I wanted to create a mod using Windows and 3ds Max. But for a lot of reasons, this seems pretty much impossible. I got to create the models in 3ds then, export them to blender, apply textures in blender, export as .xml, go to linux to convert them to .g3d...
Because:
The current .g3d exporter for 3ds max is dated (3ds max 7)
If you export a textures model in 3ds max to blender, you loose all the textures.
And I can't get the glexemel win32 to work...
So I don't know what to do now, I could learn Blender, and do everything on Linux. But I'd be a shame to not use software I've paid $3500 for...