Author Topic: Possible Bug(s) Regarding: Magic Faction  (Read 3441 times)

ArcaneTime

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Possible Bug(s) Regarding: Magic Faction
« on: 1 April 2008, 00:16:14 »
Structure/Unit: The Wicker Behemoth.
In conjunction with: Initiate.
Process: Building/Ritual.

Initiate builds (?) a Wicker Behemoth, while building, if I right click anywhere with the Initiate selected, the Wicker Behemoth building process is halted, and cannot be resumed by the original Initiate, or any other Initiate, thus resulting in a loss of 200 Wood.

Is this a bug?

Also:
-Only one Initiate per Wicker Behemoth, thus no grouped Initiate building efforts... Probably not a bug, but is it?

Touched on before:
-Resource graphic lag when Initiate has a load of gold/stone/wood and switches to another resource. Minor graphical glitch. Game still playable. Any fix?

Finally:
-If an Initiate is promoted to a Battlemage/Archmage, any load on Initiate is lost forever, but the load status is still present with the Battlemage/Archmage. Is there any fix?
« Last Edit: 1 January 1970, 00:00:00 by ArcaneTime »

Duke

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« Reply #1 on: 1 April 2008, 15:52:47 »
You're ... strange.

Are you talking about the old version again?
And another thing: ressurecting old threads isn't very popular either.
« Last Edit: 1 January 1970, 00:00:00 by Duke »

ArcaneTime

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« Reply #2 on: 1 April 2008, 22:17:28 »
Yes, I know I'm strange.

No, not talking about the old version again. This is the current version, 3.1.2; however, I'm not sure if I have the advanced pack, and I don't think I have the advanced engine or whatever.

So, I'd still like an answer.

However, in trying to deal with the problem I have realized a sort of 'wall' strategy against the AI. If you have a line of just started Wicker Behemoths, and other units behind them, say Battlemages, you can keep the Battlemages behind the Wicker Behemoth framework, and make it act like a palisade. Thus, using an Initiate, create Wicker Behemoth, then another, etc. They don't have to be worked on either.

And I'm not popular. =].

But I am interested.
« Last Edit: 1 January 1970, 00:00:00 by ArcaneTime »

meteoryte

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« Reply #3 on: 2 April 2008, 12:27:50 »
I also noticed that if a wicker behemoth framework building's process is interrupted then it is currently impossible to resume. However I can get multiple acolytes to help with the building process.

I haven't noticed any significant graphic lag and I personally don't think the resource load being lost on a promoted acolyte is a big deal.
« Last Edit: 1 January 1970, 00:00:00 by meteoryte »

ArcaneTime

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« Reply #4 on: 2 April 2008, 19:38:21 »
How do you get multiple Initiates to help with the building process?
I right click, and they walk over and stand there doing nothing...

Do you use the advanced pack? I cannot find it =[.
And it's not a big deal, I'm just a little OCD.
« Last Edit: 1 January 1970, 00:00:00 by ArcaneTime »

meteoryte

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« Reply #5 on: 3 April 2008, 18:12:19 »
Yes, you're right; they initiates don't help with the building. I also tested the advanced engine and it's the same case. I managed to force an initiate to "help" by summoning a second wicker behemoth in the same spot... I didn't notice if it cost me extra resources or not though.

I had a look through the XML file for the wicker behemoth and compared it against the golem and some buildings and it looks okay, so not sure where the bug is.
« Last Edit: 1 January 1970, 00:00:00 by meteoryte »

ZaggyDad

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« Reply #6 on: 3 April 2008, 22:33:30 »
It's in the repair command for the initiate. It has a list of repairable units, and the wicker behemoth isn't in it. To make it repair it (which is the same as helping building in that case)add it to the list.

~Zaggy
« Last Edit: 1 January 1970, 00:00:00 by ZaggyDad »