Hey Martino, good game by the way. My post is purely for constructive critism. I'm going to be starting my own game soon, so I just like to see what others have done, it kind of encourages me to do it myself. Looks like alot of fun. I am a Warcraft3 player, so alot of my testing of your game comes from that angle. If I play as tech against magic in any of the small maps I can win in just under 3,5 minutes, and that only because I have to destroy all their buildings, I've technically won after 1,5 minutes (having killed all their workers and starting army). You need to try and combat the effect of a rush. If you race your starting tech army to the magics base you can take out all their units leaving just your archer alive, with all their workers gone, they are dead, with no money. Obviously if one does not rush, this no longer becomes as easy or possible. I have not played the game a great deal, but these are just the things I noticed first up. One other problem which I seem to encounter which I think is worth a mention. There must be someway you could improve unit selection when it comes to attacking. Often when I right click to attack a unit my units have no targeted it and therefore I have archers running right up to enemy units and being killed instead of attacking. Maybe a bigger selection area should be placed around units. Am I right in saying that u need to click on the feet of an enemy unit to attack it? It just seemed that often I felt I had clicked on a unit to attack it and infact I had just given a walk command. This comes from playing Warcraft3, and is purely my interpretation of how the game plays, it seems more difficult to order an attack a specific unit. Like I said before I have not played the game a great deal, so don't hold me to everything I say.
I just wanted to help you make a good game, BETTER!
Keep up the good work Martino, it's a working progress!
P.S. Greetings from South Africa