someone doesn't have the map.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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ttsmj

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« Reply #2 on: 14 February 2008, 15:47:48 »
hello martino
 8)
« Last Edit: 1 January 1970, 00:00:00 by ttsmj »

martiño

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« Reply #3 on: 14 February 2008, 17:08:15 »
I've seen your patch, and I don't really see what is going on, keyPress should work fine, since it is the same event used for the chat in the main game, is anybody else getting the same problem?
« Last Edit: 1 January 1970, 00:00:00 by martiño »

titi

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« Reply #4 on: 14 February 2008, 19:29:07 »
yes, same problem here. You can insert two more chars, but you can't delete them ( backspace doesn't work ). Thats why I added the fix.


there is a linux glest 3.1.0 binary ... http://www.glest.org/glest_board/viewto ... 3539#13539
« Last Edit: 1 January 1970, 00:00:00 by titi »
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martiño

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« Reply #5 on: 14 February 2008, 19:33:51 »
Yeah, but I'm thinking that the patch would break the windows version, I will take a look.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

titi

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« Reply #6 on: 14 February 2008, 19:38:57 »
I just used it for the binary release. You can fix it the way you want it in the next version.
« Last Edit: 1 January 1970, 00:00:00 by titi »
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Jamesgamer

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« Reply #7 on: 14 February 2008, 20:05:38 »
glad you got rid of the ruins =D

Any new bug fixes from beta13?
« Last Edit: 1 January 1970, 00:00:00 by Jamesgamer »

martiño

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« Reply #8 on: 14 February 2008, 20:23:18 »
I've updated the SVN, the problem is now fixed.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

AT-HE

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« Reply #9 on: 14 February 2008, 22:52:39 »
hi ..  i didnt had the chance to try multiplayer yet

------------

PUBLISH ON MASTER SERVER LIST:


...  what if you put -publish on master server list / find public servers- option ? .. that would give us the chance to talk and try the game quickly



.. like other good open games like cube/sauerbraten, tremulous, etc ...  or some lobby like battle.net, kali.net, kahncentral :)
« Last Edit: 15 February 2008, 15:19:02 by AT-HE »

Detructor

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« Reply #10 on: 15 February 2008, 08:57:44 »
yeah, a new background ;))

And it would be really great if you could include a server browser...like all other games (Pioneers, teewars etc.)
That would be really, really great.

But for now, the chat function is something that I've missed...thanks for that :)

greatings
detru
« Last Edit: 1 January 1970, 00:00:00 by Detructor »

Jamesgamer

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« Reply #11 on: 16 February 2008, 04:30:19 »
Everyone that is talking about master server list...

UNTIL THEN.... USE THE IRC! :) )

xme_and_sonic-^-comcast.net
« Last Edit: 15 April 2016, 19:35:20 by filux »

myles

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« Reply #12 on: 16 February 2008, 13:05:17 »
Just wanna say the menu is really cool, very shexy!
« Last Edit: 1 January 1970, 00:00:00 by myles »

BrainDamaged

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« Reply #13 on: 16 February 2008, 13:43:36 »
nice background!

but after a battle i miss the timer. when you won or losed the battle id like to see how long it had taken to win or lose.
« Last Edit: 1 January 1970, 00:00:00 by BrainDamaged »

Yackemflaber

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« Reply #14 on: 16 February 2008, 14:54:56 »
nice, I'm downloading it now
« Last Edit: 1 January 1970, 00:00:00 by Yackemflaber »

IAP

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« Reply #15 on: 16 February 2008, 20:49:10 »
Hey thats greate. Is it OK to ask for a ZIP of the binaries for windows, instead of the installer?
« Last Edit: 1 January 1970, 00:00:00 by IAP »