Author Topic: Problem with linux client - windows server  (Read 3363 times)

lasarux

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Problem with linux client - windows server
« on: 25 March 2008, 20:33:21 »
In my first multiplayer game all goes fine but at the middle of the game my glest shutdown with this error:

Exception: Can not find command type with id: 7 in unit: catapult. Game out of synch.

Thanks in advance,

Pedro
« Last Edit: 1 January 1970, 00:00:00 by lasarux »

Duke

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(No subject)
« Reply #1 on: 25 March 2008, 21:09:04 »
It is a known bug. At the moment it can only be avoided if every player has the same binary.

The glest advanced engine (stickied in mods) has some improvements and additionally a savegame function. but all players have to use that one as well.
« Last Edit: 1 January 1970, 00:00:00 by Duke »

lasarux

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« Reply #2 on: 25 March 2008, 21:26:08 »
Quote from: "Duke"
It is a known bug. At the moment it can only be avoided if every player has the same binary.


Ok, but the sources are the same for each 3.1.2 version, aren't they?

Thanks,

Pedro
« Last Edit: 1 January 1970, 00:00:00 by lasarux »

Duke

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(No subject)
« Reply #3 on: 25 March 2008, 22:00:25 »
Yeah the source is the same, but unfortunately if you compile them on different systems, the end results tend to be slightly different.

Additionally Linux Mac and Windows tend to treat some details completely different.
« Last Edit: 1 January 1970, 00:00:00 by Duke »

lasarux

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« Reply #4 on: 25 March 2008, 22:06:05 »
Thanks for your reply. Glest is amazing in multiplayer mode too!

Pedro
« Last Edit: 1 January 1970, 00:00:00 by lasarux »

 

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