Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Check out the
MegaGlest Wiki
! Anyone can be an editor, and we want
you
!
Home
Help
Search
Login
Register
MegaGlest Forum
»
Modding and game content creation
»
Mods
»
Where to start modding?
Pages: [
1
]
Print
Author
Topic: Where to start modding? (Read 1558 times)
phillip.shaw
Guest
Where to start modding?
«
on:
22 February 2008, 12:20:39 »
Hi folks big fan of Glest,
I model in 3DS max and have the .g3d plugin, hypothetically if i wanted to build a new faction where would i start? how do I make models work with glest etc etc?
thanks (sorry if this has been answered before)
«
Last Edit: 1 January 1970, 00:00:00 by phillip.shaw
»
Logged
martiño
Behemoth
Posts: 1,095
(No subject)
«
Reply #1 on:
22 February 2008, 13:34:19 »
I think the best way to start is to take a look at the
Wiki
, some information there is a bit outdated, but it is a good starting point, then you can ask in the board.
«
Last Edit: 1 January 1970, 00:00:00 by martiño
»
Logged
Print
Pages: [
1
]
MegaGlest Forum
»
Modding and game content creation
»
Mods
»
Where to start modding?
anything