Author Topic: Mod Megapack V4 is released ( outdated )  (Read 83308 times)

silnarm

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Re: Mod Megapack V4 is released
« Reply #75 on: 9 June 2009, 01:53:30 »
Yeah, he likes the marquee too, and he just loves to respond to month old posts about bugs he that he clearly has absolutely no idea about.

Not that I think you're to concerned titi, but I wouldn't worry about this one... I don't think he's worth the effort.
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GlestNewb

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Re: Mod Megapack V4 is released
« Reply #76 on: 13 June 2009, 04:44:44 »
Hey this is an amazing thing you've made but the norse factions doesn't work for me and makes the game crash, can anyone help?

assassin

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Re: Mod Megapack V4 is released
« Reply #77 on: 13 June 2009, 08:23:16 »
Can you post what glest says when it crashes?

Omega

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Re: Nice job
« Reply #78 on: 13 June 2009, 18:47:07 »
   ;DNICE JOB.it would be good if you put a spartan in greeks or make a new faction using spartans.

Can someone give me a link of all the factions except invaders.
some of the link dont work i download all of them then i delete them all because they dont work.

If someone will give the links to me just contact me.
Code: [Select]
[url=http://glest.110mb.com/mdc.php]glest.110mb.com/mdc.php[/url]
« Last Edit: 29 October 2016, 20:35:02 by filux »
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GlestNewb

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Re: Mod Megapack V4 is released
« Reply #79 on: 13 June 2009, 22:25:22 »
Can you post what glest says when it crashes?

It says,
"ERROR(S)

Error loading Faction Types:techs/magitech
Error loading units:techs/magitech/faction/norsemen
Error loading UnitType:
techs/magitech/factions/norsemen/units/archer/archer.xml
Attack Type not found: arrow"
_________________________________________________
I didn't delete anything, i just copied and pasted the norsemen into the factions

titi

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Re: Mod Megapack V4 is released
« Reply #80 on: 14 June 2009, 01:05:58 »
The norsemen faction is NOT made for the magitech techtree.
It's made for the megapack4 techtree!

Thats the reason why I bundle alll these things and don't have downloads for every single faction.
It's not made for magitech because the glest team can change magitech every time and this will result in a lot of balancing editing work for me.
So I decided to put all in my own techtree called megapack4 .

SO download the whole megapack from www.titusgames.de and it will work.

( By the way , the error you got says that some attack type is not known in the magitech tech tree.
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GlestNewb

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Re: Mod Megapack V4 is released
« Reply #81 on: 14 June 2009, 02:18:32 »
ok thank you very much

titi

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Re: Mod Megapack V4 is released
« Reply #82 on: 20 June 2009, 23:21:53 »
 I made a topic split here, go to this topic ( https://forum.megaglest.org/index.php?topic=4413.0 )
to read more about General Edmonds installation problems ...
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Witchdoctor

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megapack4
« Reply #83 on: 14 July 2009, 23:20:10 »
i dnt kno if i messd up
i get an error message evrytime wen it tries 2 load the archer
something about a missin arrow

dr fwit

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Re: Mod Megapack V4 is released
« Reply #84 on: 15 July 2009, 08:24:38 »
Thanks so much for the megapack - it works perfectly and has really expanded the playability of the game for me!  I'm no coder but I work enough with computers to know that a lot of work must have gone into it and the creator has done themselves proud.

I especially like the elephants (persian) and Thor statues (norse).  The scenarios were a surprise too - I'd gone through the standard ones so often it was great to try some new ones (omg - beehive fortress really makes you work! ).  Are there any plans for more scenarios with these factions?  Sorry if this is the wrong post to ask.

Omega

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Re: Mod Megapack V4 is released
« Reply #85 on: 22 July 2009, 21:33:33 »
It should work perfectly fine on the mac. I don't know SQUAT about macs (to tell the truth, I'm not an apple fan, except for the iPod). I'm not sure how you extract a 7zip on mac, but there probably is a way because the format is becoming more and more popular. Once extracted, it is really platform independant.

Of course, I could be wrong, since macs aren't my thing.
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drescherjm

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Re: Mod Megapack V4 is released
« Reply #86 on: 28 July 2009, 02:26:11 »
I would assume that p7zip is easily available for the mac as it is with other unix operating systems.

http://p7zip.sourceforge.net/

titi

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Re: Mod Megapack V4 is released
« Reply #87 on: 30 July 2009, 22:06:40 »
available for MacOs for example here:
Code: [Select]
http://software.sueddeutsche.de/ie/49229/7zX
The mac version is called "7zX" but its using the same compression algorithms. Only the frontend is different.
« Last Edit: 29 October 2016, 20:34:25 by filux »
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Trajnn

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Re: Mod Megapack V4 is released
« Reply #88 on: 1 September 2009, 20:17:30 »
this is actuelly a pretty good mod. I just downloaded both this and glest yesterday, and you sir, have given me the pleasure of getting qoushed by the ai of the norse and gang as well.

assassin

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Re: Mod Megapack V4 is released
« Reply #89 on: 5 September 2009, 06:50:32 »
Are you planing on releasing a GAE version of the Megapack?

titi

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Re: Mod Megapack V4 is released
« Reply #90 on: 5 September 2009, 07:36:03 »
If it is once stable (with anykind of working multiplayer) shure!
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Omega

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Re: Mod Megapack V4 is released
« Reply #91 on: 8 September 2009, 19:35:02 »
Version 0.2.11 is stable, and hopefully v0.2.13 will stablize the broken parts of 0.2.12. Basically, unless proven otherwise, it's stable.

As far as I know, multiplayer works. I tested it on myself (127.0.0.1) with two GAE's running side by side, and it works. No reason why it wouldn't work for an actual multiplayer over the web.
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Kung Fu Panda

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Re: Mod Megapack V2 is released ( with indians and norsemen )
« Reply #92 on: 18 September 2009, 14:01:17 »
The factions are both really unbalenced with magic and tech.  Somehow you need to make them weaker, and the hole valcyrie upgrade is rediculous.
what are u talkin about?(or typing lol) I didn't find an upgrade for valkyries and I didn't find the 'training field' upgrade.
I downloaded from the titusgames website - whole megapack - in case you are wondering I downloaded the partially finished version  ;D 

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Re: Mod Megapack V4 is released
« Reply #93 on: 7 October 2009, 20:22:05 »
Hey do you want me to make some installers? :)
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assassin

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Re: Mod Megapack V4 is released
« Reply #94 on: 11 October 2009, 08:18:10 »
What is it about installers?
All they do is extract a file and move it.

titi

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Re: Mod Megapack V4 is released
« Reply #95 on: 11 October 2009, 15:58:19 »
What about a linux only installer for the next version ? ;)
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assassin

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Re: Mod Megapack V4 is released
« Reply #96 on: 11 October 2009, 17:06:15 »
suits me  ;D

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Re: Mod Megapack V4 is released
« Reply #97 on: 11 October 2009, 19:37:25 »
IDK, I'll make both if you want........but don't expect it for while, so you might as well make some updates to the Mega Pack, maybe make a megapack v4.1 or v5.
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titi

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Re: Mod Megapack V4 is released
« Reply #98 on: 11 October 2009, 20:56:14 »
Hopefully V5 will be there this year or beginning of next year.
New things will be:
- ancient egypt faction
- new tileset(s) ( surprise )
- and maybe darkmagic ( if its done, has no license problems and the other developers give their OK )

By the way: We will need an updated glest for this, which only loads the needed factions, otherwise loading times will get really long and some people might run out of memory when starting the megapack techtree.
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Re: Mod Megapack V4 is released
« Reply #99 on: 11 October 2009, 21:13:07 »
Well, I was think Romans would be Ancient Egypt's counter-faction, so maybe you could add in Romans 2.1 once it comes out.
Romans2.1 might come out Tuesday night, but if it doesn't then I'm hoping I'll get it out there next weekend.....

But I'll make the installers for v5.

And about the loading issue, maybe you should separate the factions into two techs.......
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