Thank you Martiño. Mine is working because I have glest_game/main.cpp modified, but this may still be broken in subversion since the new main function doesn't call the macro. So it should compile on windows still, but will still crash in Linux since it's not using the MAIN_FUNCTION macro:int main(int argc, char** argv){
return Glest::Game::glestMain(argc, argv);
}
instead of:MAIN_FUNCTION(Glest::Game::glestMain)
Thanks again.