Author Topic: Campain mode (feature)  (Read 2456 times)

hardyvoje

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Campain mode (feature)
« on: 1 March 2008, 11:39:44 »
Question for Glest Team:
are you planning to develop campaign mode?
(array of "scenarios" with tactical briefing just before every mission)

If you're not developing this in near future, this feature could be mine first contribution to Glest,

because Mars Conflict will be "story driven" RTS, with 4 campaigns (1 is unlocked when you finish first) - for each main side in conflict.

Briefing screen - will be also new feature needed for this idea. I'll make it from "main menu screen"  with some more windows for videos and sideshows of new units etc.

Just let me know, to avoid "double coding" and time waste...
« Last Edit: 1 January 1970, 00:00:00 by hardyvoje »

martiño

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« Reply #1 on: 1 March 2008, 13:50:58 »
It is not one of our priorities at the moment.
« Last Edit: 1 January 1970, 00:00:00 by martiño »

hardyvoje

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« Reply #2 on: 1 March 2008, 18:56:58 »
On I'll take development of that part...

I'll let you know once I make my first successfull build...
« Last Edit: 1 January 1970, 00:00:00 by hardyvoje »

AF

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« Reply #3 on: 2 March 2008, 13:01:23 »
Galactic warfare modes for aflobby for the spring community were planned, aka something akin to dawn of war, or the boneyards multiplayer arm versus Core galaxy community warfare games. However those plans are geared primarily towards spring as it would need the command line parameter interface to accept much larger quantities of information and users are much more likely to prefer an integrated engine based system.

On a side note, does glest support basic missions/scenarios?
« Last Edit: 1 January 1970, 00:00:00 by AF »

Duke

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« Reply #4 on: 2 March 2008, 14:38:58 »
not realy, at the moment scenarios just are presets for a new game.
« Last Edit: 1 January 1970, 00:00:00 by Duke »

wciow

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« Reply #5 on: 3 March 2008, 23:44:40 »
I definetly agree that glest should get a briefing screen where you could have a simple shot of a mission and a description or voice-over. This is another relatively simple feature which will add alot to glest. Unfortunately I don't have the magic 'coding fingers' to make this happen. Good luck to Hardyvoje though!
« Last Edit: 1 January 1970, 00:00:00 by wciow »
Check out my new Goblin faction - https://forum.megaglest.org/index.php?topic=9658.0