Author Topic: Mod Megapack V4 is released ( outdated )  (Read 83321 times)

modman

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Re: Mod Megapack V4 is released
« Reply #50 on: 16 April 2009, 15:56:25 »
Titi does this mean that Persian is completed too, or are Norseman and Indian done as well?  Basically, which of the factions is completed?

titi

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Re: Mod Megapack V4 is released
« Reply #51 on: 16 April 2009, 20:42:35 »
all three :)
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modman

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Re: Mod Megapack V4 is released
« Reply #52 on: 16 April 2009, 21:08:58 »
But completed means you will not make any more changes to the factions; are these final?

titi

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Re: Mod Megapack V4 is released
« Reply #53 on: 17 April 2009, 06:46:45 »
yes, but as for all faction in the megapack( including tech and magic ) I will probabaly make some small changes in the next release. ( currently I think the persian swordman is a bit too strong, but I have to play some more ).

But yes, this is an official version of the persians like the other 4 factions.
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Omega

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Re: Mod Megapack V4 is released
« Reply #54 on: 19 April 2009, 18:04:43 »
Cool, I had about 2000 megapack downloads on my website in march :) .
Amazing! Makes sense though, since the megapack is the best, and persians is my favorite faction (gotta love elephants!).
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titi

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Re: Mod Megapack V4 is released
« Reply #55 on: 6 May 2009, 08:08:58 »
Wow and again definitly much more than 1000 megapack downloads in april!  :o :o
« Last Edit: 6 May 2009, 08:46:34 by titi »
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-Archmage-

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Re: Mod Megapack V4 is released
« Reply #56 on: 7 May 2009, 20:04:58 »
i haven't downloaded the V4
but my friend tried to
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titi

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Re: Mod Megapack V4 is released
« Reply #57 on: 7 May 2009, 20:26:42 »
tried?
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Re: Mod Megapack V4 is released
« Reply #58 on: 9 May 2009, 02:38:00 »
well his computer is a "pain the the butt" ::)
sometimes it works sometimes it doesn't
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Jamesgamer

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Re: Mod Megapack V4 is released
« Reply #59 on: 29 May 2009, 00:43:38 »
Great work, Titi.

One thing: I agree with Omega. Can't you break up the download into... factions? Or updates/patches on previous? It's a bit annoying to have to download the whole 110+ MB every time you make an update.

Also, I would personally suggest reducing the number of attack types; all "sword" could be turned into "slashing" (like the Glest Team did for the main tech tree), for example.

John.d.h

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Re: Mod Megapack V4 is released
« Reply #60 on: 29 May 2009, 01:11:11 »
Also, I would personally suggest reducing the number of attack types; all "sword" could be turned into "slashing" (like the Glest Team did for the main tech tree), for example.
I kinda agree.  While having different attack types can be nice, it would be easier to move factions around into different tech trees if you have the same attack types.

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Re: Mod Megapack V4 is released
« Reply #61 on: 29 May 2009, 01:34:12 »
who made norsmen  ???
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MadElf

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Re: Mod Megapack V4 is released
« Reply #62 on: 29 May 2009, 05:48:44 »
Titi, like all other factions on the pack.

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Re: Mod Megapack V4 is released
« Reply #63 on: 29 May 2009, 05:57:36 »
When water units come out he should make some boats.

(All factions should have air units, Titi makes them but not some of the others.)
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MadElf

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Re: Mod Megapack V4 is released
« Reply #64 on: 29 May 2009, 08:09:32 »
All of them do, lol.

Persian has the Flying carpet, norsemen has the flying valkirye and indian has the Thuder Bird.

titi

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Re: Mod Megapack V4 is released
« Reply #65 on: 29 May 2009, 11:05:43 »
And yes yes, if we will ever see a stable official release of the glest advanced engine I will definitly add ships!
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assassin

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Re: Mod Megapack V4 is released
« Reply #66 on: 29 May 2009, 12:49:43 »
Isn't the point of GAE to be unstable with lots of new features?
If the "water units" support is released as a patch, you could incorporate it into the official linux binary.

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Re: Mod Megapack V4 is released
« Reply #67 on: 29 May 2009, 14:10:58 »
Isn't the point of GAE to be unstable with lots of new features?
If the "water units" support is released as a patch, you could incorporate it into the official linux binary.
I don't think anybody aims to make unstable software :P but since we will continue to add features it will inherently be less stable than the original Glest. A separate branch for each new feature can be used until it becomes stable enough to be incorporated into the main development line.
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assassin

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Re: Mod Megapack V4 is released
« Reply #68 on: 29 May 2009, 14:23:54 »
Yes, I suppose that would work, but it would take up lots of server space and might be confusing if there were too many different releases. One way would be to make everything "stable" before incorporating it into GAE. Another option would be to provide patch files that people could choose to add or not. However, this would mean that lots of people would have slightly different types of glest, and so to play a new mod, you might have to recompile glest. I think the easiest thing to do would to get every new piece of code stable before adding it to GAE.

silnarm

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Re: Mod Megapack V4 is released
« Reply #69 on: 30 May 2009, 03:05:30 »
Yes, I suppose that would work, but it would take up lots of server space and might be confusing if there were too many different releases.

Would take up very little server space, we're talking about source code here... and the SVN isn't really meant for everyone, developers are likely to know what's going on in each branch.

Quote
One way would be to make everything "stable" before incorporating it into GAE. Another option would be to provide patch files that people could choose to add or not. However, this would mean that lots of people would have slightly different types of glest, and so to play a new mod, you might have to recompile glest. I think the easiest thing to do would to get every new piece of code stable before adding it to GAE.

As an end user, all you really need to worry about is the trunk 'stable' release.  Unless you want to help testing new features... for which you will indeed need to be able to compile. All these other branches is simply how (or perhaps, 'where') we get things stable before moving them into the trunk.

Apologies to titi for the unintentional hijacking of this thread.

To go back OT, Great job compiling this titi, and to everyone involved in the mods.
And I'll throw my hat in for 'incremental' updates too, it is getting big...

Edit: Apologies to titi again, I didn't realise this was all your work, incredible job!
« Last Edit: 30 May 2009, 11:30:13 by silnarm »
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titi

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Re: Mod Megapack V4 is released
« Reply #70 on: 3 June 2009, 12:05:38 »
I just want to mention that the megapack is not all my job, but most of it.
See the AUTHORS file in the megapack which contains credits and so on for everyone
who helped me with music/models and so on ( I hope its complete !).

And thanks for the feedback. It's always good to hear that people like it!
I don't get too much feedback, I only see the downloads ;).
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ProGod Noypi

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Nice job
« Reply #71 on: 4 June 2009, 06:55:14 »
   ;DNICE JOB.it would be good if you put a spartan in greeks or make a new faction using spartans.

Can someone give me a link of all the factions except invaders.
some of the link dont work i download all of them then i delete them all because they dont work.

If someone will give the links to me just contact me.

ace frog

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Re: Mod Megapack V4 is released
« Reply #72 on: 8 June 2009, 18:29:00 »
FAIL!

IT DOESN'T WORK!

@kukac@

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Re: Mod Megapack V4 is released
« Reply #73 on: 8 June 2009, 18:40:16 »
Yeah, but we still don't know, what is your problem...

titi

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Re: Mod Megapack V4 is released
« Reply #74 on: 8 June 2009, 20:33:45 »
I think it's not a problem with the forum. He successfully tested backgound colors and big fonts and its all working fine ;D
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