Author Topic: Multi-threaded renderer?  (Read 1170 times)

daniel.santos

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Multi-threaded renderer?
« on: 22 February 2008, 02:08:38 »
Marino, rendering is not my area of expertise, but being able to specify the number of rendering threads would be very cool for multi-processor systems.  Now days, just about every new computer is at least dual core.  This would make it more feasible for modelers to make more detailed models.  I also don't know how this ties into the driver where it's actually telling the video chipset to do the rendering (or part of it) and it has a limited number of GPU cores, pipelines, or whatever, but it seems like a lot of this rendering is happening on the CPU (at least on my crappy laptop).

On the flip side of that, what would you think about a frame count cap, so that it doesn't attempt to render more than x frames per second.
« Last Edit: 1 January 1970, 00:00:00 by daniel.santos »

martiño

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« Reply #1 on: 22 February 2008, 10:37:31 »
Well, AFAIK Glest us GPU bound, so I don't think using several threads would be of much help, and It would make the source code way more complex.
« Last Edit: 1 January 1970, 00:00:00 by martiño »