Author Topic: Compiling on Win32 using no-cost tools (MSVC++ 2008 Express)  (Read 14072 times)

Super Tom

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Re: Compiling on Win32 using no-cost tools (MSVC++ 2008 Express)
« Reply #25 on: 9 March 2010, 06:47:26 »
Hi, softcder! You can provide glest - vc2008proj.tgz download, thank you!



I can not download this address: http://glest.codemonger.org/files/glest-vc2008proj.tgz
« Last Edit: 9 March 2010, 13:33:27 by -Archmage- »

softcoder

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Re: Compiling on Win32 using no-cost tools (MSVC++ 2008 Express)
« Reply #26 on: 9 March 2010, 06:59:31 »
The VC++ project files for mega-glest are in SVN under mk\windoze. You'll have to checkout the files from SVN to get them.

Thanks

Super Tom

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Re: Compiling on Win32 using no-cost tools (MSVC++ 2008 Express)
« Reply #27 on: 9 March 2010, 07:05:57 »
mk \ windoze which there is no game.vcproj
By the way: In addition to using vs2008, is also what is required to compile the source code???
« Last Edit: 9 March 2010, 07:12:01 by tom123 »

mockrocker

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Re: Compiling on Win32 using no-cost tools (MSVC++ 2008 Express)
« Reply #28 on: 10 March 2010, 13:23:11 »
Thanks, I'll try to look at megaglest.


softcoder

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Re: Compiling on Win32 using no-cost tools (MSVC++ 2008 Express)
« Reply #29 on: 10 March 2010, 15:44:04 »
Just open Glest.sln and compile all the projects. Output goes into build\Release\<projectname>

mockrocker

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Re: Compiling on Win32 using no-cost tools (MSVC++ 2008 Express)
« Reply #30 on: 11 March 2010, 02:54:30 »
There seems to be a problem with the codes I got off the SVN repository. I was able to compile it and then build xerces 3.0 dll from the win32 deps i downloaded. The problem was I keep on getting error from glest.ini about unitParticles not existing and the game can't continue. I've noticed there was 8 player slots on custom game, different from the megaglest release. Am I doing it wrong?

Edit:

I added UnitParticles on glest.ini and the game finally loads. I wonder what's this for?
« Last Edit: 11 March 2010, 03:25:05 by mockrocker »

softcoder

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Re: Compiling on Win32 using no-cost tools (MSVC++ 2008 Express)
« Reply #31 on: 11 March 2010, 05:44:48 »
Its a brand new property added by Titi.. it enables the new particle work he added in this new release.

 

anything