Author Topic: new blender export script v0.1.6  (Read 1440 times)

titi

  • MegaGlest Team
  • Airship
  • ********
  • Posts: 4,239
    • View Profile
    • http://www.titusgames.de
new blender export script v0.1.6
« on: 4 April 2008, 10:02:48 »
Weedkiller made a new version of the exportscript:

Code: [Select]
# 0.1.6 : by justWeedy(weedkiller)
#    Basic colorsettings for maps are often unused but may cause modells look "bright"
#    Hardcoded defauld values to avoid this. Turn On/Off due the boolean <useHardCodedColor>


download here:
http://http://www.titusgames.de
« Last Edit: 1 January 1970, 00:00:00 by titi »
Try Megaglest! Improved Engine / New factions / New tilesets / New maps / New scenarios