Poll

Wich faction is more powerfull?

Tech
25 (45.5%)
Magic
18 (32.7%)
They are balanced
12 (21.8%)

Total Members Voted: 2

Voting closed: 13 August 2004, 19:03:03

Author Topic: Tech and Magic balance  (Read 27855 times)

geg220

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(No subject)
« Reply #25 on: 14 May 2005, 23:37:37 »
StarEd is wright with those phases. In the begining evry body is balanced, after that tech is overpowered if you can survive after that magic rules.
« Last Edit: 1 January 1970, 00:00:00 by geg220 »

xamil

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(No subject)
« Reply #26 on: 5 June 2005, 09:30:50 »
I think that this discusion have no sence. The best test for this will be multiplayer realese. Make it and u will get hundreads of testers and hundreads of new players! This game is really very, very good. It need only multiplayer realase. First make this then u can think about campaign, save/load game and other things.

Thats my opinion... it will be propablly hard but i think this will be the best method for test ballance and to get more players. I was bored this game in about couple days but if there will be multiplayer realese i will not be in many months becouse its really, really great!
« Last Edit: 1 January 1970, 00:00:00 by xamil »

Yeeha

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(No subject)
« Reply #27 on: 11 July 2005, 14:35:02 »
Yes i cant wait when this game gets multiplayer too.   8)
« Last Edit: 1 January 1970, 00:00:00 by Yeeha »

Yackemflaber

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(No subject)
« Reply #28 on: 3 November 2005, 01:45:19 »
for me, tech is easier to use but I keep losing to magic (not all the time, but once in a while)
I think maybe I just dont play right :O
« Last Edit: 1 January 1970, 00:00:00 by Yackemflaber »

Coz

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(No subject)
« Reply #29 on: 20 November 2005, 04:34:04 »
On an update on the previous post, I managed to beat the Magic faction, seems like it's better to make many small fast units attack constantly...

It's even funny when you get an archer inside the base, and you keep moving it around, the entire base is entertained with it, wasting their time and EP!!!...

Yeah I know it's kinda lame to take advantage of the AI weaknesses.
« Last Edit: 1 January 1970, 00:00:00 by Coz »

thefinalstrike

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(No subject)
« Reply #30 on: 10 December 2005, 06:43:35 »
Well, without the expansion, tech is too strong.
With the expansion, magic is too strong, Giant daemons and Golems are simply too strong.
« Last Edit: 1 January 1970, 00:00:00 by thefinalstrike »

thefinalstrike

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(No subject)
« Reply #31 on: 12 January 2006, 15:43:42 »
I guess you had to play around with the xmls to make that pic.
« Last Edit: 1 January 1970, 00:00:00 by thefinalstrike »

Wiggoggs

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(No subject)
« Reply #32 on: 13 January 2006, 15:06:38 »
Hey, guys, I am new to the guild, so I figured I'll go ahead and post my opinion. :roll: The second time, I played one on one. All I did was make four initiates with the mage tower, then update ALL the initiates I had to battlemages. That took like five minutes. So then all I did was grab my battlemages, summoner and one demon and with that I destroyed my enemy. Pretty easy. In neither case was the CPU set as Ultra, but I'll try that out later, I am sure it  will be less easy, but easy nonetheless. Nice meeting everyone! :O
« Last Edit: 1 January 1970, 00:00:00 by Wiggoggs »

fireborn

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(No subject)
« Reply #33 on: 13 February 2006, 19:07:23 »
i've post my suggestions about balancing factions in this post:
http://www.glest.org/board/viewtopic.ph ... c&start=15
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

Mangudai

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(No subject)
« Reply #34 on: 7 March 2006, 18:01:26 »
I thought they were well balanced in 1.2.2.  But in 2.0rc4 magic is way stronger.  

Magic got really strong stuff with their "ritual", especially the golem.  

Tech got a good horseman and flying stuff, but these come later in the game.    Tech would be better if its starting tower wasn't in the way of gold collectors.
« Last Edit: 1 January 1970, 00:00:00 by Mangudai »

fireborn

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(No subject)
« Reply #35 on: 8 March 2006, 02:34:32 »
i think that magic could a bit less stronger, but never equal to tech, 'cause a mage is obviously much stronger that a swordman or an archer, so it would be atleast sensate to put magic stronger, but they could be a bit weaker, i think
« Last Edit: 1 January 1970, 00:00:00 by fireborn »

peterkgiesbrecht

  • Guest
Balance?
« Reply #36 on: 8 March 2006, 15:47:38 »
I think that in a game with more than a "race" or 2 or more "races" that arent identical in stats (only changing grafics) it is impossible to aquire a perfect balance.

In Glest, i think that tech is stronger. With upgrades (that can be researched soon) armored swordsman and horseman becomes incredible efficient. But i need to do more tests and statistics analisys.
« Last Edit: 1 January 1970, 00:00:00 by peterkgiesbrecht »

Mangudai

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(No subject)
« Reply #37 on: 9 March 2006, 02:38:23 »
I think peterkgiesbrecht is right.  At the current balance 2.0rc4 the horsemen or armored swordsmen are the most powerful units for the money.
« Last Edit: 1 January 1970, 00:00:00 by Mangudai »

Frigo

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(No subject)
« Reply #38 on: 25 March 2006, 21:43:58 »
Are you sure?

Make a version of the game that sends logfiles of the game (with the permission of the user, of course). Then you will know the source of the balance problems. And the balancing is really easy then - strenghten the disadvantageous units, weaken the advantageous units.
« Last Edit: 1 January 1970, 00:00:00 by Frigo »

rems2

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(No subject)
« Reply #39 on: 18 April 2006, 20:04:37 »
Hi every one!
If the dragons are too strong, I think they should go nuts and out of control if the player abuse of them, or if there are not enough arch-mages to control them! (it was my little idea of the day because in my head, with magic or not, a dragon will always need a master who can control him).
I didn't tried the 2nd version yet and I'm using the 1.2.1.2 version on ubuntu 3.10 and it works really well, and as it was said before, I think that the techs are stronger at the beginning but the dragons can really kick their ass!
Actually, its quiete balanced but it depends on the player and the way he rules his faction.
« Last Edit: 1 January 1970, 00:00:00 by rems2 »

 

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