I'll be happy to.
A bear kills an initate -> initiate flung around the air.
Or say My Ent uses his oversized hand to hit a unit, the unit dies instantly but he crumples to the floor like some kind of fabric, what would be nice is that the unit really is hit so hard that it is flung through the air landing say about 20 feet away.
A Swordman kills an initiate -> initate tumbles.
Basic death animation
Swordman attacks initiate -> Sword cutting.
Swordman attacks castle -> Sword panging.
I think what he trying to say if the swordsman is attacking flesh he slashes, cutting through the flesh, but if he attack something like stone, the swordsman's sword bounces of, personally i see no use if a soldier uses a sword to attack a building unless he wants to scratch his name on it, instead he should throw flaming torches to burn down the building, then the fire would make more sense than it does right now, in fact i don't see how the building catches fire when you use a sword or a arrow or even a stone, unless of course the friction caused the metal when it hits causes
some sparks and then it catches on the thatched roof and causes a fire.