Author Topic: Four Path Magitech  (Read 92929 times)

daniel.santos

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Re: Four Path Magitech
« Reply #225 on: 1 December 2008, 22:20:45 »
Quote from: "modman"
Hey I think you should not change the attack multipliers.  Keep them the same, or else it gets too complicated.  I like how origanal Glest has only 4 damage types and only 5 armor types.  Not trying to be conservative, but I think the old ones kind of cover it all.
I disagree actually.  In fact, I'm not even happy with the way it's currently working in FPM and I intend to add a resistances framework so you can customize (and enhance with upgrades, effects, etc.) resistances towards certain damage types (lower/raise them, etc.).  More importantly however, I'm adding a mechanism so you can see a unit's current stats (effective resistances/vulnerabilities and other modifiers after all upgrades, levels & effects).  I'm also intending to add a mechanism to scale combat speed in case you would like battles to last longer than they currently do.  I think Glest has one of the fastest combat times of pretty much any RTS I've ever played (i.e., the amount of time it takes for units to kill and be killed).  That will give you more time to consider the afore mentioned items when playing.

verarticus

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Re: Four Path Magitech
« Reply #226 on: 15 December 2008, 00:39:16 »
ok what post is the most recent four path magitech on? (just wondering if anyone knew cause the prospect of looking through 16 pages dose'nt seem tempting : p  sorry for my lazyness)

wciow

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Re: Four Path Magitech
« Reply #227 on: 15 December 2008, 00:44:58 »
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

verarticus

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Re: Four Path Magitech
« Reply #228 on: 15 December 2008, 01:42:23 »
Quote from: "wciow"
Go here: http://glest.codemonger.org/ ;)
thanks : )

gameboy

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Re: Four Path Magitech
« Reply #229 on: 15 December 2008, 02:39:03 »
i agree with hailstone
i'm sorry i meant daniel, its just that when i see the behemoth icon i think of one person.... hailstone ;D
« Last Edit: 16 December 2008, 10:29:10 by gameboy »

daniel.santos

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Re: Four Path Magitech
« Reply #230 on: 15 December 2008, 08:37:17 »
Quote from: "gameboy"
i agree with hailstone
hailstone hasn't posted on this thread in a month and a half, what are you talking about!?  Clarity guys, please!

verarticus

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Re: Four Path Magitech
« Reply #231 on: 15 December 2008, 20:09:14 »
This is kinda off topic but why do the range attacks act the same in Gae as in normal glest? (I put a faction I changed and the attack particles are different in them)

wciow

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Re: Four Path Magitech
« Reply #232 on: 15 December 2008, 22:38:26 »
Yeah, currently ranged attack particles are not shown correctly in GAE (only the visual side though, they still cause the correct damage)

The problems is already known and listed for fixing in the future.
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0

daniel.santos

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Re: Four Path Magitech
« Reply #233 on: 15 December 2008, 22:50:22 »
Are you guys talking about the windows i686 build for 0.2.10b?  This is broken (never figured out why either)

verarticus

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Re: Four Path Magitech
« Reply #234 on: 16 December 2008, 02:47:07 »
> . < Im so confused right now! It's now randomly going between the normal glest particles and the super fast (cool looking : )  ) particle effects

verarticus

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Re: Four Path Magitech
« Reply #235 on: 17 December 2008, 04:47:18 »
I have an Idea for the nature path of magic (unless there is already a plan) how about a magic unit that could morph to 4 different elements with different attack effects.

fire-splash
water-slow(kinda new to Gae donw know if possible)
earth-stun
energy-continues attack or multy hit.(again secound one if possible)

just a suggestion.

modman

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Re: Four Path Magitech
« Reply #236 on: 17 December 2008, 23:13:21 »
I think Ice would be nicer instead of the energy one.  It could use the freeze capability that will come into effect at one point.

verarticus

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Re: Four Path Magitech
« Reply #237 on: 18 December 2008, 01:56:14 »
Quote from: "modman"
I think Ice would be nicer instead of the energy one. It could use the freeze capability that will come into effect at one point.
Stun would be about the same. and energy if the multi select is possible it would hit enemies but not friends in range.

daniel.santos

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Re: Four Path Magitech
« Reply #238 on: 18 December 2008, 05:02:12 »
I do sort-of like that idea for the "magey" type.  However, to keep with lore, it would have to be earth, fire, water and air.  Many physicists will argue that this was the early expression for the 4 states of matter: solid, liquid, gas and plasma.  Under this philosophy, "ice" would fall under "earth" (because it's solid), but the idea is that we want to express the extremes of temperature and perhaps air can do that sufficiently?  (blast them with cold air?) Just a thought.

verarticus

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Re: Four Path Magitech
« Reply #239 on: 18 December 2008, 05:10:18 »
Quote from: "daniel.santos"
I do sort-of like that idea for the "magey" type. However, to keep with lore, it would have to be earth, fire, water and air. Many physicists will argue that this was the early expression for the 4 states of matter: solid, liquid, gas and plasma. Under this philosophy, "ice" would fall under "earth" (because it's solid), but the idea is that we want to express the extremes of temperature and perhaps air can do that sufficiently? (blast them with cold air?) Just a thought.

Um...water...solid...maybe with several tons of cornstarch X D
but air could work for slow maybe. I was just suggesting those NATUREY things that I thought would be neat. as for plasma...boogermage anyone X D

daniel.santos

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Re: Four Path Magitech
« Reply #240 on: 18 December 2008, 20:00:41 »
Water becomes solid when it gets too cold. Plasma is the 4th state of matter.  Fire, lightning, the entire sun and the state of argon in a neon light bulb (when on) are all examples of plasma. (http://http://en.wikipedia.org/wiki/Plasma_(physics))

verarticus

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Re: Four Path Magitech
« Reply #241 on: 19 December 2008, 00:37:29 »
yes technicly it it solid (I'm having a lot of ice here rihgt now) but only if it gets cold but if its over 32* then its a liquid...dirt rock wood etc dont melt that easly...I still think its liquid but whatever.

verarticus

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Re: Four Path Magitech
« Reply #242 on: 25 December 2008, 03:38:25 »
I just looked at the xml. files of some of the units(I was going to change magics splash and stuff mot to hit my guys cause only the lich has it now...) and man! what a scamble! I can understand some of it but is there anyway to make it more...to the side without having to "enter,space,tab,backspace,etc?"(kinda like the normal glest)

modman

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Re: Four Path Magitech
« Reply #243 on: 25 December 2008, 04:04:04 »
Yes for some reason eithere .rar does that or daniel's compressor does because I looked and I had to keep pressing ENTER as well and it makes it hard to look at.

hailstone

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Re: Four Path Magitech
« Reply #244 on: 25 December 2008, 12:29:23 »
I think it's to do with new line characters in Linux being different to Windows. If you open it in wordpad or notepad++ it might be ok.
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modman

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Re: Four Path Magitech
« Reply #245 on: 26 December 2008, 01:27:40 »
No, I always open XMLs in Notepad, even though I have Microsoft Office.  I personally like how Notepad is more basic so I can see more of the text.

But just this once I'll try Wordpad. ;)

verarticus

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Re: Four Path Magitech
« Reply #246 on: 26 December 2008, 04:05:20 »
yay wordpad works! oh btw I think the buildings (new ones) are to big not the necromancy tower or cript but the rest are huge! (seriously the graveyard takes so much to build and does so little) also why does the wall have a pig as the picture? did you forget the smile : )


Edit: whow! I just played a game with the normal file and noticed the magic sends out 6-10 initiates for attacking the enemy with a group of other guys most of the time (usually with rescourses and when there ISN'T fighting already going on) now the normal glest did it a little...but not that much!

modman

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Re: Four Path Magitech
« Reply #247 on: 27 December 2008, 00:04:04 »
I think FPM isn't in the balancing stage at the moment; it is in more of the development and modeling stage.

Omega

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Re: Four Path Magitech
« Reply #248 on: 28 December 2008, 02:56:28 »
Open it in Notepad++. It must have something to do with daniel's xml creator...
Edit the MegaGlest wiki: http://docs.megaglest.org/

My personal projects: http://github.com/KatrinaHoffert

modman

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Re: Four Path Magitech
« Reply #249 on: 28 December 2008, 03:22:01 »
I think that was previously stated:

Quote from: "hailstone"
If you open it in wordpad or notepad++ it might be ok.