hey guys, I'm new in the forums cause i was just to lazy to join before this. I've changed Glest so many times, and in so many different ways. I started by creating units in the existing factions, and eventually I created my own. I thought of have subfactions, but i never knew I could do it like this. Instead I had the factions use food as the resource, and energy as the limiting factor. For example, you start the game with only 5 energy which you spend on upgrading the castle/mage tower to the appropriate subfaction. This completely prevents players from changing subfactions. Another note to be made is that I'm not so old...but I've read up on the xml pages and i understand it. My only limitation is that i can not model, which i imagine limits the abilities of many people. So what I did was use the current models provided by Glest and other mods that I've accumulated. I'm also amazing with creativity. But, I've only taught myself from the examples set by pre-existing xml files, so I have many questions. First off, is it possible to create a hero? Like that of Warcraft 3? The idea I had was have a building that starts with the game, (Shown in the xml file for the faction) and make it impossible to build that building again. In addition, use the hero as the "pet" of the building, but limit the pet value to 1. The only limitation I could think of this would be that once the building is destroyed, it can not be brought back, unless we did the fall down, get back up, idea seen in the path of corruption. If each subfaction had its own hero we could also do experience points (kills), so with each new title, the hero gains abilities, like Warcraft 3...hope you guys enjoyed this food for thought, I can add more stuff later on but its 3 AM where I am and I'm actually working on my own mod at the moment which in only one night I've created 5 buildings, 3 mobile units, and ideas for upgrades. The xml is done for the buildings and units...that's all for now