Yes, I know I'm strange.
No, not talking about the old version again. This is the current version, 3.1.2; however, I'm not sure if I have the advanced pack, and I don't think I have the advanced engine or whatever.
So, I'd still like an answer.
However, in trying to deal with the problem I have realized a sort of 'wall' strategy against the AI. If you have a line of just started Wicker Behemoths, and other units behind them, say Battlemages, you can keep the Battlemages behind the Wicker Behemoth framework, and make it act like a palisade. Thus, using an Initiate, create Wicker Behemoth, then another, etc. They don't have to be worked on either.
And I'm not popular. =].
But I am interested.