Note the way that splash damage works. All units 1 space from the point of impact for an attack with splash damage will take 1 half the original damage. However, larger units take up more than one space and will take 1/2 damage for each extra space they take up (well, that applies to units that are size 2x2). Since they take up a total of 4 spaces, one of those will take full damage and the other 3 will take half damage, meaning that just having a splash radius of 1 will cause the large unit to take 2.5x damage. Splash damage does progressively less damage the further from the point of attack you are (1/2, 1/3, 1/4, etc.). So it gets more complicated to calculate the exact damage multiplier for units size 3 and up because it depends on where the target is hit. If hit in the middle of one side, they will take 4.25x base damage. If hit on a corner, they will take 4.17x base damage and so forth. So in short, splash damage is good for buildings and other large units.
Thus, even your summoner or drake rider with a splash radius of 1 can cause extensive damage to any behemoth, catapult, horseman, drake rider, air balloon, dragon, building, etc. Drake riders don't take a terribly long time to get ready since all you need is a summoner's guild and a library and they can attack air units. It should be noted that they die very quickly at the hands of air units as well, since their attacks have splash. Also, their attack that has splash (flare) uses a good deal of eps, although it has a fairly decent range which will help to keep them out of the line of fire when there are other melee units involved.
Admittedly, I haven't played this scenerio.