hehe, Liches are pretty mean huh? The good thing about them is that although their attack has splash damage, it doesn't do all that much damage to nearby units, it's the effect that is the killer and it only effects foes. The effect its self only a total of 150 damage over 6 seconds (adjusted for disease vs armor type), but it also reduces their attack speed, movement speed, armor, sight and energy regeneration and just generally gives them a crappy day (thus the name, Withering Dispair). Any one or two of those wouldn't be significant, but they add up. But when more than one Lich hits them with the same attack, it stacks, so instead of their movement being reduced to %75 normal, it goes down to 56% (75% of 75%), etc. Like the Archmage, this is a good attack for multiple units. Unlike the Archmage attack, this does little damage to nearby friendlies. If you pair up a Lich and an Archmage it's pretty terrible because the Lich slows the approach of the enemy and the Archmage blows them to bits.
But on to the animations, I would personally love to have more people working on this. There's only so much one person can do (myself included). All of the code for the Glest Advanced Engine is GPL2, but we never discussed licensing for the FPM content. I'm going to put together a copyrights file that credits the appropriate people for every file in the FPM tree. Right now, that's wciow for everything except for the abbey texture, which goes to both wciow ahd vahron.
@wciow@, are you comfortable with the Creative Commons Attribution-Share Alike license? That was my thought personally. It allows your work to be modified by others as long as they share. Copyright notices must always be maintained so your name should never leave it once you make it (or modify it). You can get more info here:
http://creativecommons.org. It's your decision which license you wish to release your work under, but my personal opinion is that a license that will allow others to modify your work will facilitate the greatest success for the FPM mod project because multiple people can build upon each other's work. You can also choose the non-commercial route that restricts others from using your work for commercial reasons, and I have no problem with that either.
What I would like is to be able to have the source files for the models & animations (whatever those are) checked into subversion so that multiple people can tweak them and then we can collectively decide what to use (I think wciow & I should get 1st say though since we started the project
). I somehow doubt we'll run into many problems of conflict though. If you really don't want your source model & animation files publicly released, I can setup a private repository that only team members can access, but it's still good to have them in source control and allow others in the team to work with and learn from them.
@orion@, would you like to also check the web site files into subversion? You don't have to do it now, but I thought that it might help out. Just let me know if you do and I'll set you up if I haven't already.