Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
If you like the game and can afford to, please
donate to support MegaGlest
.
Home
Help
Search
Login
Register
MegaGlest Forum
»
Modding and game content creation
»
Mods
»
Why could I need C++?
Pages: [
1
]
Print
Author
Topic: Why could I need C++? (Read 1732 times)
CooleKarotte
Guest
Why could I need C++?
«
on:
22 March 2008, 23:30:10 »
Hi guys,
i read topics about guys using C++ for Glest. But why the hell I could need it, because Glest is programmed in XML? I'm owning C++ so it would be very useful for me to get an answer.
Thx,
C-K
«
Last Edit: 1 January 1970, 00:00:00 by CooleKarotte
»
Logged
Duke
Guest
(No subject)
«
Reply #1 on:
22 March 2008, 23:37:37 »
The engine actually is programmed in C++.
It only uses xml to define the units.
«
Last Edit: 1 January 1970, 00:00:00 by Duke
»
Logged
CooleKarotte
Guest
(No subject)
«
Reply #2 on:
23 March 2008, 17:24:14 »
ah, thanks. Are the documents of the engine open to the public? And where can I find them?
«
Last Edit: 1 January 1970, 00:00:00 by CooleKarotte
»
Logged
hailstone
GAE Team
Battle Machine
Posts: 1,568
(No subject)
«
Reply #3 on:
24 March 2008, 12:56:06 »
Check out these posts:
Official Glest
Glest Advanced Engine
«
Last Edit: 1 January 1970, 00:00:00 by hailstone
»
Logged
Glest Advanced Engine - Admin/Programmer
https://sourceforge.net/projects/glestae/
Print
Pages: [
1
]
MegaGlest Forum
»
Modding and game content creation
»
Mods
»
Why could I need C++?