Well i did what you suggested and now I get this....
Error 98 error LNK2001: unresolved external symbol __imp__gluErrorString libglest.lib game
Error 99 error LNK2001: unresolved external symbol __imp__gluErrorString libglest.lib game
Error 100 error LNK2001: unresolved external symbol __imp__gluErrorString libglest.lib game
Error 101 error LNK2019: unresolved external symbol __imp__gluErrorString referenced in function "void __cdecl Shared::Graphics::Gl::_assertGl(char const *,int)" (?_assertGl@Gl@Graphics@Shared@@YAXPBDH@Z) renderer.obj game
Error 102 error LNK2001: unresolved external symbol __imp__gluErrorString libglest.lib game
Error 103 error LNK2001: unresolved external symbol __imp__gluErrorString libglest.lib game
Error 104 error LNK2001: unresolved external symbol __imp__gluErrorString libglest.lib game
Error 105 error LNK2019: unresolved external symbol __imp__gluDeleteQuadric referenced in function "public: void __thiscall Glest::Game::Renderer::renderMouse3d(void)" (?renderMouse3d@Renderer@Game@Glest@@QAEXXZ) renderer.obj game
Error 106 error LNK2019: unresolved external symbol __imp__gluCylinder referenced in function "public: void __thiscall Glest::Game::Renderer::renderMouse3d(void)" (?renderMouse3d@Renderer@Game@Glest@@QAEXXZ) renderer.obj game
Error 107 error LNK2019: unresolved external symbol __imp__gluQuadricDrawStyle referenced in function "public: void __thiscall Glest::Game::Renderer::renderMouse3d(void)" (?renderMouse3d@Renderer@Game@Glest@@QAEXXZ) renderer.obj game
Error 108 error LNK2019: unresolved external symbol __imp__gluNewQuadric referenced in function "public: void __thiscall Glest::Game::Renderer::renderMouse3d(void)" (?renderMouse3d@Renderer@Game@Glest@@QAEXXZ) renderer.obj game
Error 109 error LNK2019: unresolved external symbol __imp__gluPerspective referenced in function "public: bool __thiscall Glest::Game::Renderer::computePosition(class Shared::Graphics::Vec2<int> const &,class Shared::Graphics::Vec2<int> &)" (?computePosition@Renderer@Game@Glest@@QAE_NABV?$Vec2@H@Graphics@Shared@@AAV456@@Z) renderer.obj game
Error 110 error LNK2019: unresolved external symbol __imp__gluPickMatrix referenced in function "public: bool __thiscall Glest::Game::Renderer::computePosition(class Shared::Graphics::Vec2<int> const &,class Shared::Graphics::Vec2<int> &)" (?computePosition@Renderer@Game@Glest@@QAE_NABV?$Vec2@H@Graphics@Shared@@AAV456@@Z) renderer.obj game
Error 111 error LNK2019: unresolved external symbol __imp__gluBuild1DMipmaps referenced in function "public: virtual void __thiscall Shared::Graphics::Gl::Texture1DGl::init(enum Shared::Graphics::Texture::Filter,int)" (?init@Texture1DGl@Gl@Graphics@Shared@@UAEXW4Filter@Texture@34@H@Z) libglest.lib game
Error 112 error LNK2019: unresolved external symbol __imp__gluBuild2DMipmaps referenced in function "public: virtual void __thiscall Shared::Graphics::Gl::Texture2DGl::init(enum Shared::Graphics::Texture::Filter,int)" (?init@Texture2DGl@Gl@Graphics@Shared@@UAEXW4Filter@Texture@34@H@Z) libglest.lib game
Error 113 error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup MSVCRTD.lib game
Any ideas? Did I mess up again? hahah.