Hey guys, as much as I appreciate the tutorial above, (REALLY helpful, btw), I am having trouble figuring out UV mapping. I've figured out basically how the whole "move the triangles on the picture to apply that texture to that triangle" concept, but I guess I need to know how to export the default picture (with the triangles) from an imported model, edit it, and then import it again. Also, it would be nice to know how to fix all of the triangles' placement on the texture image without doing it all manually (all of the new triangles seem to radiate from the top right corner, instead of being sensibly connected). Sorry if I'm a slow learner. Thanks for all the help!