yes yes, but please, one step after another!
A handmade leage ( in the forums for example) should be possible. For all other things we will need a masterserver with some more features ( and these will be the last step even if we have a masterserver one day)
But I would prefer to see more players first.
I don't know why there are so little players
its such a nice game!
I think for the usual player it must be very simple to start gaming and he must quickly see first successes.
This player issue can hopefully be fixed by:
- an easier start for glest newbies. For beginners the CPU is way too strong. This could probably be done by adding a random decision before the command execution of the CPU players. So bad CPUs will simply not execute their commands very often ( or execute them later when they get the command again. ).
- linux/windows/binary compatibility ( but I think it's really not easy but who knows....)
- a more simple setup of multiplayergames( showing the current serversetup /pingtimes/users/available techs/maps/tilesets and things like this )
- and a masterserver of course ( a first very simple solution would be a webserver with php support to pulish open games which are published(by the servers) and shown ( by the clients ) in the game)